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Amenities
I have not played this game in a couple years. But i remember that 1 holo theatre and a couple residential districts used to be enough. Now every single pop costs an amenity. Im devoting literally almost all off my planets almost entirely to amenities, and im still having tons of revolts because i cant keep up. What am I doing wrong?
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Showing 1-8 of 8 comments
Garatgh Deloi Oct 28, 2024 @ 5:27pm 
Sounds like you are suffering from one or more penalties. Like low habitability, or planetary devastation, or a trait on your pops that make them produce less amenities from jobs.

One Entertainer by default gives +10 Amenities, a Holo-Theatres gives 2 jobs, meaning that building alone supports 18 additional (not counting the people working it) pops without any buffs. All ruler jobs produce additional amenities. Priests (and the Priest variants) produce additional amenities. Most jobs that produce trade (including clerks) produce additional amenities.

There is also a ton of buffs to amenities production, both locally and empire wide.

So assuming you are not suffering some severe penalties you will never need to have "almost your entire planet" producing amenities.
Last edited by Garatgh Deloi; Oct 28, 2024 @ 5:42pm
D-Black Catto Oct 28, 2024 @ 6:29pm 
Originally posted by Garatgh Deloi:
Sounds like you are suffering from one or more penalties. Like low habitability, or planetary devastation, or a trait on your pops that make them produce less amenities from jobs.

One Entertainer by default gives +10 Amenities, a Holo-Theatres gives 2 jobs, meaning that building alone supports 18 additional (not counting the people working it) pops without any buffs. All ruler jobs produce additional amenities. Priests (and the Priest variants) produce additional amenities. Most jobs that produce trade (including clerks) produce additional amenities.

There is also a ton of buffs to amenities production, both locally and empire wide.

So assuming you are not suffering some severe penalties you will never need to have "almost your entire planet" producing amenities.

Most of the time I don't even build holos, ever, amenities aren't a problem even on majority slave worlds
Kufesska Oct 28, 2024 @ 10:10pm 
Resort World helps a lot with ameneties for wide empire after it's been updated
sweng Oct 28, 2024 @ 11:29pm 
There is also one reason your pop is unhappy because your policy do not please them. Check the faction tab and see if you get enough approval from faction. If there is very low approval in faction that have majority of your pop, they will always unhappy in the planet they live in and reduce stability. Change your policy or do something to please them, you can see what you can do in the list at the left.
For example commonwealth of man need to be xenophobe and pop will have low happiness and stability if you set policy and govern like UNE.
Kufesska Oct 29, 2024 @ 4:15am 
you need to balance your amenities at 0 or slightly above
revolts are not directly caused by lack of amenities - they caused by very unhappy pops
most common if they are enslaved, or if you don't appease your political factions
Last edited by Kufesska; Oct 29, 2024 @ 4:15am
jodnus Oct 29, 2024 @ 9:22am 
Almost would need a screenshot, because I think there is more at play than what you are describing.

Amenities generally aren't a concern to hover around "0"

Very low faction approval can be a significant happiness malus on individual pops, that amenities can only go so far to help mitigate.
sweng Oct 29, 2024 @ 10:30am 
One more reason that probably overlook due to recent dlc is newly added cosmic storm. It cause devastation to your planet, reduce resource, housing, stability and etc. So check your planet devastation, is it being affect by cosmic storm passive devastation each month for too long and you dont have the relief center or storm repel building. It can stay too long on multiple planet and accumulate very high devastation which will cause same % of resource reduction to the planet
CrUsHeR Oct 29, 2024 @ 10:49am 
I generally only play Megacorps, which don't seem to have this problem.


So first off, you should select your empire ethics around your playstyle, and build around them. If your empire is e.g. Fanatic Xenophile and Materialist, your pops will only have these two ethics and this won't change as long as you don't do anything specific to create faction unhappiness.

The only Holo-Theatres i build are with Virtual Machine builds, because your planets instantly get like 100+ pops after ascending (each) which require the holo-theatres at least on a research habitat.

All trade-related jobs generate amenities, so the trading planets handle it themselves.

For "conventional" - i.e. non-Virtual - builds, you would be playing Cyborgs so you have the Augmentation Center, the Bazaar and a Gene-Clinic on every planet. These are likewise more than sufficient in combination with your Ruler jobs, and also produce something like +70% combined pop growth.

There also is one Cyborg trait to reduce Amenities usage by -0.5, though i never needed this myself.

Lastly, you can stack empire-wide bonuses to amenities output. The Resort World was already mentioned. Megacorps can also build the Executive Retreat in Branch Offices, each adding +10% to your whole empire. So with 10 of these, amenities output is doubled. Then you don't even need Holo-Theatres in the Virtuality Habitats.
Last edited by CrUsHeR; Oct 29, 2024 @ 10:51am
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Date Posted: Oct 28, 2024 @ 5:15pm
Posts: 8