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Cloaking will let you observe them, as well as (maybe) get somewhat in position before kicking off a fight, provided that they don't have the means to detect you. Test the waters with a science ship or two, and set them to Active Surveillance to get more info on them. (Science boats are cheap, small, and the best shot at sneaking around)
With those fleets, backed up by a station, you may want to lure them into a grinder of your own, instead of trying to face-tank *their* meat-grinder of a system. A station, with LOTS of defense platforms (hand designed, not auto-designed. Auto-designs tend to stink), and your own fleets close enough to drop in at a moment's notice, makes a fine little trap.
The ships i have are usually lances and torpedos. Are those decent?
They will drag you into wars, what means you may be able to pick on a few neighbouring systems.
I'm running guilli's mods, the planet one and the technology one.
Well the Praethoryns just showed up so I'll probably have to surrender and just bite the bullet. THey also invated Termainal Egress where I had a combined fleet strength between me and vassals and starbases of about 3M. His 2.4M fleet killed all of it without a single casualty. I don't understand how I'm supposed to ever contend with this.
as for what to focus research on, you want to research any repeatable that increases damage or the appropriate defensive stat. Late game is all about alpha strikes or kiting. Either you're doing tremendous damage in the opening salvo, or you're providing continuous DPS from out of weapon range.
Against platforms you don't even need to use afterburners to do the latter. Just have to stack range modifiers. If there's no fleet to draw your artillery closer to the starbase and into firing range than simply being able to out-range their weapons should be enough to win.
(Of course that's assuming vanilla weapon stats. Given that you're modded you're going to need to look at the weapons on the platforms and starbase and figure out which strategy will work best.)
What is the best counter to kinetic artillery?
seems like one of your mods is massively inflating their power tho. and I dont have weapon stats memorized but i feel like normally lances would outrange KA
I might normally suggest strikecraft to stay out of range but it seems like you dont have an out of range so idk... take point fleet stnce if you have any allies and use all edicts and policies that could add dmg
seems like a really unfortunate position youre in lol
If their insane stacks are all defence platforms then they can;t invade you, and if they don't control any of their claims then status quo peace won't give them any of your systems.
You can definitely status quo Fallen empires, and I'm pretty sure you can Awakened empires, unless in a war in heaven.
I know you said the Crisis have shown up, but if they're out of reach then the Crisis will either lose to the FE and other AIs, or eventually breach your borders and then you can fight the Crisis with that fleet you've been building up.
Aside from that suggestion for this campaign, I do agree with the others that you have some sort of mod problem, as FEs hardly even build defence platforms in normal games.
As for status quo, I'm only able to surrender and if i click it, it wants to have me cede all systems that they have laid claim to which is quite a few :( I don't want to lose some nice systems simply becasue of this stupid broken stalemate we have going on since he can't invade me, I can't invade him, but he'll win the war and force a surrender, ya know?
Maybe I should do some kind of console fix to just take away the massive buffs they have because its ridiculous that his fleets can simply delete mine like that. I'm the strongest non FE military in the galaxy and I can't even dent him, its crazy.
So Status Quo is greyed out? Or not there at all? Or just the FE won't accept it?
Warscore/war exhaustion hitting 100% should force status quo after 2 years, not surrender. So you won't lose anything they don't occupy unless you're in some special war type without status quo, in which case warscore hitting 100% may just not end the war at all (try looking at the wargoal is and googling it to see if it is on wikis or anything - they might also tell you if it comes from a mod).
I'll log back in in a bit to see if i can just status quo , but if I remember right, its grayed out and the only option was surrender and my vassal would likely lose the relic and all those occupied systems.
(could be barbaric despoiler civic maybe but fairly sure its the raiding bombardment stance which you can get thru perks)