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and 50% for climate category mismatch, which is a terrible penalty
in conclusion, it is better to terraform or create new species template(tier 3 tech required) anyway
with tech, and other possible bonuses, (adaptability tradition tree for example adds 10%) you can get pretty much everything to 85%+ and also, terraform to hive world.
stargazers (FOR hive minds) also adds another 10% habitability.
i believe there is a couple events that can increase it to, like the alien box, if you pick green adds 5%.
But the easiest way besides tech is to also start with the Adaptive trait for another 10%.
I.e. build just enough infrastructure to support few pops working on making new pops and automatically or manually resettle the excess.
Even 0% habitability planets grow with 50% effectiveness.
Terraforming works on one planet at a time, and still takes years to finish.
New species can take years (possibly decades), depending on how many you need to swap over. And then you're juggling multiple species whos only difference is terrain preference.
I don't think your conclusion is as conclusive as you think.
When going wide, there's a high chance of finding the anomaly regarding the abandoned terraforming equipment. If the option is taken to disassemble this equipment, the reward is Terraforming technology. With this reward, uninhabited worlds may be terraformed from one regular climate into another regular climate, possibly quite early in the game. Takes just 10 years, and only up to 10k ec. With enough ec, multiple worlds may be terraformed simultaneously. Allows Society research to focus on things more useful than Habitability tech.