Stellaris

Stellaris

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Kalemenos Nov 28, 2024 @ 7:06am
Synthetic Species - Which traits?
Once synthetic ascension is completed, which traits do you choose?
1. Do you choose ONE combination of traits for the entire species?
2. Or do you micromanage to suit each set of traits to a particular planet (e.g., planets that make alloy and research get X set of traits, but different traits for that other planet over there)?
3. Or do you just make a few patterns of traits and try to apply them among equal numbers of pops in the galaxy?
What's the best way to go here?
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Showing 1-15 of 15 comments
Elitewrecker PT Nov 28, 2024 @ 7:09am 
I just do one or two combos.
The auto-tune already accounts for like 5 or 6.
Last edited by Elitewrecker PT; Nov 28, 2024 @ 7:09am
Kalemenos Nov 28, 2024 @ 8:55am 
I'm leaning that way too. What's auto-tune?
I find that the simplified species REALLY reduces late-game lag, too; when I go genetics with lots of variations, the game lags much more.
Elitewrecker PT Nov 28, 2024 @ 9:34am 
I meant the trait that automatically changes its effect depending on the job the pop is working.
Cicatrice Nov 28, 2024 @ 9:35am 
If you face lag, the best race for lag-genetics is necrophage and reduce the species down to 3 or so (necro, slave growth and slave production). Necro phage can also ignore fertility traits and go all in on production, so it is probably second only to hive for bio-ascension.
Last edited by Cicatrice; Nov 28, 2024 @ 9:36am
mss73055 Nov 28, 2024 @ 11:55am 
You don't have to spend all gene points at the start.
If you start with Overtuned and put most penalties on your species, later on you got room for auto-genes of all three Overtuned, Biological and Cybernetic. And put the rest into the various variations of "docile".
Kufesska Nov 28, 2024 @ 1:05pm 
my small set of templates(playing with synthetic fertility)
https://imgur.com/a/aOTx8HW
1)all the pops i had, when i did my first full species upgrade, previously it was too long to get full traits
2)some time passed, and i decided to reduce amount of pops with increased assembly speed, so all the colonies got upgraded, except ringworlds
3)locked template i assembly on all of my colonies
4)upgraded all pops on my ringworlds
could optimise more, but found that good enough
Last edited by Kufesska; Nov 28, 2024 @ 1:23pm
Kalemenos Nov 28, 2024 @ 2:18pm 
Thanks for that image. I don't recognize some of those icons; in fact, there are two in a purplish-grey - the bowling ball with two legs, and the swirly thing with "T's" sticking out around it. What are they?
Elitewrecker PT Nov 28, 2024 @ 2:21pm 
The purplish-grey are from taking the Modularity path with taking the synthetic ascension.
https://stellaris.paradoxwikis.com/Machine_traits#Modularity_traits
Last edited by Elitewrecker PT; Nov 28, 2024 @ 2:23pm
Kufesska Nov 28, 2024 @ 3:29pm 
Originally posted by Kalemenos:
Thanks for that image. I don't recognize some of those icons; in fact, there are two in a purplish-grey - the bowling ball with two legs, and the swirly thing with "T's" sticking out around it. What are they?
as said above, thats modularity traits, imo physycal path is better than virtual
also i have +50% assembly speed trait from defeating Scavenger Bot for my assembly template
https://stellaris.paradoxwikis.com/Machine_traits#Mechanical_leviathan_traits
Last edited by Kufesska; Nov 28, 2024 @ 3:29pm
Kalemenos Nov 28, 2024 @ 3:45pm 
Oh wow, I'm just learning synths, and I didn't know they had special leviathan traits. Cool, thanks for the info!
Kalemenos Nov 28, 2024 @ 5:24pm 
Kuffeska, Ah, now I realize something: you have Machine Age, I don't, that is part of what I wasn't understanding.

Looking at the picture again, I was wondering how you got so many trait slots? You have eight positive and two negative. Is there some trick/strategy to it, or does Machine Age provide more slots?
Kufesska Nov 28, 2024 @ 10:09pm 
Originally posted by Kalemenos:
Kuffeska, Ah, now I realize something: you have Machine Age, I don't, that is part of what I wasn't understanding.
highly recommend

Originally posted by Kalemenos:
Looking at the picture again, I was wondering how you got so many trait slots? You have eight positive and two negative. Is there some trick/strategy to it, or does Machine Age provide more slots?
i have 7 trait picks, trait #3 is a free trait from origin(synth focused from DLC)
4 base, +2 trait picks from ascension tradition and +1 from completing origin events
CrUsHeR Nov 29, 2024 @ 3:27am 
The auto-modding traits actually had a bug where they were fully reset at the start of each session. Or rather not being saved in savegames. Don't know if this was fixed, but very bad if you played the game in many short sessions.

Besides that, i almost only play Megacorps so my pops only need 2-3 traits:

1) trade value
2) reduced empire size from pops
3) research

Empire size is obvious, although you can't have this on every pop unless you play genetic or synthetic ascension. Also not that important for species you pick up after 50-100 years.

And if a species has trade value and research bonuses, they can safely work in all jobs of importance.

Bonus for having a trait for reduced negative leader traits on your primary species.

Mining and Energy, my empire never has any of these jobs. Or at most a single mining planet until the Matter Decompressor is ready - on top of the 3-5 arc furnaces already in place.
Food is irrelevant too. A few Subsidiary vassals already pay more than you can consume.
Last edited by CrUsHeR; Nov 29, 2024 @ 3:29am
CrUsHeR Nov 29, 2024 @ 5:02am 
BTW on the question of multiple templates.


1) Three identical templates, one for each climate type - if you don't reach 100% hab without. Mandatory for Psionic at least. This also makes sure that your primary species can grow on all planets, assuming you want them to stay the most dominant species in your empire.

2) Very optional - having one Synth template with assembly speed, then replacing this on selected planets with a version which has reduced assembly speed. Because the trait does nothing on existing pops.


Never bother with different templates for different jobs, you can only change this for all pops on a planet and you still can't influence which species takes which job.
That's what auto-modding is for.
Last edited by CrUsHeR; Nov 29, 2024 @ 5:27am
Elitewrecker PT Nov 29, 2024 @ 6:57am 
Originally posted by CrUsHeR:

2) Very optional - having one Synth template with assembly speed, then replacing this on selected planets with a version which has reduced assembly speed. Because the trait does nothing on existing pops.


Never bother with different templates for different jobs, you can only change this for all pops on a planet and you still can't influence which species takes which job.
That's what auto-modding is for.
Yep. this is what I do.
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Date Posted: Nov 28, 2024 @ 7:06am
Posts: 15