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That's my point. I HAD a defpact with E2 AND E3, then E2 declared war on E3 and was suddenly at war with me too, despite the defpact I had with E2 moments before.
Exactly. It's very... loophole-y, isn't it?
Some way to close the loophole would be nice... perhaps a warning that an ally is about to declare war on another ally, giving the player time to break off pacts before war breaks out. If nothing else, some diplomatic penalties applied to the empire that went around the pact. Something like that.
The solution to the "loophole" is to not get yourself into that situation. Defensive Pacts should be used sparingly, if at all.
Maybe it helps to simplify things to just three empires, E1-3. E1 has a defensive pact with E2 and E3. E2 declares war on E3. Should E1 automatically be summoned to E3's defense, or should the defensive pact be ignored because E1 also happens to have a defensive pact with E2? The "loophole" you speak of, IMO, would be the second scenario, where E3's defensive pact would be rendered useless when they actually needed it.
I think since E1 had pacts with both E2 and E3, the pact should take priority first. Stellaris revolves heavily around dealing with unforeseen events, I'm fully aware of this, but in this case it was a full-on blindside. The defensive pacts were supposed to keep me out of war, not get me into one with absolutely zero warning.
That you happened to also have a pact with the attacker is a problem for you, not the responsibility of the defending empire.