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At the end of the month there's a 5% chance for an unemployed, free pop to resettle.
The transit hub increases it to 10%,
1) Regular migration.
It does not need transit hub and apparently it can generate pops from thin air if you have bonuses to migration.
Base values come from emigration push and pull, thus works the best to populate new colonies and steal pops from migration treaties.
2) Spontaneous resettlement.
Immediately moves one pop between planets as if you manually resettled someone.
Only works on unemployed pops (not sure about overcrowding and low habitability) -- they go ahead and try to find some better place to live&work.
To resettle between two worlds via hub both need to have transit hub built on a starbase (not sure about that actually, but it says so in description, maybe its still double chance even if you have transit just at the starting point).
Is not instant, but procs much faster, than new pops are produced, so effectively can negate planet's growth.
You can either use 2) in late game to turn small planets into pop factories for bigger ones, or earlier, to avoid micro of manual resettling -- if you disable enough jobs that you don't really need at the moment, extra people will start migrating to (hopefully) better places.
Also, in galactic community decisions there is one from egalitarian chain, that allows you to enable edict that grants 200% resettlement chance everywhere (so up to 20% with hub per month), which also helps.
Bots hate to vote for it though, so I had to shove it into their throats in my game.
I'd rather just move them manually like I always have. In fact, the auto-resettlement can be a pain because it often moves pops to the place I need them least.
Plus sometimes you're egalitarian and get extra 10-20 unity income from having manual resettlement being forbidden.
If you have to move 50 or so pops at a time it adds up quick, and you'll be doing that a lot as a slaver empire.
Making it unity based does make forced resettlement less annoying though. I like that much more than it costing influence.