Stellaris

Stellaris

Näytä tilastot:
Shields should be better in every situation
The fact that Stellaris shield technology is like this, shows me that Stallaris was made by developers that have no clue about sci-fi writing.

First off, why are there not different types of shields (EM Spectrum Shielding, Metaphasic Shielding, Kinetic Shielding etc).

This seems to me, to be that the developers are anti-shields because shields are always, in any sci-fi universe 1000% better then armour, which is primitive technology by comparison. (The fact that "missiles" are considered a viable technology in this universe is pretty hilarious as well).

Kinetic weapons have never been shown to be effective against shields (real shields, not the pathetic "ray shields" that Star Wars has) and in actual physics, early concepts of real-life plasma shields have shown to be effective against bullets (which are a Kinetic weapon).

To me, it just stems from the fact that the developers are obviously fans of the more "gritty" (and more depressing) universes of Battlestar Galactic and the Expanse and that is where this ridiculous notion of armour being somehow equal to shields comes from.

Yes, shields consume power, but once you learn Antimatter based reactors, that becomes a non-issue (do they even know the kind of power antimatter/matter reactions produce?) but the fact that armour is considered somehow more powerful in this game is laughable.
< >
Näytetään 16-30 / 67 kommentista
Sov 17.3.2023 klo 5.42 
SVaughan lähetti viestin:
Vivas lähetti viestin:

Again, Antimatter reactors exist in this game... they are a rather early technology. They can produce huge, almost infinite amounts of power. Powering shields would not be an issue. They created this problem for themselves.

Actually the US Navy has begun working on a prototype for a plasma shield and its extremely promising technology. Shields are the future, armor is just backwards.
IF shields are our future, then why are we still using sloped armor? Our most recent "Stealth" ship uses mainly sloped armor (None of these prototype shields you think you know about). If anything we're going along the path of the UNSC. Also I love how you laser-focused on the Halo aspect of my comment, when I did use other series. I call this deflection (Shield puns intended).
Comparatively, we as humanity have two paths that are guaranteed to happen.
Either one path takes along similar lines to Star Trek, and then maybe one day in the far distant future, something along the lines of Star Wars. OR we go down the route of Halo in terms of Human-made technology. We already have early Mini-MACs (Railguns) and are moving towards armored vessels with heavy amounts of counter-measures and point-defenses (Stalwarts, Halberds, Paris-Class, to name a few examples from Halo that do NOT have ANY form of stolen tech on them). You used the Autumn. In Halo, Autumn didn't exist in the early war. Hell even the In Amber Clad didn't even exist. Unironically, the UNSC Spirit of Fire (A weaponized colony ship) had zero shields and held off against a fleet of Covenant warships, by itself. Energy weapons against a armored ship that wasn't even built for combat to begin with.

As for Star Trek, we do see ballistics being effective against shields (Star Trek Online counts as canon, but I'm not talking about that). Certain torpedoes in Star Trek have Kinetic energy to them, mainly anything with "Concussion" in its name or description. A variant of ballistic weaponry. Hammer a ship enough with those and the shields are going to fail regardless.

Let me put it another way. Shields can and will get overloaded in combat. It doesn't matter what kind of energy source is being used (In Star Trek they use Anti-Matter), you WILL guaranteed lose shields. So is it not better to have a second layer of defense? Like stronger hull plating? Every Sci-Fi series I've seen has a balance to the ships in it. Unlike the paper ships in Star Wars, EVERY ship has layered defense. Star Trek, it's shields, deflectors (which often fail), then the hull. In Halo, it's sloped hull armor, and lots of it, and with the shield tech from a dead species, it was still Shields, and hull armor. In BSG it's just mainly the hull plating and pure stubbornness. StarGate, it was Shields and hull armor (see my point yet?).

Your stance is that Shields can stop anything and there's no real need for hull strength. And that shields are impenetrable. And that a singular source of power (Which mind you is dangerously more unstable than even Uranium) can ensure the shields remain online regardless of the circumstances. A good way to kill a shield is to hammer it. And when your enemy is using energy weapons, and has the power to essentially lay siege to your shields, they will fall. Same goes for ballistics. Hammer a shield long enough with ballistics and it does not matter what is powering your shields, they will drop.

War is a game of it's own kind. Strategy and Adaptation. If you build it, the enemy will build to counter it. It's too late in the night for me to go look up the Art of War again, but there is a quote that would fit here.

Actually, in Star Trek, the preference around using phasers/disruptors is precisely around shields. You do not see the Federation heavily armouring their ships (apart from ablative plating) and ships like the Galaxy class were designed to have extremely powerful shield arrays so that armour wasn't needed.

Kinetic weapons and missiles are not effective against shields, deflectors can also contribute to this because they are design to push things out of the way when the ship is at warp, its why Kinetic weapons are barely used.

Btw, in before "But Dominion", the Dominion used a Phased Polaron beam to disable the Odyssey which the Federation had never encountered before, once discovered, DS9 augmented its shields to repel a HELL of a lot of Dominion firepower. As I said, shields reign supreme.

But then again, humans from the 21st Century, applying 21st century world logic to everything and our primitive state of warfare... fun.
Viimeisin muokkaaja on Sov; 17.3.2023 klo 5.45
Vivas lähetti viestin:
But then again, humans from the 21st Century, applying 21st century world logic to everything and our primitive state of warfare... fun.

you brought up "actual physics" first.

shields are very cool in fiction. but honestly i think even in fiction they will be replaced by drone swarms and active protection systems in the next few decades.

and as you said yourself: shields are strong is soft scifi, and barely exist in hard scifi.
Viimeisin muokkaaja on EleventhStar; 17.3.2023 klo 5.50
Why did you write a rant about how made up fantasy concept A is somehow more "real" than made up fantasy concept B?
Sov 17.3.2023 klo 5.51 
EleventhStar lähetti viestin:
Vivas lähetti viestin:
But then again, humans from the 21st Century, applying 21st century world logic to everything and our primitive state of warfare... fun.

you brought up "actual physics" first.

shields are very cool in fiction. but honestly i think even in fiction they will be replaced by drone swarms and active protection systems in the next few decades.

Yeah, it annoys me that you can't build missile batteries on your planets and are forced into building ships as the only way to get power projection. It shows a lack of creativity from the developers.

Your ships are irrelivant if I can just release a biological/chemical/graviton weapon at your planet with a huge payload of cloaked missiles.

Starbases are too weak in this game too, they should have allowed us to alter their design, rather then building defense platforms and outfit them with larger weapons.
Viimeisin muokkaaja on Sov; 17.3.2023 klo 5.53
Vivas lähetti viestin:
Your ships are irrelivant if I can just release a biological/chemical/graviton weapon at your planet with a huge payload of cloaked missiles.

get gigastructures mod.
Vivas lähetti viestin:
SVaughan lähetti viestin:
IF shields are our future, then why are we still using sloped armor? Our most recent "Stealth" ship uses mainly sloped armor (None of these prototype shields you think you know about). If anything we're going along the path of the UNSC. Also I love how you laser-focused on the Halo aspect of my comment, when I did use other series. I call this deflection (Shield puns intended).
Comparatively, we as humanity have two paths that are guaranteed to happen.
Either one path takes along similar lines to Star Trek, and then maybe one day in the far distant future, something along the lines of Star Wars. OR we go down the route of Halo in terms of Human-made technology. We already have early Mini-MACs (Railguns) and are moving towards armored vessels with heavy amounts of counter-measures and point-defenses (Stalwarts, Halberds, Paris-Class, to name a few examples from Halo that do NOT have ANY form of stolen tech on them). You used the Autumn. In Halo, Autumn didn't exist in the early war. Hell even the In Amber Clad didn't even exist. Unironically, the UNSC Spirit of Fire (A weaponized colony ship) had zero shields and held off against a fleet of Covenant warships, by itself. Energy weapons against a armored ship that wasn't even built for combat to begin with.

As for Star Trek, we do see ballistics being effective against shields (Star Trek Online counts as canon, but I'm not talking about that). Certain torpedoes in Star Trek have Kinetic energy to them, mainly anything with "Concussion" in its name or description. A variant of ballistic weaponry. Hammer a ship enough with those and the shields are going to fail regardless.

Let me put it another way. Shields can and will get overloaded in combat. It doesn't matter what kind of energy source is being used (In Star Trek they use Anti-Matter), you WILL guaranteed lose shields. So is it not better to have a second layer of defense? Like stronger hull plating? Every Sci-Fi series I've seen has a balance to the ships in it. Unlike the paper ships in Star Wars, EVERY ship has layered defense. Star Trek, it's shields, deflectors (which often fail), then the hull. In Halo, it's sloped hull armor, and lots of it, and with the shield tech from a dead species, it was still Shields, and hull armor. In BSG it's just mainly the hull plating and pure stubbornness. StarGate, it was Shields and hull armor (see my point yet?).

Your stance is that Shields can stop anything and there's no real need for hull strength. And that shields are impenetrable. And that a singular source of power (Which mind you is dangerously more unstable than even Uranium) can ensure the shields remain online regardless of the circumstances. A good way to kill a shield is to hammer it. And when your enemy is using energy weapons, and has the power to essentially lay siege to your shields, they will fall. Same goes for ballistics. Hammer a shield long enough with ballistics and it does not matter what is powering your shields, they will drop.

War is a game of it's own kind. Strategy and Adaptation. If you build it, the enemy will build to counter it. It's too late in the night for me to go look up the Art of War again, but there is a quote that would fit here.

Actually, in Star Trek, the preference around using phasers/disruptors is precisely around shields. You do not see the Federation heavily armouring their ships (apart from ablative plating) and ships like the Galaxy class were designed to have extremely powerful shield arrays so that armour wasn't needed.

Kinetic weapons and missiles are not effective against shields, deflectors can also contribute to this because they are design to push things out of the way when the ship is at warp, its why Kinetic weapons are barely used.

Btw, in before "But Dominion", the Dominion used a Phased Polaron beam to disable the Odyssey which the Federation had never encountered before, once discovered, DS9 augmented its shields to repel a HELL of a lot of Dominion firepower. As I said, shields reign supreme.

But then again, humans from the 21st Century, applying 21st century world logic to everything and our primitive state of warfare... fun.
That ADD is quite something isn't it? Hyper-focused on one subject in my reply and ignored the rest that logically makes sense. Reminds me of me when reading through these kinds of threads.

I love a good debate. Have debated shields against hull plating in the past with larger forums. Quite the fun experience learning what others think and collectively thinking hard about the subject matter.

I just got caught up on Star Trek Picard and something came to mind when typing up my previous reply this morning. The USS Titan, gets nailed twice without its shields and survives both times (Plot armor aside), the hull took the brunt of both hits. The first being a smaller starship (Ganges-Class maybe), a medical frigate, that was outright thrown at it. And the second being an asteroid, where they had so little power that it was either shields or life support, and they picked life support.

You say that shields are the true savior, but why not balance it? Shields AND Hull.

Most shows and movies where shields are a thing, every time the shields fail, (Regardless of the power source and weapons used), the hull takes the brunt of the incoming fire as well. UNSC ships are designed to take the hits (Reminds me of older Battleships), and were never meant to have shields. Just layers and layers of hull plating.

You also brought up the Dominion. That entire arc was entertaining, but I mentioned Enterprise, NOT DS9. The enterprise (NX-01) did NOT have shields as it were. They had hull plating. And managed to survive every engagement they were involved in. Even without the plot armor that little NX survived a war with the Romulan Star Empire. No shields. Just hull.

Starfleet, found a way to balance it out. Shields and Hull. Both have uses.

But let's get modern here. You know why there are so many ships in a Carrier Group? Why there's so many escorts for one or more Carriers? Those escorts act as a "Shield" for the main vessel. We call them screens. There's enough firepower in that grouping to render ANY attack pointless. Missiles fired at it get intercepted by Phalanx weaponry. Anything submerged gets intercepted by the Destroyers and escort Submarines. Anything firing off a cannon gets intercepted by missiles and once again Phalanx weaponry. Essentially combined stopping power by Point-Defenses. In essence, a Modern Day shield.

But you say that Anti-Matter could sustain them indefinitely. Prove it. I want you to prove to me, that shields cannot and will never fail based on a single power source. Because I know that you can't. Shields fail. Always do if put under enough stress. Every Sci-Fi has proven this. Hammer a shield long enough and it breaks.
Shields were always way better than armor up until the last patch.
Armor had to be brought in line to be balanced.
"Redirect all power to starboard shields" - Cpt. Jean-Luc Picard

/thread
CrUsHeR lähetti viestin:
"Redirect all power to starboard shields" - Cpt. Jean-Luc Picard

/thread
tbf, Enterprise D was built to be more like a Battleship, than anything. Built to take hits. But even it lost shields on occasion, and the hull took hits.

We won't mention E. Given Picard used it like a battering ram against the Scimitar.
Sov 17.3.2023 klo 17.06 
Aethrys lähetti viestin:
Shields were always way better than armor up until the last patch.
Armor had to be brought in line to be balanced.

Because like I said, Armor is primitive compared to shields.
Vivas lähetti viestin:
Because like I said, Armor is primitive compared to shields.

dunno man. if you wanna talk about antimatter level tech there are some pretty cool exotic materials you can make your armor from.

even something like a carbon nanotube material with perfect molecular lattice can get to the point where the weakest link is the actual bonds between the atoms instead of the molecules.

and ofc in theory anti-matter reactive armor is also possible, especially if you wanna use star trek levels of containment technology. can probably cram way more energy into that than you ever could in a shield.


also more fun stuff: do shields work against particle beams?
Sov 17.3.2023 klo 17.14 
SVaughan lähetti viestin:
Vivas lähetti viestin:

Actually, in Star Trek, the preference around using phasers/disruptors is precisely around shields. You do not see the Federation heavily armouring their ships (apart from ablative plating) and ships like the Galaxy class were designed to have extremely powerful shield arrays so that armour wasn't needed.

Kinetic weapons and missiles are not effective against shields, deflectors can also contribute to this because they are design to push things out of the way when the ship is at warp, its why Kinetic weapons are barely used.

Btw, in before "But Dominion", the Dominion used a Phased Polaron beam to disable the Odyssey which the Federation had never encountered before, once discovered, DS9 augmented its shields to repel a HELL of a lot of Dominion firepower. As I said, shields reign supreme.

But then again, humans from the 21st Century, applying 21st century world logic to everything and our primitive state of warfare... fun.
That ADD is quite something isn't it? Hyper-focused on one subject in my reply and ignored the rest that logically makes sense. Reminds me of me when reading through these kinds of threads.

I love a good debate. Have debated shields against hull plating in the past with larger forums. Quite the fun experience learning what others think and collectively thinking hard about the subject matter.

I just got caught up on Star Trek Picard and something came to mind when typing up my previous reply this morning. The USS Titan, gets nailed twice without its shields and survives both times (Plot armor aside), the hull took the brunt of both hits. The first being a smaller starship (Ganges-Class maybe), a medical frigate, that was outright thrown at it. And the second being an asteroid, where they had so little power that it was either shields or life support, and they picked life support.

You say that shields are the true savior, but why not balance it? Shields AND Hull.

Most shows and movies where shields are a thing, every time the shields fail, (Regardless of the power source and weapons used), the hull takes the brunt of the incoming fire as well. UNSC ships are designed to take the hits (Reminds me of older Battleships), and were never meant to have shields. Just layers and layers of hull plating.

You also brought up the Dominion. That entire arc was entertaining, but I mentioned Enterprise, NOT DS9. The enterprise (NX-01) did NOT have shields as it were. They had hull plating. And managed to survive every engagement they were involved in. Even without the plot armor that little NX survived a war with the Romulan Star Empire. No shields. Just hull.

Starfleet, found a way to balance it out. Shields and Hull. Both have uses.

But let's get modern here. You know why there are so many ships in a Carrier Group? Why there's so many escorts for one or more Carriers? Those escorts act as a "Shield" for the main vessel. We call them screens. There's enough firepower in that grouping to render ANY attack pointless. Missiles fired at it get intercepted by Phalanx weaponry. Anything submerged gets intercepted by the Destroyers and escort Submarines. Anything firing off a cannon gets intercepted by missiles and once again Phalanx weaponry. Essentially combined stopping power by Point-Defenses. In essence, a Modern Day shield.

But you say that Anti-Matter could sustain them indefinitely. Prove it. I want you to prove to me, that shields cannot and will never fail based on a single power source. Because I know that you can't. Shields fail. Always do if put under enough stress. Every Sci-Fi has proven this. Hammer a shield long enough and it breaks.

Going to respond to a few points and try and do this in a non-rude way because surprisingly, I don't want to offend people.

1. You mentioned the Romulan War. By that point, United Earth was part of the Coalition of Planets (which existed before the Federation) and the NX Class had shield technology (as well as a fancy new refit) because they were given the designs by the Andorians when they joined.

2. Antimatter cannot sustain shields indefinitely, only against certain weapons (such as Nuclear Missiles or High Energy Lasers). This is why the Romulans, Klingons etc, all use plasma or disruptor based weaponry because of the popularity of shield technology. Antimatter produces so much energy that you cannot penetrate shields by conventional means.

3. Star Trek: Picard is not a good example because its NuTrek and they tend to follow a completely different set of rules and don't elaborate on how technology works because that would detract from all the crying and emotional stuff. Season 3 is better but its nowhere near the heights of the franchise, which is TNG, DS9 and VOY.

I'm not saying there is not a place for armour in the game, but there is room to really expand on shields, give them different types, so you need to choose between increased deflector shields for physical mass drivers or missiles or electromagnetic shielding to resist electrical weapons.

The weapon and defensive options in this game are really limited and starbases suck compared to Earth Spacedock, you arn't going to attack that with a small fleet and win, are you? So why can't you upgrade starbase and outpost weapon slots the same you can with ships?
Viimeisin muokkaaja on Sov; 17.3.2023 klo 17.18
Sov 17.3.2023 klo 17.21 
EleventhStar lähetti viestin:
Vivas lähetti viestin:
Because like I said, Armor is primitive compared to shields.

dunno man. if you wanna talk about antimatter level tech there are some pretty cool exotic materials you can make your armor from.

even something like a carbon nanotube material with perfect molecular lattice can get to the point where the weakest link is the actual bonds between the atoms instead of the molecules.

and ofc in theory anti-matter reactive armor is also possible, especially if you wanna use star trek levels of containment technology. can probably cram way more energy into that than you ever could in a shield.


also more fun stuff: do shields work against particle beams?

Well yes, shields are pretty good against particle beams, because disruptors and plasma are particle based weaponry. But in higher yields, they can struggle.

In my opinion, the best way to do armour is to have it be a supplementary equipment for ships. The Borg are actually one of the best examples I can think of as a species that doesn't use shields, they use a regenerative electromagnetic field which assists in regeneration through the collectives neural network and build in bulk to give plenty of time for regeneration and adaption to kick in. That's why Borg ships are so large.
Vivas lähetti viestin:
Well yes, shields are pretty good against particle beams, because disruptors and plasma are particle based weaponry. But in higher yields, they can struggle.

disruptors/plasma are heat weapons. particle beams are way scarier, think using that CERN collider as a weapon.

the core dilemma is: they are a combination of kinetic and energy weapon: they are shooting physical particles but at relativistic speeds/energy. (and ofc any good one shoots eclectically neutral particles, or god forbid neutrons thats even scarier). so presumably they can exploit shields weakness against kinetics?

In my opinion, the best way to do armour is to have it be a supplementary equipment for ships.

yeah cause you think armor is primitive. but it's really not. the problem with armor is that the amount/quality of it you need scales poorly compared to increasing weapon power. it's pretty intuitive afterall, if you need 1meter of armor to stop a 1MT round, you need 2 meters to stop a 2MT round, but you need it all over your ship so it adds up.

the thing is, shields have the same problem. the stronger your shield needs to be, the bigger you reactor needs to be, the bigger your ship needs to be, the bigger your shield needs to be, etc.

the other big advantage armor has is that it's pre-made. you can build a massive factory building very advanced very energy intensive armor, but your shield can only ever be as good as the one you can generate locally.

the one thing shields do have going for them is that you can shunt energy to engines instead of shields, which you can't do with armor. but that's only useful out of combat, and out of combat you can just use tow boats to move your armored ships.



as for on TV, i think hullbreaches etc always make more sense in the shows that don't have shields. in shows with shields i always wonder why the hull breaches aren't catastrophic once the shield fails.

like in star trek, you have weapons taking off 20-30% of shields per hit, but then once the shields are gone the ship can still survive several hits? bit silly if you stop to think about it.
Viimeisin muokkaaja on EleventhStar; 17.3.2023 klo 17.40
Sov 17.3.2023 klo 19.15 
Mummbles lähetti viestin:
Vivas lähetti viestin:
The fact that Stellaris shield technology is like this, shows me that Stallaris was made by developers that have no clue about sci-fi writing.

First off, why are there not different types of shields (EM Spectrum Shielding, Metaphasic Shielding, Kinetic Shielding etc).

This seems to me, to be that the developers are anti-shields because shields are always, in any sci-fi universe 1000% better then armour, which is primitive technology by comparison. (The fact that "missiles" are considered a viable technology in this universe is pretty hilarious as well).

Kinetic weapons have never been shown to be effective against shields (real shields, not the pathetic "ray shields" that Star Wars has) and in actual physics, early concepts of real-life plasma shields have shown to be effective against bullets (which are a Kinetic weapon).

To me, it just stems from the fact that the developers are obviously fans of the more "gritty" (and more depressing) universes of Battlestar Galactic and the Expanse and that is where this ridiculous notion of armour being somehow equal to shields comes from.

Yes, shields consume power, but once you learn Antimatter based reactors, that becomes a non-issue (do they even know the kind of power antimatter/matter reactions produce?) but the fact that armour is considered somehow more powerful in this game is laughable.
How dare they try to bring balance to technology in a game... how dare they.

As it stands shields are impossible anyway so your scifi fantasy is just that, fantasy...

Shields are absolutely possible, but thank you armchair physicist. We just lack the sufficient level of technology to make them because we've been set back a good few thousand years by constant issues in our history.
< >
Näytetään 16-30 / 67 kommentista
Sivua kohden: 1530 50

Lähetetty: 17.3.2023 klo 3.45
Viestejä: 67