Stellaris

Stellaris

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Alxndr Aug 4, 2024 @ 9:59am
How much unity income at each stage of the game roughly speaking?
Obviously this is going to vary wildly but can someone give me some rough estimates.

2210

2250

2300

2400

I'm playing as machine empire and I'm currently 10 years in and I'm only getting +6 unity per month. Is that normal?
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Showing 1-15 of 16 comments
PhamTrinli Aug 4, 2024 @ 10:04am 
Just remember that your leaders take unity upkeep. Higher level leaders take more unity upkeep. Balance having and leveling up leaders with preserving your unity income.

It also depends on how you designed your race. There is a pretty big difference between what you might have at each of those points as a unity-optimized race versus one that is not.

tl;dr these are guestimations and generalizations but:

2210 ~ 40

2250 ~ 90

2300 ~ 150

2400 ~ 1k+
pauloandrade224 Aug 4, 2024 @ 10:09am 
yeah thats fairly normal dont worry too much about it.
mostacks Aug 4, 2024 @ 10:44am 
Originally posted by PhamTrinli:
Just remember that your leaders take unity upkeep. Higher level leaders take more unity upkeep. Balance having and leveling up leaders with preserving your unity income.

It also depends on how you designed your race. There is a pretty big difference between what you might have at each of those points as a unity-optimized race versus one that is not.

tl;dr these are guestimations and generalizations but:

2210 ~ 40

2250 ~ 90

2300 ~ 150

2400 ~ 1k+

That is a really good guide. I recently learned I had been putting too much into Unity too early and that I should reapportion my efforts most games to get better results.
peto Aug 4, 2024 @ 1:58pm 
Gestalt species don't get factions so they don't really get any passive unity gain. You have to invest in unity economy otherwise you are going to struggle to pay your leaders unity cost.

Get yourself a small planet and spec it as a unity world and things will sort themselves out, or if you started with resource consolidation you can build the unity district's on your capital.
PhamTrinli Aug 4, 2024 @ 2:23pm 
Originally posted by peto:
Gestalt species don't get factions so they don't really get any passive unity gain. You have to invest in unity economy otherwise you are going to struggle to pay your leaders unity cost.

Get yourself a small planet and spec it as a unity world and things will sort themselves out, or if you started with resource consolidation you can build the unity district's on your capital.

I generally start out with machine world home world then use it at first as research, then later change it over to largely unity prod. I have had some games as machine race where I had nearly 2k unity net income at around year 2390 or so.
FourteenFour Aug 4, 2024 @ 3:57pm 
Gestalt, day one, change your Agenda to Finding the Voice. Don't wait, do it on day one. The unity bonus for machine and hive is too good to ignore. It will cover your first ten years of unity needs very well.

Any empire, build a worship stick by your third or fourth building. That is normally called a Autochton Monument, Corporate Culture Site, Simulation Site, or Sensorium Site. This provides for unity through jobs but also offers the percent bump per ascension perk; for most empires its unity production exceeds the repeatable buildings. I also recommend them on all planets at 25 pop and it can be worthwhile a little below but I have never built them with less than 15 pop. I do take the society research option when available provided nothing better is there.

Watch your edict expenditures. Unless using a mod to remove empire size (I always do) as your empire grows you could easily exceed your edict bank funds.
Last edited by FourteenFour; Aug 4, 2024 @ 3:58pm
BigTurnip Aug 4, 2024 @ 6:10pm 
As machine you will need to focus on it.

If you are doing a virtual rush you will really need to focus on it.

If you play Rogue Servitor you can ignore it and focus on conquest as that translates into unity.
Alxndr Aug 4, 2024 @ 11:31pm 
Originally posted by FourteenFour:
Gestalt, day one, change your Agenda to Finding the Voice. Don't wait, do it on day one. The unity bonus for machine and hive is too good to ignore. It will cover your first ten years of unity needs very well.

Any empire, build a worship stick by your third or fourth building. That is normally called a Autochton Monument, Corporate Culture Site, Simulation Site, or Sensorium Site. This provides for unity through jobs but also offers the percent bump per ascension perk; for most empires its unity production exceeds the repeatable buildings. I also recommend them on all planets at 25 pop and it can be worthwhile a little below but I have never built them with less than 15 pop. I do take the society research option when available provided nothing better is there.

Watch your edict expenditures. Unless using a mod to remove empire size (I always do) as your empire grows you could easily exceed your edict bank funds.

What is "finding your voice"? I've never seen that.
Elitewrecker PT Aug 5, 2024 @ 3:54am 
A council agenda
CrUsHeR Aug 5, 2024 @ 6:05am 
Build a simulation site on every planet you colonize / conquer. This also handles a good deal of the required amenities.

And you'll need dedicated unity planets as well. Arc Furnaces and Dyson Swarms can save you tons of minerals / energy production, so there is plenty of room for those.
Alxndr Aug 5, 2024 @ 6:48am 
Originally posted by CrUsHeR:
Build a simulation site on every planet you colonize / conquer. This also handles a good deal of the required amenities.

And you'll need dedicated unity planets as well. Arc Furnaces and Dyson Swarms can save you tons of minerals / energy production, so there is plenty of room for those.

I built an uplink node which turns energy into unity and looking at the details, they both seem to provide the same amount of unity?

I guess the main issue I'm having is knowing what to build in the early game. Some people tell me to build tech so I don't fall behind in development, others tell me to build unity so I can get traditions faster, others tell me to build forge and energy so I can build up my fleets and expand faster etc.

So I'm kinda just doing a bit of everything.
Elitewrecker PT Aug 5, 2024 @ 6:56am 
Yes but simulation site is a 1 per planet thing that boosts unity production on top of producing some unity itself, while uplink node is the main source of unity jobs since it's repeatable.

You should build some of everything, but the key is knowing where to build the stuff.
Ideally you have dedicated planets, with your capital being your first advanced resource planet (usually research due to its special designation being able to boost the output of researchers).
Last edited by Elitewrecker PT; Aug 5, 2024 @ 7:00am
pauloandrade224 Aug 5, 2024 @ 7:05am 
Originally posted by FourteenFour:
Gestalt, day one, change your Agenda to Finding the Voice. Don't wait, do it on day one. The unity bonus for machine and hive is too good to ignore. It will cover your first ten years of unity needs very well.

Any empire, build a worship stick by your third or fourth building. That is normally called a Autochton Monument, Corporate Culture Site, Simulation Site, or Sensorium Site. This provides for unity through jobs but also offers the percent bump per ascension perk; for most empires its unity production exceeds the repeatable buildings. I also recommend them on all planets at 25 pop and it can be worthwhile a little below but I have never built them with less than 15 pop. I do take the society research option when available provided nothing better is there.

Watch your edict expenditures. Unless using a mod to remove empire size (I always do) as your empire grows you could easily exceed your edict bank funds.
whats that mod u use? i want it too
Alxndr Aug 5, 2024 @ 7:13am 
Originally posted by Elitewrecker PT:
Yes but simulation site is a 1 per planet thing that boosts unity production on top of producing some unity itself, while uplink node is the main source of unity jobs since it's repeatable.

You should build some of everything, but the key is knowing where to build the stuff.
Ideally you have dedicated planets, with your capital being your first advanced resource planet (usually research due to its special designation being able to boost the output of researchers).

This is a screenshot of my game so far https://i.imgur.com/8tNuvUW.png

I'm at year 2232 and I've only just unlocked my second tradition :/

When I watch montu plays, he is playing machine race and has 4 traditions already at this time in the game.
bri Aug 5, 2024 @ 11:39am 
Combination of too few workers producing unity and more leaders than you can afford.
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Date Posted: Aug 4, 2024 @ 9:59am
Posts: 16