Stellaris

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Terratrox Aug 7, 2024 @ 6:49pm
Outpost Management
Is there a way to change things for ALL of my starports at once? I'm trying to build defense platforms on all of them so pirates get bent, but I also own almost my whole galaxy on this file, and it's taking me forever to order my platforms.
Last edited by Terratrox; Aug 7, 2024 @ 8:09pm
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Showing 1-12 of 12 comments
Legiondorf Aug 7, 2024 @ 6:53pm 
This is exactly why I have a general station design. 1x yard, fighters, missle, gun and 2x anchor. Handles everything. Get that pause button ready bro...
Terratrox Aug 7, 2024 @ 6:56pm 
Originally posted by Legiondorf:
This is exactly why I have a general station design. 1x yard, fighters, missle, gun and 2x anchor. Handles everything. Get that pause button ready bro...
I'm using DGS, Targeting Uplink, Hyperspace Relays, and X 4th thing, usually Hydroponics. But I'm saying unupgraded outposts. The upgraded ones already have most of their crap put in, but most of the base ones are undefended.

I've been upgrading my outposts for the greater part of an hour and it's literally just hitting tab, clicking it, clicking my defense platform 3x, and hitting tab again.
Last edited by Terratrox; Aug 7, 2024 @ 8:42pm
Kalemenos Aug 7, 2024 @ 10:19pm 
Since you're building defense platform hangars instead of just module hangars, you made me think of an interesting question:

When I build, say, a hangar on a starbase in the "module" slot, I get +1 protection range and +10 trade protection. So:

If I design a defense platform in ship designer which has one or even two hangars in it, do I get that same +1/+10, or +2/+20 I build two? That would free up many module spaces in my designs.
Geoff Aug 8, 2024 @ 12:53am 
Originally posted by Kalemenos:
If I design a defense platform in ship designer which has one or even two hangars in it, do I get that same +1/+10, or +2/+20 I build two? That would free up many module spaces in my designs.
Pretty sure defense platforms are considered a "ship" for piracy suppression purposes.
https://stellaris.paradoxwikis.com/Trade#Piracy
Fleets automatically decrease piracy for the systems in which they are located when max piracy is less than piracy suppression. [...] The total piracy suppression of a fleet equals the sum of piracy suppression of individual ships in the fleet.
You should be able to see the defense platform's piracy suppression value in the ship designer.
Last edited by Geoff; Aug 8, 2024 @ 12:53am
Terratrox Aug 8, 2024 @ 2:45am 
Originally posted by Geoff:
Originally posted by Kalemenos:
If I design a defense platform in ship designer which has one or even two hangars in it, do I get that same +1/+10, or +2/+20 I build two? That would free up many module spaces in my designs.
Pretty sure defense platforms are considered a "ship" for piracy suppression purposes.
https://stellaris.paradoxwikis.com/Trade#Piracy
Fleets automatically decrease piracy for the systems in which they are located when max piracy is less than piracy suppression. [...] The total piracy suppression of a fleet equals the sum of piracy suppression of individual ships in the fleet.
You should be able to see the defense platform's piracy suppression value in the ship designer.
I wish I could get into using Strike Fighters lol. I've never made a single one.
Half Phased Aug 8, 2024 @ 3:32am 
The answer is: don’t.

Don’t use starbases to handle piracy. What you do is: build one piracy suppression starbase, then build a gateway in the same system. Then build gateways around your empire. The piracy suppression effect will project through your empire.

Then build a trade collection starbase, ideally your capital. Put a gateway in the system. The trade collection will project through the gateways and starbases throughout your empire will send trade through the gateways, preventing pirates from spawning as no star system ideally should have enough trade passing through to overcome the suppression and spawn pirates.

Then every other starbase can become border bastions or anchorages. In fact, putting a gateway in your border bastion systems doubles as both piracy suppression projection and rapid response for fleets in the event of war.
Terratrox Aug 8, 2024 @ 3:35am 
Originally posted by Half Phased:
The answer is: don’t.

Don’t use starbases to handle piracy. What you do is: build one piracy suppression starbase, then build a gateway in the same system. Then build gateways around your empire. The piracy suppression effect will project through your empire.

Then build a trade collection starbase, ideally your capital. Put a gateway in the system. The trade collection will project through the gateways and starbases throughout your empire will send trade through the gateways, preventing pirates from spawning as no star system ideally should have enough trade passing through to overcome the suppression and spawn pirates.

Then every other starbase can become border bastions or anchorages. In fact, putting a gateway in your border bastion systems doubles as both piracy suppression projection and rapid response for fleets in the event of war.
Good god do you have any idea how many gateways I'd need to do that?

I have a large galaxy and own almost all of it. I own probably 800 systems.
The outposts not being unprotected also means I have a minute to get my fleets there if anything attacks. Otherwise, the few remaining forces can sweep through my territory because it's too large to easily defend.
Last edited by Terratrox; Aug 8, 2024 @ 3:38am
Elitewrecker PT Aug 8, 2024 @ 3:50am 
Build gateways in the systems with highest trade value colonies (which you probably already have for easy defending of highly developed colonies) and the other systems should easily be covered by the trade protection base up to like 6 systems(?) from every gateway.
Should be like, a couple dozen maybe? Or less.
Last edited by Elitewrecker PT; Aug 8, 2024 @ 3:51am
Half Phased Aug 8, 2024 @ 4:59am 
Originally posted by Terratrox:
Originally posted by Half Phased:
The answer is: don’t.

Don’t use starbases to handle piracy. What you do is: build one piracy suppression starbase, then build a gateway in the same system. Then build gateways around your empire. The piracy suppression effect will project through your empire.

Then build a trade collection starbase, ideally your capital. Put a gateway in the system. The trade collection will project through the gateways and starbases throughout your empire will send trade through the gateways, preventing pirates from spawning as no star system ideally should have enough trade passing through to overcome the suppression and spawn pirates.

Then every other starbase can become border bastions or anchorages. In fact, putting a gateway in your border bastion systems doubles as both piracy suppression projection and rapid response for fleets in the event of war.
Good god do you have any idea how many gateways I'd need to do that?

I have a large galaxy and own almost all of it. I own probably 800 systems.
The outposts not being unprotected also means I have a minute to get my fleets there if anything attacks. Otherwise, the few remaining forces can sweep through my territory because it's too large to easily defend.

As Elitewrecker has stated, you only need a handful to cover the entire galaxy as you get collection range 7 or 8 projected through the gates and if you do it right, the piracy suppression of every single bastion projected up to 6 jumps from each gateway. 10 or gateways max to cover pretty much the entire empire, plus the gateways to connect your collection and bastion starbases to the system.

And the advantage of having gateways spread throughout your empire is that your fleets can reach anywhere within the empire in a matter of days.

Who cares that enemy has just captured Outpost #567 when the entire imperial armada can be there in 5 days?
Last edited by Half Phased; Aug 8, 2024 @ 5:01am
Terratrox Aug 8, 2024 @ 3:06pm 
Originally posted by Half Phased:
Originally posted by Terratrox:
Good god do you have any idea how many gateways I'd need to do that?

I have a large galaxy and own almost all of it. I own probably 800 systems.
The outposts not being unprotected also means I have a minute to get my fleets there if anything attacks. Otherwise, the few remaining forces can sweep through my territory because it's too large to easily defend.

As Elitewrecker has stated, you only need a handful to cover the entire galaxy as you get collection range 7 or 8 projected through the gates and if you do it right, the piracy suppression of every single bastion projected up to 6 jumps from each gateway. 10 or gateways max to cover pretty much the entire empire, plus the gateways to connect your collection and bastion starbases to the system.

And the advantage of having gateways spread throughout your empire is that your fleets can reach anywhere within the empire in a matter of days.

Who cares that enemy has just captured Outpost #567 when the entire imperial armada can be there in 5 days?
Can the enemy use the gateways too? Because I didn't realize they project that far. But if they're usable by the enemy, we start playing rocket tag.
Originally posted by Terratrox:
Originally posted by Half Phased:

As Elitewrecker has stated, you only need a handful to cover the entire galaxy as you get collection range 7 or 8 projected through the gates and if you do it right, the piracy suppression of every single bastion projected up to 6 jumps from each gateway. 10 or gateways max to cover pretty much the entire empire, plus the gateways to connect your collection and bastion starbases to the system.

And the advantage of having gateways spread throughout your empire is that your fleets can reach anywhere within the empire in a matter of days.

Who cares that enemy has just captured Outpost #567 when the entire imperial armada can be there in 5 days?
Can the enemy use the gateways too? Because I didn't realize they project that far. But if they're usable by the enemy, we start playing rocket tag.
Only L-gates can be used by anyone, regular gateways cannot be used by hostile forces.
Elitewrecker PT Aug 8, 2024 @ 4:00pm 
Originally posted by Terratrox:
Originally posted by Half Phased:

As Elitewrecker has stated, you only need a handful to cover the entire galaxy as you get collection range 7 or 8 projected through the gates and if you do it right, the piracy suppression of every single bastion projected up to 6 jumps from each gateway. 10 or gateways max to cover pretty much the entire empire, plus the gateways to connect your collection and bastion starbases to the system.

And the advantage of having gateways spread throughout your empire is that your fleets can reach anywhere within the empire in a matter of days.

Who cares that enemy has just captured Outpost #567 when the entire imperial armada can be there in 5 days?
Can the enemy use the gateways too? Because I didn't realize they project that far. But if they're usable by the enemy, we start playing rocket tag.
I'm not entirely sure of the current workings but at some point gateways were only usable by the "owner". Even if a system was fully occupied, only the owner could use the gateway in that system.
Nowadays I think if the starbase is occupied then the gateway can be used by the occupier.
But you can never directly jump from a gateway you control to another that is controlled by an enemy. Only L-gates, like Khan mentioned, are free to use for everyone but those require passing by Terminal Egress mandatorily.
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Date Posted: Aug 7, 2024 @ 6:49pm
Posts: 12