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One Entertainer by default gives +10 Amenities, a Holo-Theatres gives 2 jobs, meaning that building alone supports 18 additional (not counting the people working it) pops without any buffs. All ruler jobs produce additional amenities. Priests (and the Priest variants) produce additional amenities. Most jobs that produce trade (including clerks) produce additional amenities.
There is also a ton of buffs to amenities production, both locally and empire wide.
So assuming you are not suffering some severe penalties you will never need to have "almost your entire planet" producing amenities.
Most of the time I don't even build holos, ever, amenities aren't a problem even on majority slave worlds
For example commonwealth of man need to be xenophobe and pop will have low happiness and stability if you set policy and govern like UNE.
revolts are not directly caused by lack of amenities - they caused by very unhappy pops
most common if they are enslaved, or if you don't appease your political factions
Amenities generally aren't a concern to hover around "0"
Very low faction approval can be a significant happiness malus on individual pops, that amenities can only go so far to help mitigate.
So first off, you should select your empire ethics around your playstyle, and build around them. If your empire is e.g. Fanatic Xenophile and Materialist, your pops will only have these two ethics and this won't change as long as you don't do anything specific to create faction unhappiness.
The only Holo-Theatres i build are with Virtual Machine builds, because your planets instantly get like 100+ pops after ascending (each) which require the holo-theatres at least on a research habitat.
All trade-related jobs generate amenities, so the trading planets handle it themselves.
For "conventional" - i.e. non-Virtual - builds, you would be playing Cyborgs so you have the Augmentation Center, the Bazaar and a Gene-Clinic on every planet. These are likewise more than sufficient in combination with your Ruler jobs, and also produce something like +70% combined pop growth.
There also is one Cyborg trait to reduce Amenities usage by -0.5, though i never needed this myself.
Lastly, you can stack empire-wide bonuses to amenities output. The Resort World was already mentioned. Megacorps can also build the Executive Retreat in Branch Offices, each adding +10% to your whole empire. So with 10 of these, amenities output is doubled. Then you don't even need Holo-Theatres in the Virtuality Habitats.