Stellaris

Stellaris

View Stats:
󠀡󠀡 Sep 21, 2021 @ 11:17am
How do AI empires expand / grow so fast? (I'm far behind stat wise.)
I just started a new game. I turned off all AI advanced starts. I am expanding as quickly as I am able to but some empires are not only expanding but have massive military fleets after a few hundred in game years. I can only keep up with my planets not planets and fleets.

I have specialized planets that focus on particular needs so I get the most out of them but I am still lacking in comparison to these AI races / empires. I am playing as a machine / robot civilization if that matters any. I just don't understand why I'm so far behind when I have focused on research, progressing ahead and yet I'm almost a hundred power levels behind some empires.

I was invited to join some Senate / Galactic council. Almost every civilization is ahead of me with a minimum of 30-50 points in fleet power and progress. Some are almost a hundred ahead. Any insight and help would be greatly appreciated please.
< >
Showing 1-15 of 35 comments
GoblinCookie Sep 21, 2021 @ 11:19am 
Cheats.
󠀡󠀡 Sep 21, 2021 @ 11:21am 
Originally posted by GoblinCookie:
Cheats.
I should use cheats or they use cheats? xD

I did have some other Stellaris players tell me always turn off AI advanced starts because they always "magically" progressed ahead of you. I am guessing this is a "feature" of the game to make it "challenging"? I have my difficulty set to Ensign I believe. I have it turned down while I learn all the aspects of the game better.
Ryika Sep 21, 2021 @ 11:28am 
If AIs are getting ahead of you on Ensign, you're just not playing well.

Hard to tell what you're doing wrong, but if you're having trouble on that difficulty, some of the beginner guides you can find on youtube should help you a lot. Montu Plays has one that's nearly up to date from 3.0 and very dense on good information.
Orion Invictus Sep 21, 2021 @ 11:31am 
Originally posted by Sadistic Skaven:
Originally posted by GoblinCookie:
Cheats.
I should use cheats or they use cheats? xD

I did have some other Stellaris players tell me always turn off AI advanced starts because they always "magically" progressed ahead of you. I am guessing this is a "feature" of the game to make it "challenging"? I have my difficulty set to Ensign I believe. I have it turned down while I learn all the aspects of the game better.
All AI in RTS games cheats. It's the easiest way for developers to let their AI keep up with human players, because most games are too complex.

In Stellaris, past the Ensign difficulty, they get bonuses to a bunch of stuff, and the bonuses increase with the difficulty. At Ensign, however, neither the human players nor the AI empires get bonuses.

As for the advanced starts, like the name suggests, the AI will literally have an advanced start. In-game, I'm assuming it's justified by saying they got FTL tech before you did.
Last edited by Orion Invictus; Sep 21, 2021 @ 11:31am
󠀡󠀡 Sep 21, 2021 @ 11:35am 
Originally posted by Ryika:
If AIs are getting ahead of you on Ensign, you're just not playing well.

Hard to tell what you're doing wrong, but if you're having trouble on that difficulty, some of the beginner guides you can find on youtube should help you a lot. Montu Plays has one that's nearly up to date from 3.0 and very dense on good information.
Interesting I wonder where I am messing up then. I always branch out immediately and search planets with 2 science ships. I then find good planets to go to and start focusing on resource gathering / farming so I stay in the positives. My main planet I turn into research hub central for science. Suppose I'll have to watch videos or something. Game's more frustrating than I thought it would be.
Pistachio Sep 21, 2021 @ 11:38am 
Even on ensign and without advance start, a good number of the AI factions likely out-fleet and out-grow you in the early parts of the game, but you should be able to outperform them overtime. Just need to survive through that early part.

I think the easiest way to play to game isn't a machine faction but a very-affable Xenophile nation without particular leaning for spiritual or materialistic values so that you don't offend anyone. With enough trade and allies, you can coast through many difficult times. (be like Kitten, if you know the reference)
HappySack (Banned) Sep 21, 2021 @ 11:39am 
If you need to you can always use the "observe" console command if you really want to compare the performance of your neighbours to your own.
mss73055 Sep 21, 2021 @ 11:41am 
after a few hundred in game years

In this game you have to press buttons :D
Ryika Sep 21, 2021 @ 11:42am 
Originally posted by Sadistic Skaven:
Originally posted by Ryika:
If AIs are getting ahead of you on Ensign, you're just not playing well.

Hard to tell what you're doing wrong, but if you're having trouble on that difficulty, some of the beginner guides you can find on youtube should help you a lot. Montu Plays has one that's nearly up to date from 3.0 and very dense on good information.
Interesting I wonder where I am messing up then. I always branch out immediately and search planets with 2 science ships. I then find good planets to go to and start focusing on resource gathering / farming so I stay in the positives. My main planet I turn into research hub central for science. Suppose I'll have to watch videos or something. Game's more frustrating than I thought it would be.
Sounds like you already have the right idea when it comes your general strategy, though you probably want more than 2 science ships in the early game.

Also keep in mind that if you're playing a science heavy strategy, it's pretty normal to be out-performed in terms of fleet. Until you actually switch to heavy Alloy production and build heavily advanced fleets, you can expect the AIs to have relatively competitive scores in that regard since it always overbuilds fleets, even when it has nothing to do with them.

If you're significantly ahead in science, things aren't looking all that bad.
Last edited by Ryika; Sep 21, 2021 @ 11:42am
Pistachio Sep 21, 2021 @ 11:49am 
Originally posted by Ryika:
Interesting I wonder where I am messing up then. I always branch out immediately and search planets with 2 science ships. I then find good planets to go to and start focusing on resource gathering / farming so I stay in the positives. My main planet I turn into research hub central for science. Suppose I'll have to watch videos or something. Game's more frustrating than I thought it would be.

Instead of focusing on planets first, try to grab as much real estate (ie. systems) and then send out colonists. I see sometimes people discuss about tall vs wide builds, but in reality, you have to grab as much real estates as you can either way.

I usually build 4~6 science ships at the start (unless there is a immediate threat nearby) and expand like tentacles, all the way out to a choke point so that others cannot expand towards me. Then I build up. Lots of resources come from systems, relying mostly on planets has its limits.

I'm not sure if specialising planets is a good thing, although not sure how others play, but I don't do that. Every planet does a bit of everything, maybe a bit more of something. It works fine for me and even if I lose a system to crisis, I don't get sunk in one resource.
Orion Invictus Sep 21, 2021 @ 11:51am 
Originally posted by Sadistic Skaven:
Originally posted by Ryika:
If AIs are getting ahead of you on Ensign, you're just not playing well.

Hard to tell what you're doing wrong, but if you're having trouble on that difficulty, some of the beginner guides you can find on youtube should help you a lot. Montu Plays has one that's nearly up to date from 3.0 and very dense on good information.
Interesting I wonder where I am messing up then. I always branch out immediately and search planets with 2 science ships. I then find good planets to go to and start focusing on resource gathering / farming so I stay in the positives. My main planet I turn into research hub central for science. Suppose I'll have to watch videos or something. Game's more frustrating than I thought it would be.
Some advice from someone who still considers himself a newbie, but also has over 300 hours:

I usually start by surveying in as many directions as possible and not bothering with "dead ends" or most anomalies. If an anomaly's time is green, I might waste time with it.

I put outposts as I survey outward, prioritizing the shortest paths to choke points (again, ignoring "dead ends"), to discourage the AI from claiming those systems, which I then claim myself once I've expanded as far as possible.

I prioritize mineral production at the start, since minerals are essential for building.

Once I've expanded as wide as I can, I "go back" to survey other planets, prioritizing the ones closest to the AI empires' borders (again, to discourage them from claiming those, because occasionally they'll claim systems that are close enough to their borders).

I also build starbases on choke points as close to the AI borders as possible, in case someone tries to declare war on me (note that I have not built many ships at this point - if any), and build one missile battery and one gun battery. If I've already researched the hangar bay tech, I build two of those instead. Envoys are essential to keep AI off my ass, if it's a particularly aggressive empire.

Usually, at this point, I have about 3-4 construction ships to help pick up the slack and 3-4 science vessels to continue surveying "inward". Some construction ships build mining stations (not research ones; I prioritize resource output at the start), some expand.

Once all the territory has been surveyed, I focus on anomalies, digging sites, special projects, and research stations. After that, creating and optimizing trade routes.

I should also note, however, that I created nearly 30 empires by now, so I know who I'm dealing when I see their portraits and know when to prioritize defenses and ships and when an armored starbase is enough.
󠀡󠀡 Sep 21, 2021 @ 12:06pm 
Originally posted by Ryika:
Originally posted by Sadistic Skaven:
Interesting I wonder where I am messing up then. I always branch out immediately and search planets with 2 science ships. I then find good planets to go to and start focusing on resource gathering / farming so I stay in the positives. My main planet I turn into research hub central for science. Suppose I'll have to watch videos or something. Game's more frustrating than I thought it would be.
Sounds like you already have the right idea when it comes your general strategy, though you probably want more than 2 science ships in the early game.

Also keep in mind that if you're playing a science heavy strategy, it's pretty normal to be out-performed in terms of fleet. Until you actually switch to heavy Alloy production and build heavily advanced fleets, you can expect the AIs to have relatively competitive scores in that regard since it always overbuilds fleets, even when it has nothing to do with them.

If you're significantly ahead in science, things aren't looking all that bad.
Oh okay so then I am doing "okay" or "on par" since I'm leaning heavily on expansion / science. Once I get my planets going more my alloy will sky rocket soon. That's when I plan on increasing my vessel power.
Ryika Sep 21, 2021 @ 12:07pm 
Originally posted by Pistachio SAC:
Instead of focusing on planets first, try to grab as much real estate (ie. systems) and then send out colonists. I see sometimes people discuss about tall vs wide builds, but in reality, you have to grab as much real estates as you can either way.
Nah, you really don't need to. As long as you can grab your guaranteed planets you can always just tech rush and then go on a long conquest spree in year 40 or so. Much easier to let others invest their resources into develop those systems and then take them.

Originally posted by Pistachio SAC:
I'm not sure if specialising planets is a good thing, although not sure how others play, but I don't do that. Every planet does a bit of everything, maybe a bit more of something. It works fine for me and even if I lose a system to crisis, I don't get sunk in one resource.
Specialization very much is a good thing. If you don't specialize because you fear that losing one of your core planets may break your neck, then you're essentially creating the problem you're afraid of. Specialized planets are SO much more productive that you can probably entirely avoid that crisis that would otherwise have caused havoc.

Any crisis that can cause you trouble if you're specializing, is almost certainly a crisis that would have wiped you out if you had not specialized.
󠀡󠀡 Sep 21, 2021 @ 12:07pm 
Originally posted by Orion Invictus:
Originally posted by Sadistic Skaven:
Interesting I wonder where I am messing up then. I always branch out immediately and search planets with 2 science ships. I then find good planets to go to and start focusing on resource gathering / farming so I stay in the positives. My main planet I turn into research hub central for science. Suppose I'll have to watch videos or something. Game's more frustrating than I thought it would be.
Some advice from someone who still considers himself a newbie, but also has over 300 hours:

I usually start by surveying in as many directions as possible and not bothering with "dead ends" or most anomalies. If an anomaly's time is green, I might waste time with it.

I put outposts as I survey outward, prioritizing the shortest paths to choke points (again, ignoring "dead ends"), to discourage the AI from claiming those systems, which I then claim myself once I've expanded as far as possible.

I prioritize mineral production at the start, since minerals are essential for building.

Once I've expanded as wide as I can, I "go back" to survey other planets, prioritizing the ones closest to the AI empires' borders (again, to discourage them from claiming those, because occasionally they'll claim systems that are close enough to their borders).

I also build starbases on choke points as close to the AI borders as possible, in case someone tries to declare war on me (note that I have not built many ships at this point - if any), and build one missile battery and one gun battery. If I've already researched the hangar bay tech, I build two of those instead. Envoys are essential to keep AI off my ass, if it's a particularly aggressive empire.

Usually, at this point, I have about 3-4 construction ships to help pick up the slack and 3-4 science vessels to continue surveying "inward". Some construction ships build mining stations (not research ones; I prioritize resource output at the start), some expand.

Once all the territory has been surveyed, I focus on anomalies, digging sites, special projects, and research stations. After that, creating and optimizing trade routes.

I should also note, however, that I created nearly 30 empires by now, so I know who I'm dealing when I see their portraits and know when to prioritize defenses and ships and when an armored starbase is enough.
Sounds pretty good. I do most of those strats but I am guilty of always researching all anomolies as I see them. >.<
Malkuth Sep 21, 2021 @ 12:33pm 
Few hundred in game years is a lot... I’m on first repeatables usually 110 years in. And I’m not a min max player.

The AI only cheats on captain and above. They are really good at the start to just about 100 years in. Then they fall flat on face, and stagnate.

In my current game (Captain) I pretty much stayed even with the other AI until I hit that 80 or so years where my choices and tech started out pacing them. By 130 years they were all much lower than me other than the 2 FE.
Last edited by Malkuth; Sep 21, 2021 @ 12:36pm
< >
Showing 1-15 of 35 comments
Per page: 1530 50

Date Posted: Sep 21, 2021 @ 11:17am
Posts: 35