Stellaris

Stellaris

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gallant Nov 20, 2024 @ 10:13am
How do I stop Planet automation deprioritising Enforcers
Every time I set up planet automation it deprioritises enforces leading to widespread unemployment. How do I prevent this?
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Showing 1-13 of 13 comments
Ryika Nov 20, 2024 @ 11:01am 
Why would you want to prevent this? The game's telling you that you have a ton of pops in unnecessary jobs that are of extremely low value. Create proper jobs for the pops that are now unemployed and waiting to actually contribute to your economy.

But if you really do want to prevent it, uncheck Crime Management in the Automation Options.
Last edited by Ryika; Nov 20, 2024 @ 11:02am
Kufesska Nov 20, 2024 @ 11:52am 
before 30 crime on the planet, enforcers are absolutely useless, thats why
create more jobs on that planet or let that pop resettle
Kufesska Nov 20, 2024 @ 11:53am 
is it possible that you let your pops works as clerks too?
Last edited by Kufesska; Nov 20, 2024 @ 11:53am
Namethatworks Nov 20, 2024 @ 1:48pm 
Originally posted by Kufesska:
is it possible that you let your pops works as clerks too?
The level 2 planetary hub gives one enforcer that is usually enough unless you're doing a build that generates crime.
Kufesska Nov 20, 2024 @ 2:00pm 
Originally posted by Namethatworks:
Originally posted by Kufesska:
is it possible that you let your pops works as clerks too?
The level 2 planetary hub gives one enforcer that is usually enough unless you're doing a build that generates crime.
i think you adressed that message to me by mistake
i was asking OP if he uses clerks, because i suppose that he doesn't know that they are bad, and he should reduce them to 0
gallant Nov 20, 2024 @ 2:05pm 
Originally posted by Ryika:
Why would you want to prevent this? The game's telling you that you have a ton of pops in unnecessary jobs that are of extremely low value. Create proper jobs for the pops that are now unemployed and waiting to actually contribute to your economy.

But if you really do want to prevent it, uncheck Crime Management in the Automation Options.


Thanks for this! I have always tried to keep crime levels at 0 at least now I know i don't need to do that!
Xaphnir Nov 20, 2024 @ 3:06pm 
Originally posted by gallant:
Originally posted by Ryika:
Why would you want to prevent this? The game's telling you that you have a ton of pops in unnecessary jobs that are of extremely low value. Create proper jobs for the pops that are now unemployed and waiting to actually contribute to your economy.

But if you really do want to prevent it, uncheck Crime Management in the Automation Options.


Thanks for this! I have always tried to keep crime levels at 0 at least now I know i don't need to do that!

Well, you still want to keep it below 30 (or maybe even lower, to give yourself some breathing room so 30 crime doesn't creep up on you). Once you hit 30 crime on a planet, the events that pop up are pretty detrimental. And it creates criminal jobs, which are even less useful than enforcers, and you can't disable them.
Ch53dVet Nov 20, 2024 @ 4:23pm 
Originally posted by Ryika:
Why would you want to prevent this?

Probably, because they (Enforcer pops) produce 1.5 Unity per month, at least, they do for me as a Machine race and in early game starts any source of Unity production helps.

But, like you mentioned, there is a setting you can turn off to prevent Enforcer lay offs.
Mentato Nov 21, 2024 @ 12:32am 
Yay Ryika is back!
Generally having a crime on planet is okay until it starts generating criminal jobs and freighter accidents killing off pops.
Remarkably enough, enforcer automation does nothing to prevent these so when you get a "scum and villainy" message for a planet you go there, disable crime management, prioritize enforcer jobs and turn on crime fighting decision, constructing enforcer building if that's not enough. You keep it that way until the crime is eradicated.
Having a governor with -25 to crime trait is very useful to save on enforcers.
Kufesska Nov 21, 2024 @ 2:41am 
Originally posted by Ch53dVet:
Originally posted by Ryika:
Why would you want to prevent this?

Probably, because they (Enforcer pops) produce 1.5 Unity per month
+1 base Unity production is terrible for a pop
just build some resource district
or building for coordinator/evaluator job
and this pop will produce much more
Kufesska Nov 21, 2024 @ 2:43am 
Originally posted by Mentato:
Remarkably enough, enforcer automation does nothing to prevent these
are you sure? i thought automation manage it well, keeping crime below 30, and activating enforcer when it gets bigger
Mentato Nov 21, 2024 @ 2:56am 
Yes I am sure, when a planet gets crimesplozion for some reason, automation still locks enforcer jobs, doing nothing to suppress it.
Kufesska Nov 21, 2024 @ 3:15am 
Originally posted by Mentato:
Yes I am sure, when a planet gets crimesplozion for some reason, automation still locks enforcer jobs, doing nothing to suppress it.
weird
maybe automation waits for a new pop to spawn, so it can make it work as enforcer?
Last edited by Kufesska; Nov 21, 2024 @ 3:16am
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Date Posted: Nov 20, 2024 @ 10:13am
Posts: 13