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How many DLCs exist at current for all of their Grand Strategy games, that never needed half of them? PDX loves milking the consumer for all their worth. I'd rather not have a Grand-Strategy/RTS Dev make an MMO though. I think one tried and it ended badly. Leave the MMO's to the companies who can actually make one, or the players who want to make something from scratch for other players.
Take EverQuest for example. The modern version is so badly locked behind paywalls, that fans went ahead and made Project1999, a FtP OG version of EverQuest. Or take City of Heroes/City of Villains, it was outright shutdown and abandoned by NCSoft, and fans took it and remade it and it's thriving now. Or Star Trek Online which, can be played Free and is maintained well by a company that gives a crap about it. I know my examples fall under the MMORPG category, but the keywording is MMO, and thus they still count. Heck, even SWTOR is still alive and kicking and is Free-to-Play.
Don't give Paradox ideas,
This is exactly what my thoughts are. Currently I'm playing Star Trek Online but something in the vein of Everquest 2 or Rift without the intense monitization. I know making an MMO is a lot of work but with how far technology has come, surely making something like EQ2 wouldn't be nearly as hard as it was 20 years ago.
But anything new is going to be monetized. There's no avoiding that.
Here are some possible features that could be included in a City Skylines MMO:
Persistent Online World: The game would be a persistent online world, where players can build and manage their own cities and interact with other players in real-time.
Multiplayer Modes: The game would have different multiplayer modes, such as co-op and competitive modes, where players can work together or compete against each other to build the best cities.
Customization Options: Players would have a wide range of customization options to personalize their cities and make them stand out, such as unique building designs, customized road networks, and different city themes.
Resource Management: Players would have to manage resources like electricity, water, and garbage disposal, as well as deal with traffic and environmental issues.
Diplomacy and Trade: Players could engage in diplomacy and trade with other players to acquire resources they lack, build alliances, or even declare war on other cities to gain control of their territory.
Modding Support: The game could also have modding support, which would allow players to create and share their own custom content, such as new buildings, maps, and gameplay features.
Overall, a City Skylines MMO would provide players with a much more interactive and dynamic experience than the current single-player game, allowing them to collaborate, compete, and socialize with other players from around the world.
-chatgp
Would buy all the cute outfits from cash store. *shrugs* Fashion is true endgame in any game.
thats what im saying tho it would be much better if you could unlock all that by playing
And of course there's the idea you've made. Tell me, do you play Star Citizen? Because Star Citizen makes major 'expansions' (aka updates) to add in more things such as ships and so on.
But you are asking for free. If you want free in total, then any company that makes an MMO will never make one like that. Free, means people with too much time on their hands have to make it. Not major companies, which includes Paradox.
No I'm talking a classic buy to play game. You buy the game and you own it. I'd be okay with a subscription too.
Yeah, running big MMO means lots of expenses like constant server costs and crew costs that makes content (MMO does not live long unless it has decently fast content cycle putting out new stuff all the time for players) so high costs means either decent subscription and/or cash store with cosmetics (outfits, ship skins weapon skins and so on) to sell. Would be nice to earn most stuff in game, but truth is.. lots of competition on mmo games and those are expensive to make and upkeep so reality is that needs to sell stuff to make income. Game companies not run with charity. More resources = more content also usually. :)