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Using a colossus to shield worlds during the game is irreversible. For gameplay purposes that planet is now useless and all pops that were there are deleted.
Technically the pops are alive, but the planet has to become self sufficient. That may not be possible and the planet would enter an apocalypse.
Though, could be interesting, if you play for a million more years after setting up the shield, it gives a special project to break it? For if you changed your mind... XD
I don't think ANY player would play for that long.
But if you did, that's your reward, you can now undo the shields. ^^
Not sure whether it would have any impact on performance, but if the game had to keep track of the species that once inhabited and other data just for that case that pretty much nobody would ever find themselves in, that would be a rather significant case of unnecessary bloat.
¯\_(ツ)_/¯
There is a point in the game where your pops grow so much slower that you might as well deny the aliens worlds. The mining debris from busted planet is more automated than working the planet.
However I think the pacifist shield world option generates the least amount of hatred of colossus weapons. Does the shielded world produce science?
I just meant it more as a suggestion that could maybe be implemented ^^
Cracked worlds create a mineral deposit ^^
Deluge creates a ready made planet into your preferred biome and if some of your pops were already living in their empire, they survive it! ^^