Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The auto-tune already accounts for like 5 or 6.
I find that the simplified species REALLY reduces late-game lag, too; when I go genetics with lots of variations, the game lags much more.
If you start with Overtuned and put most penalties on your species, later on you got room for auto-genes of all three Overtuned, Biological and Cybernetic. And put the rest into the various variations of "docile".
https://imgur.com/a/aOTx8HW
1)all the pops i had, when i did my first full species upgrade, previously it was too long to get full traits
2)some time passed, and i decided to reduce amount of pops with increased assembly speed, so all the colonies got upgraded, except ringworlds
3)locked template i assembly on all of my colonies
4)upgraded all pops on my ringworlds
could optimise more, but found that good enough
https://stellaris.paradoxwikis.com/Machine_traits#Modularity_traits
also i have +50% assembly speed trait from defeating Scavenger Bot for my assembly template
https://stellaris.paradoxwikis.com/Machine_traits#Mechanical_leviathan_traits
Looking at the picture again, I was wondering how you got so many trait slots? You have eight positive and two negative. Is there some trick/strategy to it, or does Machine Age provide more slots?
i have 7 trait picks, trait #3 is a free trait from origin(synth focused from DLC)
4 base, +2 trait picks from ascension tradition and +1 from completing origin events
Besides that, i almost only play Megacorps so my pops only need 2-3 traits:
1) trade value
2) reduced empire size from pops
3) research
Empire size is obvious, although you can't have this on every pop unless you play genetic or synthetic ascension. Also not that important for species you pick up after 50-100 years.
And if a species has trade value and research bonuses, they can safely work in all jobs of importance.
Bonus for having a trait for reduced negative leader traits on your primary species.
Mining and Energy, my empire never has any of these jobs. Or at most a single mining planet until the Matter Decompressor is ready - on top of the 3-5 arc furnaces already in place.
Food is irrelevant too. A few Subsidiary vassals already pay more than you can consume.
1) Three identical templates, one for each climate type - if you don't reach 100% hab without. Mandatory for Psionic at least. This also makes sure that your primary species can grow on all planets, assuming you want them to stay the most dominant species in your empire.
2) Very optional - having one Synth template with assembly speed, then replacing this on selected planets with a version which has reduced assembly speed. Because the trait does nothing on existing pops.
Never bother with different templates for different jobs, you can only change this for all pops on a planet and you still can't influence which species takes which job.
That's what auto-modding is for.