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Best in class, no need for any other design unless going for novelty.
Aircraft carrier with missiles.
Long range artillery sniper.
The first deals with swarms of smaller ships that are unlikely to have picket defences, the second knocks out the big boys and is upgraded with XL weapons whenever those are acquired. Both receive corvette screens.
I second this and would like to introduce cloud lightning and arc emitters as a novelty design
How are you speccing those out?
If nothing changed, they should be the most ridiculously broken weapons in the game, still, at least for cruisers.
Do keep in mind hull damage decreases the target's stats, so you're weakening the enemy fleet the instant combat starts, also, mixing hull damage with any other kind of damage is useless, if you're wasting slots to go through armor & shields anyway then the hull damage is pointless.
They struggle vs big stations though, and big buffed endgame crisis are better handled by their specific counters.
Against the AI and their non-fleets without any focus? You could beat fleets 3x your own power with ease.
If you really want to do full shields/armor ignore build go arc emitter + nanotech rockets. Bonus points for being a natural counter for Unbidden and most fallen civ ships.