Stellaris

Stellaris

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PROrion Nov 1, 2024 @ 7:13am
Space fauna broken?
Have been trying to play with space fauna only as a devouring swarm, playing on hardest difficulty.

I'm of the mind that there way to weak and/or most of the slots are broken, im sure point def and flak dose not work, im not convinced that any added strike craft work either.

The only strong game I had is when i found cloud lighting and also had the vultaum relic with 40% hull gain (did this used to be dmg?) but in the end with such slow speed I could not stop the inevitable.

Also the Troika worms just look like flying turds and there just as squishy.

Im not to good with the written word so please forgive.
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Showing 1-7 of 7 comments
Astasia Nov 2, 2024 @ 12:01am 
Playing a Hivemind with Primal Calling, Wild Swarm, and Cordyceptic Drones, the space fauna "ships" seem brokenly OP to be honest. Cordyceptic Drones adds +50% to space fauna damage and fire rate, which is kind of bonkers. I haven't made it to endgame yet but I've rolled over everything early game.
Vovarush Nov 2, 2024 @ 2:02am 
Originally posted by Astasia:
Playing a Hivemind with Primal Calling, Wild Swarm, and Cordyceptic Drones, the space fauna "ships" seem brokenly OP to be honest. Cordyceptic Drones adds +50% to space fauna damage and fire rate, which is kind of bonkers. I haven't made it to endgame yet but I've rolled over everything early game.
Only reanimated ones though (it has 10% dmg buff for live ones)
Astasia Nov 2, 2024 @ 2:36am 
Originally posted by Vovarush:
Originally posted by Astasia:
Playing a Hivemind with Primal Calling, Wild Swarm, and Cordyceptic Drones, the space fauna "ships" seem brokenly OP to be honest. Cordyceptic Drones adds +50% to space fauna damage and fire rate, which is kind of bonkers. I haven't made it to endgame yet but I've rolled over everything early game.
Only reanimated ones though (it has 10% dmg buff for live ones)

No it's basically the opposite of that, it's +50% damage and fire rate to all space fauna components and mutations, then a generic +10% to all space fauna damage. Go into ship design and hover your mouse over any* space fauna mutation and you will see the +50% and +50% listed at the bottom of the tooltip. The reanimated ships don't have any of the special components so I don't think they get the bonus.

*Apparently doesn't include carrier modules.
Last edited by Astasia; Nov 2, 2024 @ 2:38am
Saihai Nov 2, 2024 @ 10:00am 
Yeah, cordycepts is amazingly overpowered now when you have void lures. Once you start snowballing your zombies nothing can stop you.

Even moreso if you do primal calling and take the choice to get 1.5 fleet cap per filled vivarium slot. I had almost 400 fleet cap shortly after making my grand archive.
Last edited by Saihai; Nov 2, 2024 @ 10:01am
Aravox Nov 28, 2024 @ 3:35am 
so you guys have not played up to mid game or late game, The Spawn Fauna get absolutely wrecked by even the lowest of ships later. There's too many upgrades for ships. The Space Fauna are OP only early game where you can accumulate a fleet of 20k faster than others can get to 2k. The problem is that the Creatures in space have no shield, and barely do damage mid or late game to ships. Easily I've lost 5-6 fleets of Space Fauna to 1 fleet of ships that had less research and ecomony than I did.

KEep playing, you will see the space Fauna are BROKEN

I'm still waiting on Stellaris to add a Biological Ship that looks like hive critters. I know there's mods for this, but hives need it in the vanilla game
RCMidas (Banned) Nov 28, 2024 @ 3:59am 
You can give shields to space fauna, it just requires more research. Same as it requires specialist research to upgrade their sensors, computers, and thrusters.

EDIT: Not *exactly* the same. There's not a technology for "give space fauna shields". One sec, I'll just jump into the game and see what the specifics are.

EDIT2: Bloody thing, that took longer than needed. Right, so shields are just mutations. You get two technologies for those, each unlocking three mutation slots, and then you can add whatever bio-components you like from the same effective list as you can for artificial ships. Unlocked regular Shields for ships? Also unlocked the Shield mutation for space fauna. Unlocked regular Particle Lances for ships? Also unlocked the Particle Lance mutation for space fauna (of sufficient size).

Just takes longer to get there. And it gives you the opportunity to use up some of that excess Food in growing additional ships as well as precious Alloys. You've doubled the resources available for bolstering your fleets. It requires a few extra starbases to be up and running to also double your potential production speed - but that's part of the opportunity/investment cost.
Last edited by RCMidas; Nov 28, 2024 @ 4:48am
Cicatrice Nov 28, 2024 @ 4:44am 
I played Fanatic Purifier, Militarist, Primal Wilds and it was stupidly strong until T4. Your first fleet of ameobas with domestication + supremacy will be 5k at the lowest level. I did not take beastmaster so I had to delay getting domestication, but a mixed fleet of brusier corvets and carrier amoebas was pretty much a win up to and including the 51k voidworm fleets.
Last edited by Cicatrice; Nov 28, 2024 @ 4:44am
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Date Posted: Nov 1, 2024 @ 7:13am
Posts: 7