Stellaris

Stellaris

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Stonker666 Jul 19, 2020 @ 3:18am
Hegemon origin. What's the point?
All it does is completly mess up the start. You start with 2 ♥♥♥♥♥♥♥♥ that are just annoying and keep you from properly expanding. Can't "block" them off, they'll just take any systems anywhere. You get less influence cuz of federation. It turns into a total sh*t show.
The fleet is really not worth all that hassle.
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Not every origin is right for every player. If you don't like it, don't pick it. If you want to begin with some neighbors that aren't outright hostile though, Hegemon provides that.
Promethian Jul 19, 2020 @ 5:02am 
Its hardly thinking outside the box (because everybody with an IQ above 10 realized this immediately) to kick one of the neighbors out of the hegemony then conquer them (with the help of the other) so you get two fully developed homeworlds right at the start.
12345 Jul 19, 2020 @ 10:57pm 
Originally posted by Promethian:
Its hardly thinking outside the box (because everybody with an IQ above 10 realized this immediately) to kick one of the neighbors out of the hegemony then conquer them (with the help of the other) so you get two fully developed homeworlds right at the start.
Yep but as 2.7.2 10 year peace status quo if member kicked, and on grand admiral i attacked with federation fleet, own fleet and was kciked by that non federation member! So that not so useful
Stonker666 Jul 20, 2020 @ 9:22am 
Originally posted by unknownstranger1779:
Originally posted by Promethian:
Its hardly thinking outside the box (because everybody with an IQ above 10 realized this immediately) to kick one of the neighbors out of the hegemony then conquer them (with the help of the other) so you get two fully developed homeworlds right at the start.
Yep but as 2.7.2 10 year peace status quo if member kicked, and on grand admiral i attacked with federation fleet, own fleet and was kciked by that non federation member! So that not so useful


Did that. Literally immitiatly kicked one member right at the start, before even unpausing, conquered him 10 years later and turned his entire race into indentured servants (they are not slaves, they are "under contract"). Just took like 5 restarts to get a good spawn location, where the AI didn't completely mess up my expansion plans.

Another qeuestion: Criminal Syndicate + Hegemony and make everyone force join. Does that make sense, or would it better to make them all subsidiaries instead?
Last edited by Stonker666; Jul 20, 2020 @ 9:23am
Originally posted by Promethian:
Its hardly thinking outside the box (because everybody with an IQ above 10 realized this immediately) to kick one of the neighbors out of the hegemony then conquer them (with the help of the other) so you get two fully developed homeworlds right at the start.


While you could do that, I think it's a poorly invested plan on higher difficulties (as well as just cheasing the game, rather than playing the origin as it should be.. since.. realistically.. if you kicked one empire out and attacked it.. the other empire would realize you were just going to shank them both). People are always doubting the capabilities of an A.I. as a friend, and while I wouldn't fully rely on them, they are eager enough to be more than enough of an advantage early game.

Just because spiffing brit did it doesn't mean you should, or that it's even a good idea.

They have their own resources, including base resources as well as higher difficulty ones to be much better in their own hands early game than yours in many respects, as well as the limited resource influence where the A.I. will take starbases from systems of competitive empires. (you just have to be careful to not let them take certain ones that are rather valuable, or important to you, as well as probably key chokehold points).

It's far better to embrace them as allies, because they are deadset loyal to your federation and you.

You can use them to support your own empire (and yes they will add to the federation fleet), in order to completely devastate adjacent empires near you.

Don't conquer your allies when you can conquer and potentially end up in a poor military situation in the short run, and instead subjugate the grand admiral a.i.'s around you.
Last edited by Lady Crimson (RIP); Jul 20, 2020 @ 1:54pm
Originally posted by Stinker666:
Originally posted by unknownstranger1779:
Yep but as 2.7.2 10 year peace status quo if member kicked, and on grand admiral i attacked with federation fleet, own fleet and was kciked by that non federation member! So that not so useful


Did that. Literally immitiatly kicked one member right at the start, before even unpausing, conquered him 10 years later and turned his entire race into indentured servants (they are not slaves, they are "under contract"). Just took like 5 restarts to get a good spawn location, where the AI didn't completely mess up my expansion plans.

Another qeuestion: Criminal Syndicate + Hegemony and make everyone force join. Does that make sense, or would it better to make them all subsidiaries instead?

Well the difference between subsidiary and just being a normal member are 2 things:

1. You get more energy (they get less).
2. They do not benefit from difficulty advantages.
(so if you plan on grand admiral you want them as a normal member, if you want them to be more capable).

This is why Hegemony is so incredible, you can vassalize the galaxy, then release them into your Hegemony.. and they are effectively still your minion.. but with all of the difficulty advantages (though no advantages beyond their aid, and supplying the federation fleet).
Last edited by Lady Crimson (RIP); Jul 20, 2020 @ 1:53pm
Dakota Jul 20, 2020 @ 4:49pm 
It's a great origin, especially at higher difficulties where AI are actually semi capable. You basically get it and its a free win for any early wars you get into. Just as soon as you see your first enemy claim their homeworld and declare war on them, then you get to 3 on 1 dogpile some enemy 10-20 years in with your own full fleet, a federation fleet, and 2 AI allies also diving in and attacking and distracting stuff.

Going and taking over your ally is the small brain strat, going over and taking over the rest of the galaxy with superior numbers is the big brain strat.
Stonker666 Jul 21, 2020 @ 8:02am 
Originally posted by Lady Crimson:
Originally posted by Stinker666:


Did that. Literally immitiatly kicked one member right at the start, before even unpausing, conquered him 10 years later and turned his entire race into indentured servants (they are not slaves, they are "under contract"). Just took like 5 restarts to get a good spawn location, where the AI didn't completely mess up my expansion plans.

Another qeuestion: Criminal Syndicate + Hegemony and make everyone force join. Does that make sense, or would it better to make them all subsidiaries instead?

Well the difference between subsidiary and just being a normal member are 2 things:

1. You get more energy (they get less).
2. They do not benefit from difficulty advantages.
(so if you plan on grand admiral you want them as a normal member, if you want them to be more capable).

This is why Hegemony is so incredible, you can vassalize the galaxy, then release them into your Hegemony.. and they are effectively still your minion.. but with all of the difficulty advantages (though no advantages beyond their aid, and supplying the federation fleet).


Well I'm playing on Admiral, scaling.
Sammy Jul 21, 2020 @ 11:30am 
I suppose one benefit is that the Authoritarian faction will be happy because you'll have a vassal.
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Date Posted: Jul 19, 2020 @ 3:18am
Posts: 10