Stellaris

Stellaris

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MaxxGold Apr 18, 2022 @ 3:35pm
Board Cultist Ship
In my situation log it says I need 1 military ship in orbit. I have 3 military ships in orbit. I tried to search for a solution and some messages said you need a transport in orbit, so I created an assault army from the planet and it is orbiting with my 3 military ships, and the Research button is still red, and will not let me do anything. I then read that you need a leader for the assault force, so I recruited a leader, and it still doesn't work.

This is my first game. Its actually taken me about 2 days just to be able to play the game. I'm on the tutorial, and the tutorial can't even walk me through something that must be so basic and simple or just plain broken. I see multiple people had the same issue and for whatever reason, those threads were locked, and this issue is still an issue.

If anyone can help me, I would appreciate it.
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Showing 1-7 of 7 comments
ScreamCon Apr 18, 2022 @ 3:40pm 
click a spot near the site and have them close in proximity?
do you have a science ship there too to make sure can do?
do you have any sort of mod active?
what version of stellaris are you playing?
Last edited by ScreamCon; Apr 18, 2022 @ 3:40pm
MaxxGold Apr 18, 2022 @ 3:42pm 
Originally posted by ScreamCon:
click a spot near the site and have them close in proximity?
do you have a science ship there too to make sure can do?
do you have any sort of mod active?
what version of stellaris are you playing?

I'm not using any mods, just playing the base version of the game with no DLC. I'll move a science ship there and see if that helps. My ships are right next to the enemy ship. We are all in the same orbit.
ScreamCon Apr 18, 2022 @ 3:44pm 
some of the new versions of game are highly experimental. Like... really experimental. I've been running version 3.2 for while due to that.
MaxxGold Apr 18, 2022 @ 4:05pm 
Originally posted by ScreamCon:
some of the new versions of game are highly experimental. Like... really experimental. I've been running version 3.2 for while due to that.

Definitely appreciate the reply. This is not a new issue. You can do a quick search and see that for years, people have had the same problem. It is frustrating because I'm doing a tutorial, so you just assume that a tutorial is going to walk you through the game to an extent, and I'm stuck here because I would like to move on from this mission. I have met all the conditions and still, it doesn't work. Meanwhile there is an enemy ship in red, just orbiting my system, and there is nothing I can do.

So, I moved a science ship into orbit, and no dice.
MaxxGold Apr 18, 2022 @ 4:26pm 
Originally posted by ScreamCon:
click a spot near the site and have them close in proximity?
do you have a science ship there too to make sure can do?
do you have any sort of mod active?
what version of stellaris are you playing?

So, in case anyone else has this issue. Thanks to ScreamCon. You have to move your military ship right next to the Cultist Ship. Like, right next to it. They can't be orbiting, which is what the quest text says, but you have to move your military ship right next to it. Not an assault transport with a leader, or the science ship. Just a lowly military ship.

2 hours of my life wasted because a simple tutorial doesn't have the correct verbiage. If they don't want you to orbit the ship, then the quest text shouldn't say orbit. Research shouldn't be the word used in the solutions tab, because that makes people think science ship.

I'm hoping the rest of the game is not this bad. I feel like I'm playing a game where the developers have no clue what the English language is, or if they do, they didn't do well in English class.
ScreamCon Apr 18, 2022 @ 4:27pm 
yes they can't be orbiting. Its not just that mission. I have seen ships in combat make giant circles from a bug in the orbit scene/sink... whatever you'd call it. Its there even in 3.2

It seems the devs made missions completable by proximity.

As far as rest of game... it shouldn't all be like that, but there definitely is a few bugs here and there. A common other one is when a fleet doesn't engage the enemy and gets slaughtered if you don't save exit. This bug can also happen to ai. Hence you always watch the battles as they unfold to make sure.

simple bugs you would expect of a higher price game not to have. Myself I think the devs need to get their heads out of their arse and focus on solving the bugs. If the engine is the problem its high time for an upgrade. Game companies are setting a bad standard by using unreliable but easy code that breaks easily resulting in fallout style bug glitch game.
Last edited by ScreamCon; Apr 18, 2022 @ 4:45pm
Meewec Apr 18, 2022 @ 10:59pm 
Originally posted by ScreamCon:
simple bugs you would expect of a higher price game not to have. Myself I think the devs need to get their heads out of their arse and focus on solving the bugs. If the engine is the problem its high time for an upgrade. Game companies are setting a bad standard by using unreliable but easy code that breaks easily resulting in fallout style bug glitch game.
i'm not sure if anyone has managed to nail down what causes the non-engagement bug. we've come up with a fix for it but as it's a fairly rare bug it's hard to point it out to the devs and go "this, this is the problem" for them to fix it because we can't replicate it on command. i've seen it happen i think 3 times now.
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Date Posted: Apr 18, 2022 @ 3:35pm
Posts: 7