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But if you really do want to prevent it, uncheck Crime Management in the Automation Options.
create more jobs on that planet or let that pop resettle
i was asking OP if he uses clerks, because i suppose that he doesn't know that they are bad, and he should reduce them to 0
Thanks for this! I have always tried to keep crime levels at 0 at least now I know i don't need to do that!
Well, you still want to keep it below 30 (or maybe even lower, to give yourself some breathing room so 30 crime doesn't creep up on you). Once you hit 30 crime on a planet, the events that pop up are pretty detrimental. And it creates criminal jobs, which are even less useful than enforcers, and you can't disable them.
Probably, because they (Enforcer pops) produce 1.5 Unity per month, at least, they do for me as a Machine race and in early game starts any source of Unity production helps.
But, like you mentioned, there is a setting you can turn off to prevent Enforcer lay offs.
Generally having a crime on planet is okay until it starts generating criminal jobs and freighter accidents killing off pops.
Remarkably enough, enforcer automation does nothing to prevent these so when you get a "scum and villainy" message for a planet you go there, disable crime management, prioritize enforcer jobs and turn on crime fighting decision, constructing enforcer building if that's not enough. You keep it that way until the crime is eradicated.
Having a governor with -25 to crime trait is very useful to save on enforcers.
just build some resource district
or building for coordinator/evaluator job
and this pop will produce much more
maybe automation waits for a new pop to spawn, so it can make it work as enforcer?