Stellaris

Stellaris

View Stats:
Kalemenos Nov 3, 2024 @ 7:55pm
Battleship Builds
Aware that I'm inviting y'all to reveal Imperial Secrets, I'd love to hear how some of you genius' out there design your battleships, or combinations of BB designs within a fleet.
< >
Showing 1-10 of 10 comments
Carrier hanger with X slot bow (arc or Lance) Missiles on stern.
Best in class, no need for any other design unless going for novelty.
Sundancer Nov 3, 2024 @ 11:12pm 
i only do riddle escorts hundrets of them :steamhappy:
Blaze Shadowflame Nov 3, 2024 @ 11:48pm 
2 designs:
Aircraft carrier with missiles.
Long range artillery sniper.

The first deals with swarms of smaller ships that are unlikely to have picket defences, the second knocks out the big boys and is upgraded with XL weapons whenever those are acquired. Both receive corvette screens.
Last edited by Blaze Shadowflame; Nov 3, 2024 @ 11:50pm
Nolo Contendere Nov 4, 2024 @ 1:34am 
Originally posted by Chthonic Guardian:
unless going for novelty.

I second this and would like to introduce cloud lightning and arc emitters as a novelty design :lunar2019laughingpig:
Kalemenos Nov 4, 2024 @ 5:41am 
You know, last game I mixed in a "hull attacker" fleet: mostly bb with cloud lightening with a compliment of cruisers i with cloud lightening and disruptors. When I looked at the post-combat stats, the anti-hull weapons always did less damage than just about everything else. I keep trying to find a good use for cloud lightening, but I just can't manage it.
rwood42 Nov 4, 2024 @ 5:48am 
Originally posted by Sundancer:
i only do riddle escorts hundrets of them :steamhappy:

How are you speccing those out?
Gingermonkey Nov 4, 2024 @ 6:05am 
Originally posted by rwood42:
Originally posted by Sundancer:
i only do riddle escorts hundrets of them :steamhappy:

How are you speccing those out?
For me, i always put those ancient nano missles on mine, with torpedoes. Expensive to build and maintain (requires minor artifacts), but with enough of them you can take out much larger fleets with them. They ignore shields and armor so they just shred ships. I had a 3k fleet shred the entire great khans fleet (around 40-50k) with minimal loses.
VoiD Nov 4, 2024 @ 7:06am 
Originally posted by Kalemenos:
You know, last game I mixed in a "hull attacker" fleet: mostly bb with cloud lightening with a compliment of cruisers i with cloud lightening and disruptors. When I looked at the post-combat stats, the anti-hull weapons always did less damage than just about everything else. I keep trying to find a good use for cloud lightening, but I just can't manage it.
Did anything change with disruptors & the such in the last year?

If nothing changed, they should be the most ridiculously broken weapons in the game, still, at least for cruisers.

Do keep in mind hull damage decreases the target's stats, so you're weakening the enemy fleet the instant combat starts, also, mixing hull damage with any other kind of damage is useless, if you're wasting slots to go through armor & shields anyway then the hull damage is pointless.

They struggle vs big stations though, and big buffed endgame crisis are better handled by their specific counters.

Against the AI and their non-fleets without any focus? You could beat fleets 3x your own power with ease.
Bumc Nov 4, 2024 @ 7:38am 
Disruptors aren't broken on battleships because you waste the main advantage of this chassis -- high engagement range.

If you really want to do full shields/armor ignore build go arc emitter + nanotech rockets. Bonus points for being a natural counter for Unbidden and most fallen civ ships.
A battleship without x slot bow is a waste of alloys. Just stick with cruisers.
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Nov 3, 2024 @ 7:55pm
Posts: 10