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just about every sytem can have 1-2 layers removed and still be good enough. plenty of examples of systems like that. e.g. planets/resources were pretty simple but perfectly serviceable before, and now both have extra layers of mechanics added.
Doing that would make the game lean more towards 4x and less towards grand strategy so it may vary from person to person if that's desirable or not.
there are also quite a lot of minor systems that you may not even interact with at all for an entire game.
ultimately if they gotto pump out a DLC every 3-6 months feature creep is just going to happen.
This. "Grand strategy" isn't fun, it's buffoonish and it involves more micro management and tweaking than actual strategy. Stellaris is a complete failure after 1.9 as it only managed to add in complexity without increasing depth. Strategy-wise there isn't any more strategy involved than there was back in the early days, there's just complex crap layered on top of one another to make the game seem like its more sophisticated. Simple is good when it comes to games, needless complexity doesn't add anything but hassle and makes the entire game more rigid, and actually reduces depth and available strategy rather than increasing them. Complexity is like bureaucracy; it suffocates the life out of the game when there's too much of it. You need some complexity, but no more than is necessary to provide the basic gameplay.
LOL!
I think the only thing I really did not agree with and don't think it made the game any better was the removal of the other 2 travel drives, but it kinda looks like they are bringing them back bit by bit with every new update so we'll see what's in store for the future.
Another bad idea I've spoken against, long ago, was the bureaucrat job, I mean, why make a feature specifically designed to make wide vs tall somewhat balanced, and then make another feature that completely negates the previous feature? That's pure bloat, and it made the game's balance worse than ever, glad that's gone, and the new traditions/unity system is much better than everything we ever had.
Ofc no good idea is, really, a good idea if the game can't run, so yeah, pops? Great idea, but make it run, make it so it never, ever lags the game to ♥♥♥♥ late game, otherwise it shouldn't be a viable idea, try something else.
But no, the pop system has to be this bizarre byzantine mess.
Now that I think about it, a game like Civilization would really be bland without all the tile optimization part.
Was good while it lasted, I guess :)
I prefer the new one because it simulates an empire's society a lot better than the old one did. I want the internal empire management to be a real thing, not just a tacked-on cardboard token that pretends to be a serious aspect of the game, as it is with so many games that leave you nothing to do unless you're going for constant warfare.
Yes, that brings with it issues with more calculations needed and causing for some people this lag thing, but that's a problem of scale, not a problem of concept. Now, we have tools as players to affect that scale a bit, and PDX could downscale the game a bit from the other end but there's the other problem: players like big numbers going up. At some point, those big numbers are going to cause issues no matter what.
And what glorious 4 minutes and 43 seconds they were.
Hey, I opened a cold beer for the occasion