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As you mentioned, monuments are limited to 1 for each planet.
If you are planning to spread out your production, then sure you likely don't need Temples/Administrative Offices (Temples being the religious version that replace Administrative Offices, not monuments).
But if you want to do specialized planets (much more effective since it allows you to stack bonuses) then you need buildings that aren't limited.
Now if Stellaris temples would provide food and amenities like real temples ...
They are not. Unity have a finite demand:
a) to unlock all traditions.
b) to be able to keep all USEFULL edicts enabled.
Profit from latter usually massively overweight an income from few scientists.
This also depend a lot on your traits&civics. Without any kind of extra unity income I tend to have a unity planet (later even unity ecumenopolis) in my games. Not top priority of course, especially in early game :)
Temples aren't
Food? What kind of temple makes food? It's rather often the opposite, food offerings and such.
Priests do produce amenities.
Monastery (abbey, vihara, lavra) or religious community of monks or nuns, with a whole complex of buildings, including a church, dormitory, refectory, library, infirmary, winery, and many others buildings that facilitate the self-sufficiency of the community. Monks can grow vegetables for food or make wine from their own vineyards.
Well that can be considered an attenant farming district, the temple itself isn't a food processing facility.
Note that temples don't bring housing either. They are only the church part of a monastery complex - if you wanna RP monasteries, as technically there are no monasteries.