Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Accidentally wandered into a system with loads of those crystal shard ships. Fleet got shredded and I had to rapidly rebuild my fleet. I didn't realise that the artifact cap was quite low.
I think they need to rethink artifact economy. Maybe, like other rare resources, make it so you can buy them once you can produce them? Or at the very least, set the cap much higher otherwise after battles, like you said, the bottleneck will be artifacts.
if i somehow got too many i'd slowly upgrade the cannon fodder
+ Relic point defense is 20% better than T3 and a lot more expensive
- Relic fighters are about T2 and a lot more expensive
- Relic lasers are 10% worse than T4 and a lot more expensive
-- Relic swarmer missiles are 50% worse than T1 swarmers and a lot more expensive
-- Relic gauss guns are about T2 coil guns and a lot more expensive
^and this is with ascension perk. I'm sorry, this is jaw dropping garbage.
Relic swarm fits in S slot making it fantastic to ruin enemy PD
Relic gauss is legitimate garbage, 50% accuracy? wtf **i did try to make this work stacking as much accuracy as possible, it didn't**
Relic fighters + some normal artillery = a fun combo, Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking
Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot them as i'd prefer longer range weapons in every slot.
Relic X slot is meh since most enemy AI ships are heavily stacked on armor now
Relic Titan beam is interesting since its range is reduced
my preference to battleship swarms with some supporting carriers to screen out destroyer/corvette swarms means its relatively easy on the relic uses when my battle ships are basically normal, but my carriers get some of the fun things. - i'll toss on an armor or shield upgrade for the battleships provided i don't have psychic / dragonscale/ darkmattershields
all in all theres the new hardening mechanic
I like your avatar with Jack Frost by the way
Basically what Ryika is proposing on why I've got a rod up my ass over it.