Stellaris

Stellaris

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What is the point of temples?
Fully upgraded they are still inferior to fully upgraded monuments.

So what use is there for them, other than being able to build multiple on the same planet?
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Showing 1-15 of 85 comments
MadArtillery Jun 16, 2023 @ 10:47am 
Lot buffs such as edicts or other buffs specifically target the priest job, so you can benefit a lot just by having priests instead of another job.
Last edited by MadArtillery; Jun 16, 2023 @ 10:48am
Gallyx Jun 16, 2023 @ 11:12am 
They dont replace monuments, just administrator offices, so you get priests instead of bureaucrats (priests get bonuses from edicts and stuff). Priests also get massive boosts from the spiritualist federation, which bureaucrats dont. Also, as a spiritualist you should stil use monuments
corisai Jun 16, 2023 @ 9:20pm 
To have an unity producting planet.
Donauwelle Jun 17, 2023 @ 1:42am 
Also Mega-churches.... The more spiritual pops the more $$$
Garatgh Deloi Jun 17, 2023 @ 4:02am 
Originally posted by Lucius Confucius:
Fully upgraded they are still inferior to fully upgraded monuments.

So what use is there for them, other than being able to build multiple on the same planet?

As you mentioned, monuments are limited to 1 for each planet.

If you are planning to spread out your production, then sure you likely don't need Temples/Administrative Offices (Temples being the religious version that replace Administrative Offices, not monuments).

But if you want to do specialized planets (much more effective since it allows you to stack bonuses) then you need buildings that aren't limited.
Last edited by Garatgh Deloi; Jun 17, 2023 @ 4:06am
Lucius Confucius Jun 17, 2023 @ 4:57am 
Thanks for the answers guys. I guess I can just ignore temples since I never do specialized planets. I mostly RP and play on easiest difficulty so I don't really need to specialize.
mss73055 Jun 17, 2023 @ 5:58am 
Even on specialised planets: temples compete with science labs.

Now if Stellaris temples would provide food and amenities like real temples ...
corisai Jun 17, 2023 @ 6:16am 
Originally posted by mss73055:
Even on specialised planets: temples compete with science labs.
O_O
They are not. Unity have a finite demand:
a) to unlock all traditions.
b) to be able to keep all USEFULL edicts enabled.
Profit from latter usually massively overweight an income from few scientists.

This also depend a lot on your traits&civics. Without any kind of extra unity income I tend to have a unity planet (later even unity ecumenopolis) in my games. Not top priority of course, especially in early game :)
Xaphnir Jun 17, 2023 @ 7:04am 
Autochthon monuments are planet unique

Temples aren't
Exarch_Alpha Jun 17, 2023 @ 7:28am 
Jesus wasn´t selective. And neither should be you.
Scr(A)tch Jun 17, 2023 @ 12:32pm 
Originally posted by mss73055:
Even on specialised planets: temples compete with science labs.

Now if Stellaris temples would provide food and amenities like real temples ...

Food? What kind of temple makes food? It's rather often the opposite, food offerings and such.

Priests do produce amenities.
Geoff Jun 17, 2023 @ 1:02pm 
Originally posted by Scr(A)tch:
Originally posted by mss73055:
Even on specialised planets: temples compete with science labs.

Now if Stellaris temples would provide food and amenities like real temples ...

Food? What kind of temple makes food? It's rather often the opposite, food offerings and such.

Priests do produce amenities.
They're called "soup kitchens." They are quite commonly associated with churches (aka "temples").
Cinnamoon_dragon Jun 17, 2023 @ 1:52pm 
Originally posted by Scr(A)tch:
Food? What kind of temple makes food? It's rather often the opposite, food offerings and such.

Priests do produce amenities.

Monastery (abbey, vihara, lavra) or religious community of monks or nuns, with a whole complex of buildings, including a church, dormitory, refectory, library, infirmary, winery, and many others buildings that facilitate the self-sufficiency of the community. Monks can grow vegetables for food or make wine from their own vineyards.
Geoff Jun 17, 2023 @ 2:00pm 
Originally posted by Static-ghost:
Originally posted by Scr(A)tch:
Food? What kind of temple makes food? It's rather often the opposite, food offerings and such.

Priests do produce amenities.

Monastery (abbey, vihara, lavra) or religious community of monks or nuns, with a whole complex of buildings, including a church, dormitory, refectory, library, infirmary, winery, and many others buildings that facilitate the self-sufficiency of the community. Monks can grow vegetables for food or make wine from their own vineyards.
Yeah, lots of different ways to explain it. Belgian Trappist monks doing breweries are an obvious real world analog, but so are simple food drives. If it were some low-bonus production. No real opinion on whether the game mechanics should incorporate it, but there's no shortage of historical analogs that could justify it.
Scr(A)tch Jun 17, 2023 @ 2:08pm 
Originally posted by Static-ghost:
Originally posted by Scr(A)tch:
Food? What kind of temple makes food? It's rather often the opposite, food offerings and such.

Priests do produce amenities.

Monastery (abbey, vihara, lavra) or religious community of monks or nuns, with a whole complex of buildings, including a church, dormitory, refectory, library, infirmary, winery, and many others buildings that facilitate the self-sufficiency of the community. Monks can grow vegetables for food or make wine from their own vineyards.

Well that can be considered an attenant farming district, the temple itself isn't a food processing facility.

Note that temples don't bring housing either. They are only the church part of a monastery complex - if you wanna RP monasteries, as technically there are no monasteries.
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Date Posted: Jun 16, 2023 @ 10:40am
Posts: 85