Stellaris

Stellaris

View Stats:
sorenelexion Nov 13, 2024 @ 9:37am
Is there a way to prevent pre-FTL civs from becoming empires?
I like playing a casual expansion where I integrate the pre-FTL civs, but they typically become huge empires before I can reach them. Is there a mod that either prevents this, or one that replaces them all with upliftable species?
< >
Showing 1-9 of 9 comments
Geoff Nov 13, 2024 @ 10:50am 
Originally posted by sorenelexion:
Is there a mod that either prevents this, or one that replaces them all with upliftable species?
The event that boosts them into the spaceage seems to be "id=primitive.16" in "Stellaris/events/primitive_events.txt". It looks like it's invoked by any pathway to the space age though - enlightenment triggers it. So rather than simply disabling it you'd need to find the other events or effects that invoke it. You might also be able to surgically comment out the key parts of it only under the conditions you don't want them to uplift. I don't know if it's already been done, but it looks doable.
I can't say I've ever seen a pre-FTL civilization become a "huge empire" before. Most of them are somewhere in between the Bronze Age and Industrial Age, and the few that do manage to make it to space would just be a one-system upstart at a massive technological disadvantage, easy to conquer..
Antearz Nov 13, 2024 @ 12:42pm 
Originally posted by Totally Innocent Chatbot:
I can't say I've ever seen a pre-FTL civilization become a "huge empire" before. Most of them are somewhere in between the Bronze Age and Industrial Age, and the few that do manage to make it to space would just be a one-system upstart at a massive technological disadvantage, easy to conquer..

A Common Method for more Peaceful Players to Play is to not Spawn AI Empires.
Meaning that the Galaxy is Empty except for Primitives.




Originally posted by sorenelexion:
I like playing a casual expansion where I integrate the pre-FTL civs, but they typically become huge empires before I can reach them. Is there a mod that either prevents this, or one that replaces them all with upliftable species?

Primitives are a Slider when You Create the Galaxy.
If You dont want Primitives You can just Shut them Offl.
Which means only Pre Sentients will Spawn.

Otherwise there is no way to Prevent them from becoming Empires without already having them inside your Empires Borders and thus Denying them the System.

You could check for Mods tough.
CrUsHeR Nov 13, 2024 @ 1:29pm 
This mod can help quite a bit with randomized pre-ftls becoming unwanted empires
https://steamcommunity.com/sharedfiles/filedetails/?id=3076167347

Turning pre-FTLs off doesn't really help either, because there are some which always spawn in an advanced state. At least Deneb / Earth are always there (unless they exist as the respective Human empire already)


For observing - even if they start in the stone age, the observation itself will rapidly spam the events like the civil war, the missing scientist, the nodal consciousness etc. which advance them by at least 1 era each.

What you need to do is to build a starbase in their system. Once they reach the spacefaring era, this always gives you the option to either set them free, or instantly absorb them into your empire.
Last edited by CrUsHeR; Nov 13, 2024 @ 1:35pm
Pai Mei Nov 13, 2024 @ 3:09pm 
Want to have a laugh? Setup a huge 1000 star galaxy. Set to no fallen, marauders, or other AI empires. Set habitable to and preftl to max in galaxy settings and start. Then observe in console and set it to fastest and see just how many empires will spawn in the first ten years.
HappySack Nov 13, 2024 @ 3:18pm 
Last time I checked this was an intentional change caused by enabling the First Contact DLC causing them to advance faster than normal, don't know if anything changed about this.
sorenelexion Nov 13, 2024 @ 4:26pm 
Originally posted by 7-Eleven:
Want to have a laugh? Setup a huge 1000 star galaxy. Set to no fallen, marauders, or other AI empires. Set habitable to and preftl to max in galaxy settings and start. Then observe in console and set it to fastest and see just how many empires will spawn in the first ten years.
That's not too far off to what I've been doing
RCMidas Nov 13, 2024 @ 6:39pm 
They advance at set rates depending on their level of development, barring unfortunate incidents like asteroids or nuclear war knocking them back - though I think those can only occur once you have them within your borders and/or observing them, so more distant pre-FTL species will develop to spaceflight without any possibility of being stopped - but this set rate doubles once the midgame is reached.
sorenelexion Nov 13, 2024 @ 11:37pm 
Originally posted by RCMidas:
They advance at set rates depending on their level of development, barring unfortunate incidents like asteroids or nuclear war knocking them back - though I think those can only occur once you have them within your borders and/or observing them, so more distant pre-FTL species will develop to spaceflight without any possibility of being stopped - but this set rate doubles once the midgame is reached.
Would I be able to edit this in the file to make it ridiculously long?
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Nov 13, 2024 @ 9:37am
Posts: 9