Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It also depends on how you designed your race. There is a pretty big difference between what you might have at each of those points as a unity-optimized race versus one that is not.
tl;dr these are guestimations and generalizations but:
2210 ~ 40
2250 ~ 90
2300 ~ 150
2400 ~ 1k+
That is a really good guide. I recently learned I had been putting too much into Unity too early and that I should reapportion my efforts most games to get better results.
Get yourself a small planet and spec it as a unity world and things will sort themselves out, or if you started with resource consolidation you can build the unity district's on your capital.
I generally start out with machine world home world then use it at first as research, then later change it over to largely unity prod. I have had some games as machine race where I had nearly 2k unity net income at around year 2390 or so.
Any empire, build a worship stick by your third or fourth building. That is normally called a Autochton Monument, Corporate Culture Site, Simulation Site, or Sensorium Site. This provides for unity through jobs but also offers the percent bump per ascension perk; for most empires its unity production exceeds the repeatable buildings. I also recommend them on all planets at 25 pop and it can be worthwhile a little below but I have never built them with less than 15 pop. I do take the society research option when available provided nothing better is there.
Watch your edict expenditures. Unless using a mod to remove empire size (I always do) as your empire grows you could easily exceed your edict bank funds.
If you are doing a virtual rush you will really need to focus on it.
If you play Rogue Servitor you can ignore it and focus on conquest as that translates into unity.
What is "finding your voice"? I've never seen that.
And you'll need dedicated unity planets as well. Arc Furnaces and Dyson Swarms can save you tons of minerals / energy production, so there is plenty of room for those.
I built an uplink node which turns energy into unity and looking at the details, they both seem to provide the same amount of unity?
I guess the main issue I'm having is knowing what to build in the early game. Some people tell me to build tech so I don't fall behind in development, others tell me to build unity so I can get traditions faster, others tell me to build forge and energy so I can build up my fleets and expand faster etc.
So I'm kinda just doing a bit of everything.
You should build some of everything, but the key is knowing where to build the stuff.
Ideally you have dedicated planets, with your capital being your first advanced resource planet (usually research due to its special designation being able to boost the output of researchers).
This is a screenshot of my game so far https://i.imgur.com/8tNuvUW.png
I'm at year 2232 and I've only just unlocked my second tradition :/
When I watch montu plays, he is playing machine race and has 4 traditions already at this time in the game.