Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There are two types of districts - "uncapped" districts and "capped" districts. City and Industry districts are generally uncapped, and you can have as many such districts as there are size-points for your planet. Farming districts, mining districts, and generator districts, are generally capped, which means you need to put deposits on your planet that will increase the maximum number of districts available for that type. So like, "rushing waterfalls" add a number of generator districts.
Planet initializers are contained in "stellaris/common/solar_system_initializers"
Planet deposits are defined in "stellaris/common/deposits".
It sounds like your problem won't require you to mod existing deposits or districts. If you increase the size of your planets in the initializers and add more deposits on them using the init_effect function (see the existing initializiers for reference) that should get you where you're going.