Stellaris

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The unbidden tips?
first time playing against the unbidden, I posses a very large part of one side of a spoked galaxy and i have currently 4 armada fleets, strongest is 83K points and the rest are 40K+.

i built my entire fleet shiips with a balanced approach on shields and armor most of them are 50/50 divided, I havent progressed much in cannons or kinetic weapons i mostly play on X-Ray lazers and antimatter missiles
i have 3 titans and 1 colossus ship currently being built.

im the 3rd in terms of diplomatic score in the galactic council with 46K.

What should i do?
Last edited by Nephilim; Mar 13 @ 1:10pm
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Showing 1-15 of 16 comments
You need to recall your fleets to your ship yards and refit them all to kinetic weapons and any torpedoes/ missiles you have that ignore shields. Start following the kinetic weapon path in any future opportunities. Build more ships.

If you have vassals, set one of your fleets to "take point" and start mustering any armed assets that will join you. If you can join a federation, the time to fill out the application is now. If you can create a federation, do so with the most powerful members you can have. If the AI has a large federation fleet that you cant join officially, tag along with them anyway if it looks like you could turn the tide of a large engagement.

Go through every planet and squeeze every alloy and research point you can out of them. Switch to militarised economy if you have not already done so. Do not waste any money on star-base defences or anything useless like that. Only ships, kinetic weapon battleships and torpedo cruisers. Corvettes and destroyers and frigates will suffer too high casualties.

Don't rush to engage the enemy. Don't accept battles you will lose. If they aren't coming for you straight away then you may wait to see what will happen while you build stronger fleets/ alliances. If you are a new player you may have a relatively weak economy with less than 1000 alloys per month production, do NOT allow the fleet to be destroyed, always retreating until you can win the battles.

Start looking at your empire and think about which parts of it you actually need, where you would relocate to if you lose the core worlds.



Good luck
Last edited by Magna0pera; Mar 13 @ 2:00pm
Nephilim Mar 13 @ 1:56pm 
Originally posted by Magna0pera:
You need to recall your fleets to your ship yards and refit them all to kinetic weapons and any torpedoes/ missiles you have that ignore shields. Start following the kinetic weapon path in any future opportunities. Build more ships.

If you have vassals, set one of your fleets to "take point" and start mustering any armed assets that will join you. If you can join a federation, the time to fill out the application is now. If you can create a federation, do so with the most powerful members you can have. If the AI has a large federation fleet that you cant join officially, tag along with them anyway if it looks like you could turn the tide of a large engagement.

Go through every planet and squeeze every alloy and research point you can out of them. Switch to militarised economy if you have not already done so. Do not waste any money on star-base defences or anything useless like that. Only ships, kinetic weapon battleships and torpedo cruisers. Corvettes and destroyers and frigates will suffer too high casualties.

Don't rush to engage the enemy. Don't accept battles you will lose. If they aren't coming for you straight away then you may wait to see what will happen while you build stronger fleets/ alliances. If you are a new player you may have a relatively weak economy with less than 1000 alloys per month production, do NOT allow the fleet to be destroyed, always retreating until you can win the battles.

Start looking at your empire and think about which parts of it you actually need, where you would relocate to if you lose the core worlds.

Good luck


im doing exactly like that at the moment, right now im rushing weapon technology on torpedos and missiles until i get more kinetic options, and im already refurbishing my planets to allow productions, the unbidden has spawned in the middle top of the center of the galaxy ( spoked galaxy ) and im at the bottom down so they are 3 empires far from me and its going to take time, im an assosicate of a federation that is very friendly but they are in the middle of them and are doomed.
One of two things will happen. If the galaxy is strong then all the AI will dogpile the Unbidden and squash them like a bug. If that happens then you want your fleets to be there at the forefront to get the glory. If the galaxy is weak then you could be in for a very long haul, and are better off keeping to yourself, trying to defend your empire as best you can and hope that the fallen empires weigh in, while taking every measure you can to try and make your fleets stronger. It could get crazy.

Take the ascension perk that gives you +50% damage against endgame factions if you can. If the Unbidden haven't been contained early on then it seems your galaxy is weak, so batten down the hatches. The Unbidden can jump and will use wormholes to get all over the map, so don't rely on distance to save you. Without a very strong economy you can't really afford to take casualties, so you need to keep the fleet together and take opportunities to strike with overwhelming force. Do not let the fleet get destroyed, use the hit and run war doctrine to limit your casualties.
Nephilim Mar 13 @ 2:08pm 
Originally posted by Magna0pera:
One of two things will happen. If the galaxy is strong then all the AI will dogpile the Unbidden and squash them like a bug. If that happens then you want your fleets to be there at the forefront to get the glory. If the galaxy is weak then you could be in for a very long haul, and are better off keeping to yourself, trying to defend your empire as best you can and hope that the fallen empires weigh in, while taking every measure you can to try and make your fleets stronger. It could get crazy.

Take the ascension perk that gives you +50% damage against endgame factions if you can. If the Unbidden haven't been contained early on then it seems your galaxy is weak, so batten down the hatches. The Unbidden can jump and will use wormholes to get all over the map, so don't rely on distance to save you. Without a very strong economy you can't really afford to take casualties, so you need to keep the fleet together and take opportunities to strike with overwhelming force. Do not let the fleet get destroyed, use the hit and run war doctrine to limit your casualties.


im worried about wormholes, if it happens in the middle of my empirre i cant do anything, especially at this moment i severely lack in kinetic technology, the fallen empire decided to awaken and got the event were it will help in the matters of the galactic council, i got the grey tempests before the unbidden and they awoke at the end of it a year or two before the unbidden arrived, My galaxy is week, there are only 2 AI empires that are stronger than me or equivalant in terms of fleet power

do you recommand me to hunker down on my border line and fortify it while i develop and research? i already have 3 planets and 2 haabitats burning resources to get me fast research rates.
Don't make fortifications, only ships, that way you can move to engage a threat where it emerges. The Unbidden have jumpdrives and can bypass strong starbases anyway. Send envoys to improve relations with the stronger AI empires to see if you can get those federations. If you aren't strong enough to fight even a single Unbidden fleet then you have no choice but to avoid battle and build ships, and hope they don't come to you before you are ready. If you can make gateways then they are good for mobility, as even when you have a strong enough fleet they will be required to fight many engagements in rapid succession. Repair after every battle if you have time. I don't want to spoil the fun, but hang on in there even if it seems hopeless. This is a good time to learn about the game, when you under some real pressure, so feel free to pause and take a long look around to see where you can find efficiencies.

You can do things like modify species on a world by world basis, modify your robots, make buildings that make the best of districts you have on your worlds. Anything you can to squeeze a few more ships out and survive a few more weeks.
Nephilim Mar 13 @ 2:26pm 
Originally posted by Magna0pera:
Don't make fortifications, only ships, that way you can move to engage a threat where it emerges. The Unbidden have jumpdrives and can bypass strong starbases anyway. Send envoys to improve relations with the stronger AI empires to see if you can get those federations. If you aren't strong enough to fight even a single Unbidden fleet then you have no choice but to avoid battle and build ships, and hope they don't come to you before you are ready. If you can make gateways then they are good for mobility, as even when you have a strong enough fleet they will be required to fight many engagements in rapid succession. Repair after every battle if you have time. I don't want to spoil the fun, but hang on in there even if it seems hopeless. This is a good time to learn about the game, when you under some real pressure, so feel free to pause and take a long look around to see where you can find efficiencies.

You can do things like modify species on a world by world basis, modify your robots, make buildings that make the best of districts you have on your worlds. Anything you can to squeeze a few more ships out and survive a few more weeks.

dont worry i did all that, i went through genetic tailoring traditions and perfected genes, i have an industrious enslavement necroid empire, i managed to get into the council leader position with the other 2 strong AIs and i started diplomatic overtures to them and they gifted me much needed money, im already progressing nicely but its only about when will they warp into my wormhole, any advice on fleet composition? i go around 35 corvetes and 35 frigates, 10-15 destroyed, 4 or cruisers and 3 battleships, 1 titan each main fleet
For me, this late in the game I just go straight battleships. There are practical reasons to do so, if you have corvette fleets and you keep hitting reinforce it can cause lag, so using battleships keeps the number of things your computer has to keep track of down.

At the beginning of the game I only use laser corvettes until I have battleships, then after I get battleships I am only making battleships from then on, not just because of lag but they are more survivable. Plus it is simple.

So I would recommend kinetic weapon equipped battleships. I usually only have two marks, one ship of the line with all standard weapons, and one with a heavy weapon on a spinal mount, with fleets being either all line ships or mixed with line ships and artillery at a 2:1 ratio.

For Unbidden the cruisers can come into play as they can carry torpedo mounts. Last time I had a serious war with them it lasted 400 years and my computer nearly ground to a halt. I tried all kinds of marks, torpedo frigates/ corvettes/ destroyers but they just got massacred over and over again and i only started making headway when I went back to simplicity, only making battleships with some cruisers. Forget the corvettes, they are useless and get oneshotted by the dozens. Don't mix fleets, only battleships. Titans are ok to go with them. I keep one or two pure corvettes fleets around just for speed of response. Destroyers/ frigates basically useless. Cruisers ok for some roles but they are still to squishy. Battleships on hit and run are preferred for close conflicts.

Like you, Unbidden are a pain for me because I have to refit all my ships to fight them as I normally go pure lasers for good reason: lasers are good vs armour so they are good in space storms and nebulae that nullify shields. Unbidden are the only reason I do anything else or take any other weapons.
Nephilim Mar 13 @ 2:47pm 
Originally posted by Magna0pera:
For me, this late in the game I just go straight battleships. There are practical reasons to do so, if you have corvette fleets and you keep hitting reinforce it can cause lag, so using battleships keeps the number of things your computer has to keep track of down.

At the beginning of the game I only use laser corvettes until I have battleships, then after I get battleships I am only making battleships from then on, not just because of lag but they are more survivable. Plus it is simple.

So I would recommend kinetic weapon equipped battleships. I usually only have two marks, one ship of the line with all standard weapons, and one with a heavy weapon on a spinal mount, with fleets being either all line ships or mixed with line ships and artillery at a 2:1 ratio.

For Unbidden the cruisers can come into play as they can carry torpedo mounts. Last time I had a serious war with them it lasted 400 years and my computer nearly ground to a halt. I tried all kinds of marks, torpedo frigates/ corvettes/ destroyers but they just got massacred over and over again and i only started making headway when I went back to simplicity, only making battleships with some cruisers. Forget the corvettes, they are useless and get oneshotted by the dozens. Don't mix fleets, only battleships. Titans are ok to go with them. I keep one or two pure corvettes fleets around just for speed of response. Destroyers/ frigates basically useless. Cruisers ok for some roles but they are still to squishy. Battleships on hit and run are preferred for close conflicts.

Like you, Unbidden are a pain for me because I have to refit all my ships to fight them as I normally go pure lasers for good reason: lasers are good vs armour so they are good in space storms and nebulae that nullify shields. Unbidden are the only reason I do anything else or take any other weapons.


thank you, you provided much needed information, if i maange to do something great in time, i will let you know.
I am not any kind of multiplayer expert so take what a I say with a pinch of salt. Just to give you an idea of what is possible endgame, here's about half my fleet fighting a 5x strength Prethoryn Scourge in 2485, along with all the eco details (3.7.4)

https://steamcommunity.com/sharedfiles/filedetails/?id=3443867649

And before anyone says anything, yes I know I am floating resources, no, I don't care.
Nephilim Mar 13 @ 3:07pm 
Originally posted by Magna0pera:
I am not any kind of multiplayer expert so take what a I say with a pinch of salt. Just to give you an idea of what is possible endgame, here's about half my fleet fighting a 5x strength Prethoryn Scourge in 2485, along with all the eco details (3.7.4)

https://steamcommunity.com/sharedfiles/filedetails/?id=3443867649

And before anyone says anything, yes I know I am floating resources, no, I don't care.

thats crazy good, i drew a map to depicte my current situation, i hope it clarifies where i stand currently.

https://images.steamusercontent.com/ugc/17556699320615909/65C481CF38745ED7E771961B6C0A6C4C8953F7D4/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false


https://images.steamusercontent.com/ugc/17556699320615689/05EFFA5C380DD3C8B782EACC4C4CC5E5FE4BD323/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
You have strategic depth so you should be fine. I would think about scrapping starbases to get closer to the cap. Double down on more alloy foundries, more research, and fortresses to bring the fleet cap up (if it still works like that). You have massive stockpiles, so it seems that you have some resource silos in your empire, maybe on starbases? get rid of them and replace them with anchorages, or just scrap them (the starbases) entirely. Spend the resources to buy more alloys to make more ships. Get the fleet cap up. This incursion is still small so if you act quickly and get a coalition together you should be able to stop them and save yourself a lot of hassle. You are way above the fleet cap and the starbase cap so you must have a lot of energy coming from somewhere. I think with a bit of optimisation you will have a better economy. You already have 1k alloys a month so you can participate in some battles and replace losses easy enough. It's only 2355 so you must have brought the endgame era date forward. 3k research is not bad but you will want more to get your kinetic weapons up so scratch. Once you raise the fleetcap and bring your starbases under control you will probably have another 1-3 k energy a month to buy alloys. You'll be ok.
Nephilim Mar 13 @ 3:43pm 
Originally posted by Magna0pera:
You have strategic depth so you should be fine. I would think about scrapping starbases to get closer to the cap. Double down on more alloy foundries, more research, and fortresses to bring the fleet cap up (if it still works like that). You have massive stockpiles, so it seems that you have some resource silos in your empire, maybe on starbases? get rid of them and replace them with anchorages, or just scrap them (the starbases) entirely. Spend the resources to buy more alloys to make more ships. Get the fleet cap up. This incursion is still small so if you act quickly and get a coalition together you should be able to stop them and save yourself a lot of hassle. You are way above the fleet cap and the starbase cap so you must have a lot of energy coming from somewhere. I think with a bit of optimisation you will have a better economy. You already have 1k alloys a month so you can participate in some battles and replace losses easy enough. It's only 2355 so you must have brought the endgame era date forward. 3k research is not bad but you will want more to get your kinetic weapons up so scratch. Once you raise the fleetcap and bring your starbases under control you will probably have another 1-3 k energy a month to buy alloys. You'll be ok.


at this matter of speaking i researched autocannnons, rail cannons, hyper shields and already enacted emergency powers regarding the unbidden and im sending my 3 armadas to reinforce some of the empires who are already surprisginly grouped up with a power of 300K+, I feel secured in the very little time i have taken with this pace so i should be good.

Originally posted by Magna0pera:
You have strategic depth so you should be fine. I would think about scrapping starbases to get closer to the cap. Double down on more alloy foundries, more research, and fortresses to bring the fleet cap up (if it still works like that). You have massive stockpiles, so it seems that you have some resource silos in your empire, maybe on starbases? get rid of them and replace them with anchorages, or just scrap them (the starbases) entirely. Spend the resources to buy more alloys to make more ships. Get the fleet cap up. This incursion is still small so if you act quickly and get a coalition together you should be able to stop them and save yourself a lot of hassle. You are way above the fleet cap and the starbase cap so you must have a lot of energy coming from somewhere. I think with a bit of optimisation you will have a better economy. You already have 1k alloys a month so you can participate in some battles and replace losses easy enough. It's only 2355 so you must have brought the endgame era date forward. 3k research is not bad but you will want more to get your kinetic weapons up so scratch. Once you raise the fleetcap and bring your starbases under control you will probably have another 1-3 k energy a month to buy alloys. You'll be ok.


i already have dedicated planets for power credits and lots of minerals, i got hands-on resource exploit on nanobots and living metal farm early in the game and sold thousands of minerals to other empires for money in return, i already have enacted emergency measures to confront the unbidden in the council and others have massed up their fleets with a total of more than 300K+ power so im sending mine as reinforcements, it will take time but its only the early part of the war and i feel very confident

i just reasrched rail cannons, kinetic cannons and hypershields, i have massed reasearch labs ever since before the unbidden thats why i have a high difiect in consumer goods.

https://steamcommunity.com/sharedfiles/filedetails/?id=3443887235
300k? If it is a x1 strength crisis you should be able to federate your two allies and roll over them. Unless you just want to sit back and build for a while to see if they can destroy your enemies for you. It can get out of hand.
Nephilim Mar 13 @ 3:54pm 
Originally posted by Magna0pera:
300k? If it is a x1 strength crisis you should be able to federate your two allies and roll over them. Unless you just want to sit back and build for a while to see if they can destroy your enemies for you. It can get out of hand.

im trying my way this time and made a save for backup just in case, i already have all i need to take on other AIs in the future as i have risen in fleet power to #3 in the galaxy in just 5 years

Colossus ship is also essembled now and i have all acension perks that i need including galactic contender and many fleet buffs, even in the near future when we eleminate the unbidden i will have alot of time and also the leverage to eat the rest of the galaxy all in due time.

the only real problem besides the crisis is the offical capacity

i have a very beaurucratic empire, whenever there is a planet, there is a habitat complex on top of it that is a unification center filled with adminstratve buildings, that's why i have increasingly high unity gain and still growing, which means im over 22/12 official capacity for leaders.
Nephilim Mar 13 @ 5:11pm 
Originally posted by Magna0pera:
300k? If it is a x1 strength crisis you should be able to federate your two allies and roll over them. Unless you just want to sit back and build for a while to see if they can destroy your enemies for you. It can get out of hand.


Originally posted by Magna0pera:
300k? If it is a x1 strength crisis you should be able to federate your two allies and roll over them. Unless you just want to sit back and build for a while to see if they can destroy your enemies for you. It can get out of hand.


i have managed to form a federation and my allies immedeitly sent me some great fleets, we managed to get through hyper relays fast into their backyard and ambushed few weak starbases and lured a lone 100K fleet to the star system while we camped at its entrance point :

https://steamcommunity.com/sharedfiles/filedetails/?id=3443919085


How do i close the portal? i have reached their base and took out the exposed base.

https://steamcommunity.com/sharedfiles/filedetails/?id=3443919250
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Date Posted: Mar 13 @ 1:08pm
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