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Can't speak for late-game, but no shields just seems to suck and I hear the larger Fauna ships need crazy resources, so maybe it doesn't get any better.
That said, you can get space fauna shielding, but it requires additional technologies on top of simply being able to clone them, so it'll take longer to get.
Grand Archive: build your own space fauna!
riiiiight .....
on the topic of shields on the young ones they make no real sense because they are too small but on fully grown ships they have decent shields when given one mutation for them - i rarely loose any of em and as my whole industry that normally goes into alloys just stayed in food/minerals in this run its easy to replace them anyway
the only annoying thing is to remake voidworm troikas as you gotta make 3 adults and then wait but with how rarely they die for me its fine
my fleet is madeup out of 5 of each max growth type except amoeba i got 10 and crystals i got 20 in each fleet with a 280 fleet cap now - early on because of normally diffculity i could jsut build an empire in peace and quiet as the natural growth of these ships outscaled the ai empires powerwise so hard that no one even attempted to be hostile to me
so really depends on your preferred difficulty i guess
The point being, perhaps it is a development mistake to have NO options for shields for a large part of the early game, meaning hard counters are impossible to avoid if the opponent brings corvettes with point defense. That has been my experience, ending a run where I would otherwise have matched grand admiral AI because scaling was on and all aspects of my empire and military/fleet size were otherwise on par or greater.
Stellaris DEVS need to seriously add more space Fauna, and boost that Armor in researching to deal with ships with shields. I wanted to have an all organic Hive Mind but only to find out that mid to late game, using Space Fauna fleets vs ships is like me taking Sheep to fight Great White Sharks in the ocean...The sheep will drown, be useless and get eatten.
The sharks being normal ship types and the sheep being Space Fauna.
We need serious buffs to these civics and orgin
Voidworms work well too.
The big issue I've run into is that the game seems to change back to swarm tactics as the default and not artillery or carrier as I keep setting it.
My latest game has the Prethyon (sp) as the crisis. I've been experimenting with amoeba carries with 5 of the swarmers, plus the leachcraft. Unfortunately I ran into the crisis bug ( there's a planet that shows I control it, but it's infested so I can't bombard it clean) and I wound up quitting that run. I had the end game set for 2500, and noticed that it was still going in 2525.