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Choke Points, L-Gates and Wormholes as only guns
And basically 1-2 Shipyard Dedicated one per sector.
Couple of Max Anchorage Starbasses you really need more Ship Space.
Edit: not going to try and list out EVERY special case when it comes to Civic and Precursor Starbase Modules
Chokepoints! All or nothing with them. I make my stand there and see no need for fallback bases because if they get to them it means my fleet has been wiped out. A fully military starbase or 2 internally to help with cranking out the ships during a war/siege is nice, everything else is what you need etc.
I make a few as trade and storage vault civilian types of bases.
Oh and don't forget to throw a weapon or 2 on civi bases to cut back on trade pirates and deal with some random low level Amoeba attack or something.
Having them all adjacent in one long chain effectively prevents any potential piracy from happening. Sometimes the game takes odd routing choices, or an event creates a shortcut between systems, so make sure you set the routes yourself when necessary.
Base collection range (since some update) is +1, mercantile gives another +1.
So you can precisely plan ahead which colonies can be covered without extra trade hub buildings, and where you need to place extra trade hubs to collect everything.
Everything else which isn't a bastion or shipyard should be anchorages.
Once you can build gateways, you probably can also greatly expand your starbase limit, or exceed it because it only costs more energy upkeep. At that point you want an anchorage starbase on top of every relevant colony (for the +5 stability from the black site) and a gateway leading to your capital so it doesn't cause piracy.
So when you place your star bases, try to limit the distance towards each other as much as possible, so that fleets can aid star bases and become basically impossible to take with the combined fighting force of starbase + fleet. That means you have to decide that in a situation of conflict, which systems you can give up freely that wouldn't hurt your population base or economy.
i like Rare Resource traders(-% market fee), Salvagers(empire wide building speed) and Curators(some free science)
also black hole systems for science
and anchorage starbase stacking can give you a lot of naval cap, so you can make your POPs work smth different than soldiers