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The game now loads you down with minor relics. They're everywhere. You can mine them! Some origins make it even more ridiculous (like the one that starts you on a relic world).
I was playing on easy, and on Remnant origin, so likely a lot easier getting a steady income of them
Also the stats on them was like they said, "it can't be anything we already have", so most of these are not an actual upgrade - or even just complementary synergy - for existing weapon setups.
Example the ancient strike craft which are a copy of the original strike craft stats-wise, with the "shield piercing" property replaced by "weak against shields" and "bonus against armor".
So if you would put 1 of these on every carrier battleship, it would be extremely contraproductive.
Think the cost is supposed to make them be and feel "special" (and many of them indeed are quite good IMO) so use them on special ship/fleets/platforms only. Like i have like something like 10% of my def platforms with only with the Archaeology PD/Flak version + L size weapon. My Citadels on choke points with Unyielding + Archaoe def platforms = it's pure satisfaction.. *bites lip to hold in sus moans*
I kinda have 2 designs of certain platforms and ships, like the "super Archaeology" versions and then the "normal" ones, so my main fleet has all the most advanced/expensive (best of old and new tech) designs - it brings destruction and fear to my enemies! :P My normal fleets i use as support/defensive duties and as expendables units kinda that are cheaper to replace when casualties. :P
So yeah i sorta feel good when i run a specialized "Archaeology fleet with ancient powers" as my main task force where i wanna avoid big casualties, but it also has the biggest impact on the battlefield when i use it. :)
Not all of them are supergiga epic, but have their uses in special designs to counter certain enemy designs.
I would not waste them on a corvette though, they die to easy in any age. I started using them on Cruisers up.
Could you explain exactly which of the ancient weapons are actually better than the existing base game weapons?
Only one i could think of would be the new Titan beam, without minimum range and increased DPS while losing 60% of its max range.
Basically everything else i've seen was a performance equivalent to the tier 1-3 weapons (of 5 tiers). So even with the bonus from having the perk, they perform worse. In particular the strike craft are very poor, since their lack of shield piercing makes them easy prey for enemy conventional strike craft.
So perhaps they are meant to give you a quick, early edge in combat - assuming you even find the tech that early, and have a spare ascension perk. At least i personally scrapped the idea of having any of those weapons in my final endgame designs.
My current game is on midgame, and yes - some of them been literal life savers for me, like the PD one, went directly from tier one to that at early/mid and actually have an enemy that uses missiles a lot (and not just the usual autocannon on everything).
Yes, i feel like if gets lucky (and yes i did pick that related ascension perk, since new thing and all that) at early/mid game they can make a difference in special designs.
Probably are not even planned for all the them to become some new meta on endgame. People would go all "p2w new meta boooooo all good stuff is now Archaeology tech", but in midgame i feel many have their uses. Even some that i looked first like "hmmm... 50% accuracy kinetic thingy.." and i actually had a use for it for a while after testing it. :D
I'd think they will adjust some of them a bit on future updates and we will most likely get more also. But, personally, i like them, they do not "break the game", but do give some impact if lucky with getting some thing early, depending on your situation/enemies techs/designs. So a bit of rock/paper/scissors as always. Still, brings in nice flavor and special ship/platform options to the early/midgame.
Yes, usually always in endgame my fleets tend to every playthrough turn into same design with small variation only based on what Crisis spawns. So yeah, it probably did not change any of that or even was the intention.
But i really like lots of them options if get lucky on timing (and your biggest competitions tech can be countered with some) AND i really like the cloaking. Been so nice sending cloaked research ships to survey and gather intel on hostile empires. =)
I reeeaaallly hope they add more of these Archaeology tech in future updates, loving always to have variety, even if some differences between normal tech would be small, but still, nice flavor and legit good potential for more than just flavor also on midgame. :) And hopefully on endgame also a bit at some point with more updates. Still people often dislike their repetitive endgame meta, but hate if has to change it. :D
So complicated for the devs most likely to poke at it when people go nuts on reviews if their daily routine meta is disturbed lol