Stellaris

Stellaris

View Stats:
What is new in Beta?
What all stuff you noticed?
< >
Showing 1-9 of 9 comments
RCMidas (Banned) Mar 15 @ 5:26am 
...everything's that already listed in the announcement and subsequent patch notes? Unless you're talking bugs and glitches that need to be reported, in which case we already have a feedback system for that and a pre-existing "all beta comments here" thread to boot.
Ty svab Mar 15 @ 5:35am 
Originally posted by RCMidas:
...everything's that already listed in the announcement and subsequent patch notes? Unless you're talking bugs and glitches that need to be reported, in which case we already have a feedback system for that and a pre-existing "all beta comments here" thread to boot.
do u know when they will officially release new patch for basic game
RCMidas (Banned) Mar 15 @ 5:40am 
They want it to be around May, alongside their next big expansion DLC, but that may be delayed if issues appear during the beta, or if something else unforeseen happens.
Ryika Mar 15 @ 5:49am 
On top of what's listed in the patch notes, have a look at the Eternal Vigilance Ascension Perk. It's got a pretty cool new effect.
No. Mar 15 @ 9:33am 
Originally posted by Ryika:
On top of what's listed in the patch notes, have a look at the Eternal Vigilance Ascension Perk. It's got a pretty cool new effect.
Excellent observation. I had noticed that as well and I'm actually very eager to try it.
No. Mar 15 @ 10:40pm 
Originally posted by No.:
Originally posted by Ryika:
On top of what's listed in the patch notes, have a look at the Eternal Vigilance Ascension Perk. It's got a pretty cool new effect.
Excellent observation. I had noticed that as well and I'm actually very eager to try it.
Welp. I just dumpstered my playthrough with this. Was playing on a large galaxy, voidworms spawned and so I took this perk and put it on full spending. Unintelligently, I did not save before this happened.
The voidworms took out several systems and I built a big fleet and I was running in the red in energy. As I fought the voidworms, my energy was at like -1k/month and I assumed it was because they took out some crucial part of my economic infrastructure added on top of the expensive fleets I was fielding. Ended up defeating the voidworms right as I ran out of energy and so I disbanded my fleet expecting the energy expenses to go down. They did, a little but not much.
Turns out it was all those defense platforms. It put them even on outposts. I had about 91 systems and I just... had no interest in going back through and scuttling all those platforms, there were like 15 on each. I was losing 2k a month at the end.

That policy is... dangerous.

Edit: on the bright side, my game was running smooth as butter even at late game on such a large galaxy. I'll try running on max galaxy size next game. But I probably will opt against using that policy...
Last edited by No.; Mar 15 @ 10:43pm
Ryika Mar 16 @ 1:51am 
Heh, that's interesting. I think it's probably not intentional, or if it is, perhaps there should be an in-between step to only build Platforms on all upgraded Starbases regardless of type.
Peter34 Mar 16 @ 3:31am 
Originally posted by Ryika:
Heh, that's interesting. I think it's probably not intentional, or if it is, perhaps there should be an in-between step to only build Platforms on all upgraded Starbases regardless of type.

I thought there was an in-between step?
Ryika Mar 16 @ 5:04am 
Originally posted by Peter34:
Originally posted by Ryika:
Heh, that's interesting. I think it's probably not intentional, or if it is, perhaps there should be an in-between step to only build Platforms on all upgraded Starbases regardless of type.

I thought there was an in-between step?
The in-between step is Bastions-only, I would like one to be added that's all upgraded starbases regardless of type.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Mar 15 @ 2:41am
Posts: 9