Stellaris

Stellaris

View Stats:
coolman20012 Apr 18, 2022 @ 2:47pm
end game crisis strenght
i'm the biggest fleet in the universe. 80k fleet. all my alies and enemies are pathetic or 1 or 2 equal. now an endgame crisis comes along. 170k fleet power in one fleet and multiple 60k fleets. WHO thinks this is fun? losing EVERYthing bit by bit? fkn ridicolous.
< >
Showing 1-15 of 16 comments
Cerodil Apr 18, 2022 @ 4:37pm 
Do I think 170k fleet power would be fun? No, that would be extremely boring. When the crisis show up in ours game it tends to have between 1/10 mil power fleets.
Razorblade Apr 18, 2022 @ 4:37pm 
To be fair, 80k fleet power is absolutely pathetic for the end game. In my current single planet only run, my fleet power is over 300k right around the 200th year.

The issue here is more that the normal difficulty AI is garbage at empire-building, setting you up for failure when the Crisis shows up with numbers that you have not seen before. The issue is not that a few hundred thousand fleet power is impossible (or even remotely difficult) to match.
AytaL Apr 18, 2022 @ 4:52pm 
170k is not really high fleet power for end game crisis.
which year are you in because 80k fleet power for your empire seems really weak or maybe it's just your first game and then you will learn by playing.
Jimmy Hunter Apr 18, 2022 @ 4:56pm 
Using default settings, you have 200 years to build up before End-game hits. Realistically you're looking at even longer than that since Unbidden can spawn anytime after 2400, with the other two crisis coming in hot after 2450.

If you're only sitting at 80k after 200 years, you're doing something severely wrong.
Andros Apr 18, 2022 @ 7:45pm 
1 mill fleet is not uncommon
Ryika Apr 18, 2022 @ 9:17pm 
Originally posted by coolman20012:
i'm the biggest fleet in the universe. 80k fleet. all my alies and enemies are pathetic or 1 or 2 equal. now an endgame crisis comes along. 170k fleet power in one fleet and multiple 60k fleets. WHO thinks this is fun? losing EVERYthing bit by bit? ♥♥♥ ridicolous.
It's certainly fun to read threads like this, always makes me grin like a maniac.
Welcome to Stellaris.
Jack Niggleson Apr 18, 2022 @ 11:46pm 
Originally posted by coolman20012:
i'm the biggest fleet in the universe. 80k fleet. all my alies and enemies are pathetic or 1 or 2 equal. now an endgame crisis comes along. 170k fleet power in one fleet and multiple 60k fleets. WHO thinks this is fun? losing EVERYthing bit by bit? ♥♥♥ ridicolous.

Literally all you need to do to win by giant margins in stellaris on any difficulty is focus on science and rush battleships with hangers and arc-emitters. Even without repeatables that setup should be more than enough to handle any of the crises easily.

The game is really really simple in that regard and even if no one tells you, it's pretty obvious which ships/weapons are optimal.
Damedius Apr 19, 2022 @ 2:04am 
So a couple tips.

1)If you get a useless building on your home world, replace it with a science lab ASAP.

2)Prepare one of your worlds to become an Ecumenopolis. That way it is ready to go once you grab the perk.

I ran into the same problem the first time I reached the end game crisis. I still have some trouble with the Great Khan if he spawns on my border because I concentrate on building my infrastructure rather than my fleet once the other AI empires are no longer a threat.

Also 170k isn't that big. I remember declaring a war on an FE once that was in system I couldn't see into. I warped my 3 fleets 200k total, into a 320k FE fleet. GG.
mss73055 Apr 19, 2022 @ 4:19am 
Fallen Empires got the invincible battleship trick.
Since 3.3 I've seen my 500k federation fleet wrecked on multiple occasions by 1 battleship. AI allies don't withdraw, they will loose to this kind of @.
ScreamCon Apr 19, 2022 @ 4:59am 
60k fleets... yup
thats normal
bring 120 or 180k for each

That big one? cluster multiple of your fleets example if each of your fleet is 100k bring 4 or 5 of those

Your entire empire should be geared for alloy and research. Egalitarian? set 3 extra planets as good producing worlds and rest as multipurpose industrial or alloys.

Slaving will give you more goods for research, and mastercraft would give you better efficiency on your good worlds to have more alloy worlds on average. The scientists eat a whole lot of cheese burgers lol. From there you got an option. Run civilian market policy to further reduce how many good making worlds you need, or militarist market to boost all the alloy worlds.

Funfact*
If your world has no worker jobs and mainly only scientist jobs you can force even the scientists to be slaved. They don't normally want to. This works best on habitats. The habitat start.
Last edited by ScreamCon; Apr 19, 2022 @ 5:09am
HappySack (Banned) Apr 19, 2022 @ 7:46am 
At such a low fleet power your local awakened empire would be able to pimp slap the crisis out of the game.

Otherwise you can just doom stack your fleet and combine it with a juggernaut to wipe out crisis fleets that have 1 to 2 million fleet power each.
Last edited by HappySack; Apr 20, 2022 @ 8:06am
Danny Apr 19, 2022 @ 8:58am 
Your lategame full battle ship fleets should be 150k to 200k minimum, depending on how hard you've been hitting the repeatable techs.

If you really were rolling in the repeatables, 300k shouldn't be impossible. ^^
PER fleet I might add.
Last edited by Danny; Apr 19, 2022 @ 8:59am
TargetLost Apr 19, 2022 @ 9:30am 
Originally posted by coolman20012:
i'm the biggest fleet in the universe. 80k fleet. all my alies and enemies are pathetic or 1 or 2 equal. now an endgame crisis comes along. 170k fleet power in one fleet and multiple 60k fleets. WHO thinks this is fun? losing EVERYthing bit by bit? ♥♥♥ ridicolous.

For me it is the other way around.. the Endtime crisis are too weak.
I intentional do not attack them and wand to see them claiming the galaxy but this never happens.

I believe it depends a lot of when the Endtime crisis hit.
Somehow they did not scale it and so if it comes sooner you will have a hard time and if it comes later it is a joke.

currently I am in year 2525
Robepriority Apr 19, 2022 @ 9:36am 
I'm impressed you were able to fend off standard AI with an 80k fleet.
Defrost40kSMAH Apr 19, 2022 @ 9:53am 
sir this fleet power and crisis power are realy small. In my games i need minimum 200k to wage wars agains ai in lategame, but actual fleetpower may reach 30 milions. (for single fleet from stack of 10) aaaaaaaaaaaand its bartely enouth to fend off actual lategame crisis - blokktards. (gigastructures mod). All 3 vanilla crusises are pesky annoyance to say the least, some G AI pose bigger threat early-midgame wise (i swear this ♥♥♥♥♥♥♥♥ rush for stareaters every damn game, and sometimes multiple of empires at it).

Regardless, please do have fun with this ♥♥♥♥♥♥♥, this game is marvelous while you do explore possibilities.
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Apr 18, 2022 @ 2:47pm
Posts: 16