Stellaris

Stellaris

View Stats:
Ninjamestari May 17, 2022 @ 1:01pm
Feature Bloat
That's it. Not much else to say. Sometimes less is more.
< >
Showing 1-15 of 95 comments
Radene May 17, 2022 @ 1:02pm 
A refreshing change from people complaining about how "This should have been in the base game".
Razorblade May 17, 2022 @ 1:06pm 
Pray tell, what features would you remove to make the game "better"?
Orion Invictus May 17, 2022 @ 1:08pm 
Originally posted by Ninjamestari:
Originally posted by Radene:
A refreshing change from people complaining about how "This should have been in the base game".

well, most people are idiots.
Well, that (the "refreshing change") didn't last long.
Maya-Neko May 17, 2022 @ 1:23pm 
Steam allows you to deactivate DLCs from the library. If having them activated all at once, then you can reduce the amount of feature depth a littlebit that way.
EleventhStar May 17, 2022 @ 1:28pm 
Originally posted by Razorblade:
Pray tell, what features would you remove to make the game "better"?

just about every sytem can have 1-2 layers removed and still be good enough. plenty of examples of systems like that. e.g. planets/resources were pretty simple but perfectly serviceable before, and now both have extra layers of mechanics added.
Doing that would make the game lean more towards 4x and less towards grand strategy so it may vary from person to person if that's desirable or not.

there are also quite a lot of minor systems that you may not even interact with at all for an entire game.

ultimately if they gotto pump out a DLC every 3-6 months feature creep is just going to happen.
Ninjamestari May 17, 2022 @ 5:21pm 
Originally posted by EleventhStar:
Originally posted by Razorblade:
Pray tell, what features would you remove to make the game "better"?

just about every sytem can have 1-2 layers removed and still be good enough. plenty of examples of systems like that. e.g. planets/resources were pretty simple but perfectly serviceable before, and now both have extra layers of mechanics added.
Doing that would make the game lean more towards 4x and less towards grand strategy so it may vary from person to person if that's desirable or not.

there are also quite a lot of minor systems that you may not even interact with at all for an entire game.

ultimately if they gotto pump out a DLC every 3-6 months feature creep is just going to happen.

This. "Grand strategy" isn't fun, it's buffoonish and it involves more micro management and tweaking than actual strategy. Stellaris is a complete failure after 1.9 as it only managed to add in complexity without increasing depth. Strategy-wise there isn't any more strategy involved than there was back in the early days, there's just complex crap layered on top of one another to make the game seem like its more sophisticated. Simple is good when it comes to games, needless complexity doesn't add anything but hassle and makes the entire game more rigid, and actually reduces depth and available strategy rather than increasing them. Complexity is like bureaucracy; it suffocates the life out of the game when there's too much of it. You need some complexity, but no more than is necessary to provide the basic gameplay.
Winter May 17, 2022 @ 5:21pm 
Originally posted by Orion Invictus:
Originally posted by Ninjamestari:

well, most people are idiots.
Well, that (the "refreshing change") didn't last long.

LOL!
VoiD May 17, 2022 @ 5:26pm 
I like many changes since Stellaris release, I love the new pops system, the new resources, the federations, the galactic community, custodians, the new races, the new vassal contracts, the new mega structures, etc...

I think the only thing I really did not agree with and don't think it made the game any better was the removal of the other 2 travel drives, but it kinda looks like they are bringing them back bit by bit with every new update so we'll see what's in store for the future.

Another bad idea I've spoken against, long ago, was the bureaucrat job, I mean, why make a feature specifically designed to make wide vs tall somewhat balanced, and then make another feature that completely negates the previous feature? That's pure bloat, and it made the game's balance worse than ever, glad that's gone, and the new traditions/unity system is much better than everything we ever had.

Ofc no good idea is, really, a good idea if the game can't run, so yeah, pops? Great idea, but make it run, make it so it never, ever lags the game to ♥♥♥♥ late game, otherwise it shouldn't be a viable idea, try something else.
Ninjamestari May 17, 2022 @ 5:38pm 
The most grievous offender of the new pop system is the housing mechaninc, it's simply redundant with jobs and could easily be abstracted out. The whole scheme with districts and building slots is utterly idiotic, with no clear formula for how they should work, an arbitrary building slot limit and other garbage. They should absolutely simplify the pop system into 1 city district = 1 building slot and 1 clerk job, 1 building is 1 job, 1 mining/agriculture district = 1 job. Remove all the traditions and other bonuses that grant free building slots. That's it. Easy, simple, and would solve the whole damn "too many pops butcher my cpu" issue people complain about without having these wonky pop-growth mechanics.

But no, the pop system has to be this bizarre byzantine mess.
Scr(A)tch May 17, 2022 @ 5:53pm 
The old tile system was better, like a small puzzle-game that actually required you to think a bit to optimize your planets. Now you just spam the same productions over and over to build those sooo smart-ass specialized planets, even though they're almost all the same to begin with.
Now that I think about it, a game like Civilization would really be bland without all the tile optimization part.
Radene May 18, 2022 @ 2:14am 
Originally posted by Orion Invictus:
Originally posted by Ninjamestari:

well, most people are idiots.
Well, that (the "refreshing change") didn't last long.

Was good while it lasted, I guess :)


Originally posted by Scr(A)tch:
The old tile system was better, like a small puzzle-game that actually required you to think a bit to optimize your planets. Now you just spam the same productions over and over to build those sooo smart-ass specialized planets, even though they're almost all the same to begin with.
Now that I think about it, a game like Civilization would really be bland without all the tile optimization part.

I prefer the new one because it simulates an empire's society a lot better than the old one did. I want the internal empire management to be a real thing, not just a tacked-on cardboard token that pretends to be a serious aspect of the game, as it is with so many games that leave you nothing to do unless you're going for constant warfare.

Yes, that brings with it issues with more calculations needed and causing for some people this lag thing, but that's a problem of scale, not a problem of concept. Now, we have tools as players to affect that scale a bit, and PDX could downscale the game a bit from the other end but there's the other problem: players like big numbers going up. At some point, those big numbers are going to cause issues no matter what.
Orion Invictus May 18, 2022 @ 2:22am 
Originally posted by Radene:
Originally posted by Orion Invictus:
Well, that (the "refreshing change") didn't last long.

Was good while it lasted, I guess :)
Yes, for 4 minutes and 43 seconds.
Radene May 18, 2022 @ 2:29am 
Originally posted by Orion Invictus:
Originally posted by Radene:

Was good while it lasted, I guess :)
Yes, for 4 minutes and 43 seconds.

And what glorious 4 minutes and 43 seconds they were.
Orion Invictus May 18, 2022 @ 2:34am 
Originally posted by Radene:
Originally posted by Orion Invictus:
Yes, for 4 minutes and 43 seconds.

And what glorious 4 minutes and 43 seconds they were.
Agree to disagree.
Radene May 18, 2022 @ 2:44am 
Originally posted by Orion Invictus:
Originally posted by Radene:

And what glorious 4 minutes and 43 seconds they were.
Agree to disagree.

Hey, I opened a cold beer for the occasion :stein:
< >
Showing 1-15 of 95 comments
Per page: 1530 50

Date Posted: May 17, 2022 @ 1:01pm
Posts: 95