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And that's fine, they can have their own opinion even if that opinion is bad for the consumer. No one is forced to accept my values or yours but on the same token I don't intend to engage them. If they want to reward a company for bad practices then there is nothing we can do about it. I'm voting with my wallet and I simply hope enough people will too so we see that go back.
Except you need the techs for it which leaves a very large gap in which this can happen and with all the focus you can get on stealth you can make it very hard to detect. The only point at which you can guarantee is close to the end game when most if not all tech is reasearched and that is asusming there aren't repeatable techs.
In any case, under no circunstance should stealth be allowed in the game for combat ships, it completly breaks the balance of the game and the pace it is meant to set.
made it more interesting for me personally
Cloaking is just a new way to do so for hyper-specific builds in the midgame. I wouldn't say the warfare meta has changed significantly at all.
Jump Drives as far as I understand do not let you bypass choke points. I've always researched them but truthfully never seen a option to jump several fields down the lane nor has the AI ever managed to jump through any of my choke points at all. All the jump drive does (as far as I can see) is allow for a combat jump which can be used to make some distance or close the distance inside the system, neirther of which allows you to run choke points.
with jump drives you can ignore lanes and bypass choke points entirely
extra funny since you're writing a review for dlc you havnt played.
Again, I've never seen an option to jump several systems ahead despite using them. Similarly, the AI has never used it so as far as I know, jump drives only jump you in combat some distance, it's a tactical option. If there is an actual option to jump several systems in ignoring lanes and jump gates which must be quite well hidden. Then the AI at least does not uses it so it isn't broken. But I'm pretty sure they will use the stealth.
Also who said it was a review? It's not a review, I don't own it. I know how the DLC works because I can read and I've seen how it works on vids. Therefore my feedback (feeback and review are 2 different things) is based upon that and quite valid.
I just defeated the AI in payback with the default Empire. Cloaking was annoying but I managed, I kept my detection up. Never really had deep back tracking when I was against MSI.
And the AI start is a non issue I passed him before 2300 in everything but fleet size. And that was only because I was not use to playing that default AI start. It was really hard game but fun.
I'm not going to buy it either until they lower the price.
If you dont know how a game works from playing it then Ima gonna go ahead and suggest that just watching a few vids might not be enough for you to make an informed opinion
Once you equip jump drives you'll see a button on the fleet interface (hotkey J) to jump to any system within the dotted line you see around the fleet. Once you do you cna't jump again for around 200 days I think, and you'll be debuffed (lower sublight speed and fire rate) during that period.
If somehow I missed a small feature because it never really shows it doesn't means I don't know how to play.
Also the AI does not uses jump drives at least not to jump past block points and you know it doesn't so on that end it's fair to say that jump drives only break late game for multiplayer but it's multiplayer in a game balanced for single player so the point is already moot there. On the other hand, the AI uses stealth creating the problem I described.
I've never seen a new button on the interface of the fleet though it might be a small button so it's entirely possible that I missed it. That said, nerf to sublight speed and fire rate? I wouldn't use anyway if that's the case. I always pick my admirals for sublight speed since I always want my fleets to be able to catch the enemy as well as all moving at the same speed. Fire rate loss is another issue, I don't like losing firepower, I even use no retreat so I get that fat 33% fire rate bonus and I'm not about to use something that will debuff it. So I guess it being there or not makes no difference for me and since the AI doesn't uses it either it doesn't breaks anything.