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Can't change genetic traits
I have researched Glandular Acclimation technology and Targeted Gene Expressions technology. But I can't change any genetic traits? Best I can do is remove one of my negative traits, there are not even any habitat traits to pick from...
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Showing 1-6 of 6 comments
Cerodil Aug 24, 2024 @ 8:57pm 
Not sure why you're not seeing the habitat traits, glandular unlocks those. AS for why you can only remove negatives, it's probably because you don't have enough trait points/picks left.

Or a mod broke it.
Sputnik Aug 24, 2024 @ 10:02pm 
You can't remove positive traits, I believe.
Cerodil Aug 24, 2024 @ 10:06pm 
Originally posted by Sputnik:
You can't remove positive traits, I believe.

You need one of the perks from the genetics ascension tradition but nothing should stop OP from adding new traits if they have enough points/picks left.
Azunai Aug 24, 2024 @ 11:39pm 
I think in some cases the habitation trait is immutable (gaia preference, voidborn?)

Also there is a max number of trait picks on top of the point budget, so a species that already reached or exceeds that number can not add more traits.
Speed Malus Aug 24, 2024 @ 11:48pm 
You need separate things unlocked for each type of modification.

Positive Trait Modification, Negative Trait Modification, Habitation modification. Adding and removing being separate things. (Don't exactly remember what unlocked what)

And then there are the Special Traits that require you stuff like Synthetics/Bionics Traditions unlocked.

Edit: Quick Google says.

Gene Tailoring (Research) for basic removal of Negatives and Addition of Basic Positives

Grandular Acclimation (Research) For climate preference.

Targeted Gene Expresions (Research) For Vocational Genomics (Adaptive Frame but for flesh)

Genetic Resequencing (Genetics Tradition) Remove Positive or Overtuned Traits, Add Negative or Advanced Traits.

Integrated Anatomy (Cybernetics) Remove or add Cybernetic Traits.
Last edited by Speed Malus; Aug 24, 2024 @ 11:56pm
CrUsHeR Aug 25, 2024 @ 5:38am 
The techs were recently changed.


Gene Tailoring (required to mod pops) now gives +2 organic trait points.

The other techs don't give any more points, so if you already used those +2 then you can only get another +1 from the Ruined World digsite. Or go for cyborg or bio ascension.


IIRC some of the psionic covenants also randomly add/remove traits.

If you used the developer console to add or change traits, this brings you permanently under the limit.

Also (IIRC) there was a bug in one of the recent update branches, where species have false trait counts. So the species shows as having like +4 trait points available, but when you add 4 then the species has -3 or so trait points and you can't save the template.
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Showing 1-6 of 6 comments
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Date Posted: Aug 24, 2024 @ 8:47pm
Posts: 6