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The issue here is more that the normal difficulty AI is garbage at empire-building, setting you up for failure when the Crisis shows up with numbers that you have not seen before. The issue is not that a few hundred thousand fleet power is impossible (or even remotely difficult) to match.
which year are you in because 80k fleet power for your empire seems really weak or maybe it's just your first game and then you will learn by playing.
If you're only sitting at 80k after 200 years, you're doing something severely wrong.
Welcome to Stellaris.
Literally all you need to do to win by giant margins in stellaris on any difficulty is focus on science and rush battleships with hangers and arc-emitters. Even without repeatables that setup should be more than enough to handle any of the crises easily.
The game is really really simple in that regard and even if no one tells you, it's pretty obvious which ships/weapons are optimal.
1)If you get a useless building on your home world, replace it with a science lab ASAP.
2)Prepare one of your worlds to become an Ecumenopolis. That way it is ready to go once you grab the perk.
I ran into the same problem the first time I reached the end game crisis. I still have some trouble with the Great Khan if he spawns on my border because I concentrate on building my infrastructure rather than my fleet once the other AI empires are no longer a threat.
Also 170k isn't that big. I remember declaring a war on an FE once that was in system I couldn't see into. I warped my 3 fleets 200k total, into a 320k FE fleet. GG.
Since 3.3 I've seen my 500k federation fleet wrecked on multiple occasions by 1 battleship. AI allies don't withdraw, they will loose to this kind of @.
thats normal
bring 120 or 180k for each
That big one? cluster multiple of your fleets example if each of your fleet is 100k bring 4 or 5 of those
Your entire empire should be geared for alloy and research. Egalitarian? set 3 extra planets as good producing worlds and rest as multipurpose industrial or alloys.
Slaving will give you more goods for research, and mastercraft would give you better efficiency on your good worlds to have more alloy worlds on average. The scientists eat a whole lot of cheese burgers lol. From there you got an option. Run civilian market policy to further reduce how many good making worlds you need, or militarist market to boost all the alloy worlds.
Funfact*
If your world has no worker jobs and mainly only scientist jobs you can force even the scientists to be slaved. They don't normally want to. This works best on habitats. The habitat start.
Otherwise you can just doom stack your fleet and combine it with a juggernaut to wipe out crisis fleets that have 1 to 2 million fleet power each.
If you really were rolling in the repeatables, 300k shouldn't be impossible. ^^
PER fleet I might add.
For me it is the other way around.. the Endtime crisis are too weak.
I intentional do not attack them and wand to see them claiming the galaxy but this never happens.
I believe it depends a lot of when the Endtime crisis hit.
Somehow they did not scale it and so if it comes sooner you will have a hard time and if it comes later it is a joke.
currently I am in year 2525
Regardless, please do have fun with this ♥♥♥♥♥♥♥, this game is marvelous while you do explore possibilities.