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im sure others have more ideas as well
Ships components and planet modifiers I don't see being much of a problem.
Maybe if every planet had too many modifiers it maybe possible to lost some fps.
sigh...
You can offset potential lag-causers by reducing the number of habitable planets to a bare minimum. You would also want to disable that 'cross-species compatibility' setting during game setup.
Broadly speaking, I've found that having several large shipset mods running slows down the loading and general speed of the game.
Conflicting mods is obviously bad too. You can use Irony mod manager to fix a lot of those issues.
If by lag you mean time dilation (days taking longer to process, especially late game) then avoid any mods that would add more processes, especially for pops. ESPECIALLY those that increase pops.
Gigastructures is probably the biggest offender I can think of, what with their terraforming megastructures allowing AIs to add more and more habitable worlds to the game.
A better computer, again, can help remedy the above.
Of course, the sure-fire way to avoiding most late game lag is to just play on a smaller galaxy, with less habitable worlds, and xeno-compatibility turned off.
for the FPS, for the first 100 years, i have 60fps, but after, i fall to 45fps each first of the month then go back to 55-60
ok so i'll avoid gigastructure, too bad, it seems to be a cool mod, isn't an option to prevent AI to use these megastructure ?
i didn't know for xeno comaptibility, is that the option that make my species tab so ♥♥♥♥♥♥ up ?