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use comissioner commander
switch to fortress designation, build strongholds
On a more general level: unless triggered by an event, revolts are preceded by a situation that progresses at a fixed rate. There should be tooltips in the situation log explaining in fairly granular detail both how fast the situation is moving and how far it is from reaching the bad outcome. Switching approaches (amenities distribution and crackdown) can change the rate that it advances. But you should be able to glean information from the tooltips about what's driving it. If the situation log isn't doing it, I'd recommend going to the planet itself and mousing over the happiness value of each pop to see what is upsetting them.
Devastation, lack of housing, lack of amenities - these all drive unhappiness. But so do lack of political rights or low habitability, or divergent ethics. So, it'd pay to do a more detailed survey of what's upsetting your pops and look for varaibles that you can control. At the outside case, don't forget that there's a "reform government" button. There are civics that boost happiness and stability. There are jobs like enforcers that can boost stability. Emancipating slaves can raise happiness. There are edicts like "nutritional plentiude" that also raise happiness. So if the big coarse tools aren't doing the trick for you, then I recommend going down into the nitty gritty and playing with every policy tool at your disposal to try and reverse the situation progress or slow it to a crawl.