Stellaris

Stellaris

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Vindly Mar 16, 2023 @ 7:41pm
Why is this game so boring
At the beginning, it is similar to the pop-up closing simulator. Constant spam of useless messages...

In the middle is the endless waiting for the accumulation of a resource of influence. I can't take over new sectors, I can't declare war on anyone, it's needed in the galactic council, trade/science contracts, etc... All I do is spend it to the max and go to the shop around the corner for a beer...

In the end, all the dumbest AIs start a war among themselves and, when a crisis comes, they have nothing...

Crisis difficulty is a simple multiplier of X-health, X-damage, etc...

Scientists are dying like flies - flew into the system with a leviathan - a corpse, found a neighbor 90% he is aggressive - a corpse, you investigate an anomaly there a virus - a corpse...

First contact, archeology will not advance unless you press a button that is easy to close due to spam of useless messages...

Some time anomalies (when you need to bring 2 science ships or builders) are on the other side of the galaxy...

The incoming fleet disappears for several years when the borders are closed to you...

It's so DISAPPOINTING
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Showing 1-13 of 13 comments
N00B Mar 16, 2023 @ 7:47pm 
ya, i agree that there is some useless popup which is very annoying,
especially the diplomacy of other countries, that we are not very likely to feel interested in.
is there a function to hide them? if not the developer should make one.

"In the end, all the dumbest AIs start a war among themselves and, when a crisis comes, they have nothing..."
you know there is a crisis coming in 2400 because you are a player, but AI shouldnt know about this, haha.
Kisai Mar 16, 2023 @ 8:53pm 
While I'll disagree on the game being boring, if you're new to the game, the tutorial is very... uh... antagonistic. Like I played the entire first game without dismissing any of the boxes and didn't realize it was hiding information.

Likewise with the "fallen/awoken" species. You run into these guys, and the entire game is wrecked, as they rapidly deploy things YOU don't have access to, and are 50x more powerful than anything you can produce. Like they utterly ruin the game quickly.

Even still, if you play a regular game, and nerf the fallen from the game ( 0 fallen), that first AI you run into declares you a rival and then destroys everything at a faster rate. I had what I thought was a good start (three habitable planets) but then one of the planets kills everyone on it, and the other didn't get to finish colonization before it got raided, twice.

It's like, "how is it I keep running into the most blood thirsty AI players"
TBdog Mar 16, 2023 @ 8:56pm 
I have never seen the crises. I always quit mid game. I love the start though.
Planguy Mar 16, 2023 @ 9:08pm 
I feel like the game is one where you craft your own story from the events in the game. It's just a little picture of a ship slowly moving towards a small representation of a planet, but in my mind it's the grand story of the first exploration of a new world by a civilization making it's first step out into the unknown.
bchrac Mar 16, 2023 @ 9:41pm 
Originally posted by TBdog:
I have never seen the crises. I always quit mid game. I love the start though.
Too much micro management, game slows because, you grow, need management DLC.
Old Ben Mar 16, 2023 @ 9:50pm 
Boring ?? With 3800+ hours and 50 mods, I usually have to set the game to slow speed because I get overwhelmed with various events happening so fast not including when I'm in a war with other empires. I turn on all game destroying events such as L-gate and never feel bored.
bchrac Mar 16, 2023 @ 10:18pm 
Exactly, how many times do you have to explain what to do with the colony ship? Oh, scientist in the wild, do research that is needed or help on a planet with research if idle or divert to governor request? How do the auto game players manage?
Last edited by bchrac; Mar 16, 2023 @ 10:21pm
pipo.p Mar 17, 2023 @ 12:56am 
OP simply put the game on full automation and fastest speed, and then complains against pop ups, scientists doing weird things, and the player having nothing to do?
As said, playing Stellaris is more like reading a novel than watching a movie (while some other games are like the reverse). You need imagination and a minimum sci-fi culture (through books or movies) in order to appreciate the game.
Sero Mar 17, 2023 @ 2:25am 
Maybe you were expecting an RTS but this is a space empire management simulation.
Mazey Mar 17, 2023 @ 2:33am 
Originally posted by Kisai:
Likewise with the "fallen/awoken" species. You run into these guys, and the entire game is wrecked, as they rapidly deploy things YOU don't have access to, and are 50x more powerful than anything you can produce. Like they utterly ruin the game quickly.

A fallen empire won't do anything to you (unless you specifically mess with them) until the late game, where you should be able to beat them.
Тривиум Mar 17, 2023 @ 3:24am 
Dying from the virus is like 50% chance or even less. Dying when entering a hostile system is generally very unlikely, because Science ships are good at escaping and rushing the Discovery traditions gives a nice 50% more likely to escape bonus or so. It seems like you had an unlucky experience more than anything. Also after using the edict Map The Stars your science ships generally detect enemies 1-2 systems away significantly reducing the chance of dying.
This is one of those rare games with HUGE replayability! It has lots of customizations. The GUI is lacking sadly, because it's a scaling game, so the GUI should be made for having 100+ colonies, ships, pops etc. Even on a 32 inch screen and max resolution I can't see much without mods.
It's in no way boring although if you play on normal (slow) speed you can get bored.
Last edited by Тривиум; Mar 17, 2023 @ 7:55am
Theutus Mar 17, 2023 @ 4:16am 
Only boring people get bored
Blood of Kerensky Mar 17, 2023 @ 4:31am 
Ok, then go and play something else. I don't think we need to know.
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Date Posted: Mar 16, 2023 @ 7:41pm
Posts: 13