Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Absolutely no. No way.
The new leader cap is the BEST part of the new 3.8. The game is far less frantic and the player must be much smarter on what and where to explore.
The employee who designed and tested the leader cap is brilliant. It has made the game play much smoother and "balanced". Looking back, the 20 Science Ships "shotgun approach" of the past was ridiculous --- way too much management just to run out of influence anyway.
Now, Influence seems to flow smoother as you explore with 2-3 science ships. By the time a construction ship gets there as a science ship surveyed the system, you just may have enough influence to build a starbase. As the game goes on a bit further, Influence no longer holds you back from building a starbase---now, it is having a science ship and construction ship work well in tandem. The game now is more:
*relaxed
*less micro
*more planning required
I can't express how fun the Leaders part of the new design is. I liked Stellaris before. Now, it is off the charts fun. This is a true 21st century design. If this were a movie, Paradox would win the Oscar for best Game Update.
But I could, kind of, see the point if you play in a very large, empty galaxy, full of places to explore before all the empires just take every territory around them.
Now that exploration can't be spammed I really don't see any point in discovery, ever.
I was thinking along this line.
frankly.. i think having the leader-cap scale with pop-size like the starbase-cap would be a more logical and better alternative solution, since the core of the leader-cap-problem remains it scalability in relation to the empire-size.
Again, no way.
The leader cap and the new science ship tactics are an integral part of the entire new design. Change that and you mess up the balance.
Paradox got it right with this new design. It's awesome. I love it more the more I tack on hours playing. I'm impressed with what they have done in 3.8.
Alas, science ship swarm is still alive and kicking.
Leader cap is the best thing to happen to this game the whole time I've been playing which is over 2 years. Now the AI expands slowly leaving more room for the player to expand and explore.
In this game, took me 30 years to even run into another AI in a large galaxy with 12 players. I had to send a ship out in a straight line across the galaxy going looking for the AI actually.
I think if they're going to get rid of leader management like that they need to introduce a buff like more applicable military doctrines, techs, and anomaly perks that add bonuses to balance out losing control of your officers and leaders.
Even in CK you could appoint commanders for flank positions of your army depending on their traits AND still field a competent governing council. Here though you don't even have enough to run more than a fleet and an army.