Stellaris

Stellaris

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Ombrero Feb 15, 2022 @ 5:40am
which mods are FPS eater
hi, i would like to know which mods are the most CPU unfriendly ?
i wnt o add some mods, but i fear the endgame lags
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Showing 1-15 of 16 comments
pauloandrade224 Feb 15, 2022 @ 5:45am 
anything that adds more factions is fairly cpu unfriendly in the end game.

im sure others have more ideas as well
Ombrero Feb 15, 2022 @ 6:06am 
Originally posted by pauloandrade224:
anything that adds more factions is fairly cpu unfriendly in the end game.

im sure others have more ideas as well
so i guess that if i can find a mod that remove faction or limit their number, i can expect some more TPS ?
ImperialForce9 Feb 15, 2022 @ 6:14am 
Stuff that adds more effects like more effects to ships weapons when they fire or more Galaxy effects that make it look beautiful maybe. I might be wrong.
Ombrero Feb 15, 2022 @ 6:19am 
so in theory, i can put "more ship design" or "more component"/"more planet modifer" with little to no lag ?
ImperialForce9 Feb 15, 2022 @ 6:32am 
Originally posted by Ombrero:
so in theory, i can put "more ship design" or "more component"/"more planet modifer" with little to no lag ?

Ships components and planet modifiers I don't see being much of a problem.

Maybe if every planet had too many modifiers it maybe possible to lost some fps.
pauloandrade224 Feb 15, 2022 @ 7:22am 
Originally posted by Ombrero:
Originally posted by pauloandrade224:
anything that adds more factions is fairly cpu unfriendly in the end game.

im sure others have more ideas as well
so i guess that if i can find a mod that remove faction or limit their number, i can expect some more TPS ?
Yes exactly
pauloandrade224 Feb 15, 2022 @ 7:23am 
Oh Wait THIS AINT THE RIMWORLD FORUM OMG IM SO BLIND HAHAHA!

sigh...
IPWIW Feb 15, 2022 @ 7:46am 
i mean it can get bad with enough prescripted empires in the empire designer
TheGenuineLuke Feb 15, 2022 @ 1:10pm 
A lot of the more content bloat mods unfortunately! So NSC, ESC 3.0, Gigastructures, planet mods such as Diversity etc - early game they're all amazing, but by mid-game onwards it can cause your game to go at a snails pace :/
March Feb 15, 2022 @ 1:24pm 
One of the largest impacts I've seen is having too many pops. If you want to keep a high TPS while also having extra content, find some mod that also reduces pop growth. Carrying capacity does this to a degree.
There's a few mods that have automation or some other pop replacement, those tend to be good for FPS.
Ombrero Feb 15, 2022 @ 2:44pm 
thanks for your reply, i'll try to avoid some mods like amazing battle or beautiful universe + avoid to put too much mods so
Råb!d Feb 15, 2022 @ 4:25pm 
The game primarily runs on one processor channel, so multi-core cpu's are something of a waste for this. Assuming you have a powerful cpu, efficient ram, and a pretty good gpu, then you should be fine. Just keep your computer cool.


You can offset potential lag-causers by reducing the number of habitable planets to a bare minimum. You would also want to disable that 'cross-species compatibility' setting during game setup.

Broadly speaking, I've found that having several large shipset mods running slows down the loading and general speed of the game.

Conflicting mods is obviously bad too. You can use Irony mod manager to fix a lot of those issues.
koimeiji Feb 15, 2022 @ 4:49pm 
If by lag you mean low FPS; get a new computer. Stellaris shouldn't be lagging in the FPS department for even a low tier gaming PC, no matter how many wacky effects you add.

If by lag you mean time dilation (days taking longer to process, especially late game) then avoid any mods that would add more processes, especially for pops. ESPECIALLY those that increase pops.
Gigastructures is probably the biggest offender I can think of, what with their terraforming megastructures allowing AIs to add more and more habitable worlds to the game.

A better computer, again, can help remedy the above.



Of course, the sure-fire way to avoiding most late game lag is to just play on a smaller galaxy, with less habitable worlds, and xeno-compatibility turned off.
Last edited by koimeiji; Feb 15, 2022 @ 4:49pm
Ombrero Feb 16, 2022 @ 1:20am 
Originally posted by koimeiji:
If by lag you mean low FPS; get a new computer. Stellaris shouldn't be lagging in the FPS department for even a low tier gaming PC, no matter how many wacky effects you add.

If by lag you mean time dilation (days taking longer to process, especially late game) then avoid any mods that would add more processes, especially for pops. ESPECIALLY those that increase pops.
Gigastructures is probably the biggest offender I can think of, what with their terraforming megastructures allowing AIs to add more and more habitable worlds to the game.

A better computer, again, can help remedy the above.



Of course, the sure-fire way to avoiding most late game lag is to just play on a smaller galaxy, with less habitable worlds, and xeno-compatibility turned off.



for the FPS, for the first 100 years, i have 60fps, but after, i fall to 45fps each first of the month then go back to 55-60
ok so i'll avoid gigastructure, too bad, it seems to be a cool mod, isn't an option to prevent AI to use these megastructure ?

i didn't know for xeno comaptibility, is that the option that make my species tab so ♥♥♥♥♥♥ up ?
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Date Posted: Feb 15, 2022 @ 5:40am
Posts: 16