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Personally bio ascension is really only good if you have multiple species or subspecies as what you want to do is specialize them for certain jobs, like you can nerve staple some and give them nothing but bonuses to basic resources and keep them in the worker class, and have another group be your specialists and another for leader productions, ect ect. Although for lithoids its not as good as it can be as you cant use any of the perks that give faster pop production, but the rest are still there
Psionic population bonus:
+10% Energy from Jobs, +10% Research from Jobs , +5% Happiness
I think 20% research is superior.
Ruler jobs:
Erudite:
+5% research speed
Psionic
+10% Governing ethics attraction
Monthly influence +0,5
I love influence, and I always need more, but influence has been changed, and research is everything. So Ill say Erudite leader is best.
Governor
Erudite, plus 5% research from jobs
Psionic
+5 Stability
+10% Unity from Jobs
Love research, but 5 stabilty equals 3% more resources from all jobs, and 3% extra trade. And 10% unity on top of that, so Ill prefere psionic governors.
Scientists
Erudite + 5% research speed
Psionic +10 research speed
(and another 10% for psionic research)
Easy.
Admirals
Erudite +5% fire rate and plus 10% disengagement chance
Psionic:
+10% Damage
+15% Evasion
Absolutely superior choise. And this might be the most important leader you have.
I havent done the chosen one here.
So for science:
Erudite gives total science: +20% increased from jobs and plus 10% speed
Psionic gives plus 13% science from jobs (unless at 100 stabillity) and plus 10% speed.
So erudite is 7% more research from jobs, and thats alot.
For war, psionic is amazing, not to mention the best shield, jump drives and combat computer. Pluss random bonuses (or negatives) that are huge.
(Of course they cost more to build, so....)
Sadly though very random :)
Play what you wanna play, they are both good.
(I play mostly psionic though.)
Psi corps gives you 5 more stability and 10% resources from jobs.
Gene mod gives you 100% habitability if you put in the work
Research is good early, cute in midgame, but i would rather have more energy that i can spend on other resources than having a research bonus for the late game.
I wasn't considering the victory score, good point.
If you start out with imperial Cult > just unlock Discovery : you will have all opener edicts running at the start, including Map the Stars.