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the job isnt static, it will change as you follow the toxic god storyline
But that does not change the fact that they are not affected by any of the percentage boni you can get. And these can be a lot (Designations, Governor, Techs ...). Add to this that the ammount of Knights will always be very limited and I don't really see how they are worth it compared to getting the better features on the homeworld.
i just put as many squire districts as i could and was happy with output ig. I usually go more RP than meta tho. just wait for one of the forum regs like ryika crusher nixboxdone, some others, one them prolly give you more info than you want haha
That's why it sounds like a bug and not intended at all.
I am talking about the super generic ones that should apply to all jobs. Nowhere in the game it is mentioned that Knights apparently are not a job (as ALL jobs does not apply to them). So either a bug or something they need to clarify in the game.
Kinda doubt it, purely maths wise there is nothing to support this. Regular researchers for example can get MORE boni (percentages) than Knights can get.
So they aren't really unique in the way you're describing (unless you are saying this isn't happening)
Edit: corrected myself in unlimited knights part
Sure their BASE output is higher. But they are not affected by all the easy boni you can get (60% from the research techs alone). So in the end they are not only worse in research than a researcher, they are also highly limited in numbers.
It is quite sad that one of the most interesting features of this origin is - gameplay wise - completely useless (as in: Too bad to be of use)
Yeah they have these benefits for sure. I was talking about the research and unity output though.
If you want to add more content to the Toxic God origin here is a mod, https://steamcommunity.com/sharedfiles/filedetails/?id=2891889093
Do you really think this needs a buff?