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The strongest fleet in my testing was all cruisers with missiles and fighters. The medium slot swarmer missiles were better than the all small hard points. This fleet will loose a few more ships than an all battleship artillery fleet, but the losses cause less war score and will be much faster to build replacements.
Oh, and the bonuses are only visible on the wiki...or the game files. The torpedo weapon info screen will have a description that is cryptic about bonus damage based on the size, but nothing specific. It doesn't matter what size of hull they are shot out of.
Wiki says:
Additional multiplicative damage based on 100% of the target's ship size
2x damage against corvettes and frigates, 3x damage against destroyers, 5x damage against cruisers, 9x damage against battleships.
I'll check in-game description when I can play with the new update (and also check the files!)
i was specifically whittling down the pirates when they were about to activate.
since they're range is absolutely abysmal compared to.. everything else, perhaps theres a cloaked frigate swarm at jump points, but otherwise 30 range till protons is just feels bad to me.