Stellaris

Stellaris

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Skarin Jul 4, 2024 @ 5:54am
tips and tricks?
i started playing again after a long time and alot has changed or i forgot.
anyone having a guide or so i can take a look at, early/mid/lategame?
thx in advance
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Showing 1-13 of 13 comments
DWI_Suriil Jul 4, 2024 @ 6:17am 
Play robots , rush virtual , win.

We go consolidation origin - its a machine world with all slots ready to build and its handy for us, as we will fill it up with unity buildings. You keep adding Energy districts to supply your empire, but you focus unity on the main planet. Good bonus on recent changes - now the Machine world has UNITY districts , which is also excellent. Thats why we pick Unitary Cohesion in civics, as the +15% here is better than flat +1 from tech drones.
For you starting cluster we only need extra 3 planets, as we will play on 4 worlds until we go Virtual.

Colonize new planets (good size) as soo as you can. One will be dedicated Mineral prod, another Alloys and last one to help you balance this whole production.
Fist slot always Virtual Simulator building for extra unity.
For your traditions, 1st come Statecraft, you need to to spam agendas to level up your ruler and +25% extra agenda time on +40 unity is a nice thing.
After, you go Domination for +20% extra exp on ruler. If you feel you get bullied by early - 20 fleet + defense platforms will to the job.

On your policy , depending on what kind of empires you have you go either Antagonist OR Isolationist for extra unity. Antagonist is better if you can have 'safe' rivality on 2 or more empires (but you need to finish a tradition for)
Once you hit energy grid research, you swap 1 unity building for it on the capital and you go subsidies - it will solve all your energy problems for a good moment.
After domination you go on synchronicity , to get -15% extra on pop size and , as soon after you pick virtuality your empire size will grow from planets. Thats why we stay on 4 worlds.

Imprerial prerogative is a must pick to soften empire size from planets and Transcendent Learning seems to be a must have - all your leaders will be IMPORTAL. We will couple it later with Vaults of knowledge.
Unless you play individuals with high unity output AND lower tradition cost , YOU DONT GO DATA DRIVEN LOGIC LOOPS! It will increase your empire size and may put your development in late. You ALWAYS WANT to get at least 3 perks, to CAPACITY SINCHRONIZATION. Once picked - go to your policy tab and change virtual policy to Unity output.
Now there are only few things lefts before you can go full development phase.
You will have to keep siting on unity policy for 10 years, so use it to go Supremacy tradition, as by now many will try to bully you for sure.
Start transition to science, by building science buildings on 3 of your non main planets. You replace replicators ( you will not need those anymore) and unity buildings.
Prepare and new pop template - you don't need rapid replicators any more, so pick the + pop assembly time and for freed points extra +5% from jobs.
As for civics - when you can , you add 3th one - Experience Cache. Keep Unity for a while, change a bit late for Elevational Hypotheses.
Pick Cosmogenezis as 4th ascencion perk (is allowded) and...you are done!
Only thing you need to do from now on - tech like hell and ascend your 4 worlds into tier 10 , build ring worlds and pop your planets with Crisis tech buildings.
0 pop size will be from 30% ruler - 20% ota - 15%+10% traditions - 15% virtuality and 10% Senate policy in Greater Good.
You CAN pick expansion tradition for -25%, to grab extra worlds. But not sure it worth. 8 worlds is gold I think
Last edited by DWI_Suriil; Jul 4, 2024 @ 6:18am
DWI_Suriil Jul 4, 2024 @ 6:18am 
Part on empire size from pops is a bit outdated by recent patch , buts its still fine. Just copy pasting my meta PvP build / PvE grand admiral , x25 all crises.
Last edited by DWI_Suriil; Jul 4, 2024 @ 6:18am
DWI_Suriil Jul 4, 2024 @ 6:22am 
https://ibb.co/55MLv3b
Thats your empire size by 2300 if all done correctly
You sit on 10k-13k science , 3k unity , about 4k alloys a month.
I dont count energy , its somewhere over 10k so ...
ScreamCon Jul 4, 2024 @ 9:34am 
There is several options for you depending on which and how many dlc you have.
I have all of them so heres a few build ideas for regular empires I've played with.

1. The oligarchic no consumer goods build. You use the sovereign guardianship civic with the citizen service civic. With one point authoritarian the living standard makes workers much cheaper. Soldiers are workers so unity production gets much cheaper. You switch most of your economy off of science and have few researchers as needed. If you run an organic species and have the new cybernetics dlc you can become an overclocked oligarchic cybernetic authority. negating all the political power of workers, specialists, and adding more happiness to the ruler pops. Unlike the oppressive autocracy your citizens maintain some level of happiness.

2. Machine species + subterranean. Gives you +100% habitability on all worlds. Playing as a machine as regular civic traits makes you an individualist machine empire. Like in the older versions when a regular empire becomes a machine empire.

3. Relentless industrialists with the post apocalyptic origin. Targeting a build good at sterile worlds means you can convert more to while benefiting from the increase production. An advantage to relentless industrialists also is your religious faction won't mind you settling or living on these sterile worlds.

4. Fanatic egalitarian with meritocracy and mastercrafters civics. This build arguably is simpler and more effective than the authoritarian builds. Also more legitimate government. You end up building a powerful empire good at complex resource. Its good build. If your empire gets large enough the effects get more beneficial than the authoritarians basic resource gain. Combine with xenophile and xeno compassion to enhance further. Xenophile and high living standards make it very easy to integrate alien worlds to your empire. If you go for cybernetic ascension with organic species the democratic variant of cybernetic rule offers a powerful 20% happiness that stacks with the up to %20 happiness from amenities, and 20% happiness from utopian living standard.

5. Genesis guids civic + all leader boosting traits. Select Fanatic Xenophile for ethics. Traits that reduce number of negative penalties that like also. The goal is to boost number of governors also. Hire xenophile ethic governors. Once a governor reaches level 8. They can select a destiny trait. Select the "Xeno-Mediator" Every species replicated produced from the gensis guilds will create new species based on the environment of the planet settled. The more species on a planet with xeno mediator the happier your pops are. Set population controls to on. This will let you produce a variety of species on all your worlds at the cost of faction disapproval and growth loss manual controling population growth. Finally go for technology that expands your leaders lifespan. Or traditions that works too. You could opt to have a venerable species trait at game start to make your leaders last long enough to get the leader life extension technologies.

Much of the above options requires paragon. However just list what dlc you don't have and I'm sure someone can provide empire designs you don't have.

Now onto an a way of thinking I've been working that might help you understand the real world.
Designation; Predatory Economy.
An economy based around importing resources, immigrants, and tourists classes. What you will see is a loss of jobs as jobs become the coercion mechanism of the government. As employers set higher expectations more required qualifications to keep jobs, and taxes of cities increase. The skill is drawed from other empires and utilized. Probably the biggest offender is universities. Cities become the mandatory ecducational upgrades. Now the point? To draw foreign currency to build the road networks and hire necessary consumer good driven jobs.

So to put it. JOBS is a philosophical object. The world doesn't even owe you a job. As it is said, an opportunity is owed. Self employment is that opportunity.

Designation; Overlord Employment.
When the internal population resort to welfare or disability. Not all but some of them find out many immigrants are actually desperate. Hiring them for below minimum wage. As remember it is the rental that is most of the cost of living. I did an experiment. You can hire people for as low as $20 a day with proper accommodation. As 10 of those dollars are for food, and the other for goods or sense of progress. If you own a farm, or have a house plot big enough to grow all your own food. Food cost is cut out.

What you will also find is that a farm, typically in canada will cost 2k land tax per year. But if you have no income you don't pay income tax. Self employment sales IS income. The smaller the plot the smaller the tax. There is a difference between assessed value, and market value. A property can be bought for 200k, reassessed for 100k, and land taxes paid on the small size. You can even tear down structures to bring down the assessed value.
Last edited by ScreamCon; Jul 4, 2024 @ 9:53am
yuzhonglu Jul 4, 2024 @ 12:39pm 
Play Terravore/ Necrophage.

https://steamcommunity.com/profiles/76561198088036064/screenshot/2527164217054667573/

1800 pops in 2256. Grand Admiral, non-scaling AI with all the menu buffs. Get Blue Lasers ASAP, build corvettes, win. Keep the good worlds, devour the bad ones for minerals and alloys. Go genetic ascension, build spawning pools and cloning vats, and get 13 pop growth per month. Once the Synthetic Lathe is finished you can deal with sprawl by consuming your pops for research.
Last edited by yuzhonglu; Jul 4, 2024 @ 12:42pm
EndlessPlayer Jul 8, 2024 @ 3:37am 
About Synthetic Lathe I have the guestion, because I want to complete two achievement with Virtuality and Obsessional Directive in one play, so as machine empire with Obsessional Directive I want to go Virtuality ascension, however I wonder how I can send pops here, if all my machines become virtual, I can't create new robot to make them batteries for Lathe and for now I want to avoid fighting, if this is not neccessery.
So, after I get Virtual on my machines, I will have possibility to make new one or this is impossible?
*Furiously takes down notes...*
manniepants Jul 8, 2024 @ 11:30am 
Originally posted by EndlessPlayer:
About Synthetic Lathe I have the guestion, because I want to complete two achievement with Virtuality and Obsessional Directive in one play, so as machine empire with Obsessional Directive I want to go Virtuality ascension, however I wonder how I can send pops here, if all my machines become virtual, I can't create new robot to make them batteries for Lathe and for now I want to avoid fighting, if this is not neccessery.
So, after I get Virtual on my machines, I will have possibility to make new one or this is impossible?
Without fighting there really aren't many options. I started fighting just for the purpose of filling up the lathe when I did machine/virtual.

Another idea, if you are in a federation and pass the free migration federation law, organics from your federation mates will start to grow on your worlds, with a rather large immigration bonus. Only way for non-individualist machines to benefit from immigration. I only tested this on Rogue Servitor, so I dunno how that might affect it. Only problem with this is that the lathe will eat the pops faster than you can grow them, so its best to have it set up far in advance

Edit: this will only work with Rogue Servitors, cuz immigrants are attracted by the empty bio-trophy jobs. Won't work for other gestalt machines, but I think individualist machines could still do something similar
Last edited by manniepants; Jul 8, 2024 @ 11:37am
ScreamCon Jul 8, 2024 @ 11:38am 
Originally posted by manniepants:
Edit: this will only work with Rogue Servitors, cuz immigrants are attracted by the bio-trophy jobs. Won't work for other gestalt machines, but I think individualist machines could still do something similar
individual machines can grow pops and build their machine pops.
EndlessPlayer Jul 8, 2024 @ 2:28pm 
Originally posted by manniepants:
Without fighting there really aren't many options. I started fighting just for the purpose of filling up the lathe when I did machine/virtual.

Another idea, if you are in a federation and pass the free migration federation law, organics from your federation mates will start to grow on your worlds, with a rather large immigration bonus. Only way for non-individualist machines to benefit from immigration. I only tested this on Rogue Servitor, so I dunno how that might affect it. Only problem with this is that the lathe will eat the pops faster than you can grow them, so its best to have it set up far in advance

Edit: this will only work with Rogue Servitors, cuz immigrants are attracted by the empty bio-trophy jobs. Won't work for other gestalt machines, but I think individualist machines could still do something similar
I see, so after machine become virtual, I can't produce another machine. So I will use Nihilistic Acquisition to make sure to have fuel for lathe. There is however my another and probably last question, because I don't use Nihilistic Acquisition before and as machine/mind hive empire - if I turn every planet in my system to Machine World, then I will take Nihilistic Acquisition and steal pops, there will land to my Machine World Capital or there will go to the lathe, where they can "survive"?
manniepants Jul 8, 2024 @ 2:34pm 
Originally posted by EndlessPlayer:
I see, so after machine become virtual, I can't produce another machine. So I will use Nihilistic Acquisition to make sure to have fuel for lathe. There is however my another and probably last question, because I don't use Nihilistic Acquisition before and as machine/mind hive empire - if I turn every planet in my system to Machine World, then I will take Nihilistic Acquisition and steal pops, there will land to my Machine World Capital or there will go to the lathe, where they can "survive"?

I think they will go straight into the lathe at that point, but Nihilistic Acquisition is kinda weird so I'd be interested to hear what happens in your scenario
EndlessPlayer Jul 10, 2024 @ 5:40pm 
Originally posted by manniepants:
I think they will go straight into the lathe at that point, but Nihilistic Acquisition is kinda weird so I'd be interested to hear what happens in your scenario

So, I am after the complete game as Obsessional Directive Machine Empire and I found, how strange can be, when you have 2 templates with virtual, when one has bonus for production minus per colony and second, which don't have and both can't be modify the same way and most importantly, how Nihilistic Acquisition work, when all planets outside of Lathe become machine Empire.
Before I say what I discover, I found out that, if you have galaxy market and slavery is not rejected, you can buy slaves to your lathe, so you can fill to 40 pops, so you can have passive research station. Of course, this method cost energy, but because I don't fight often and I have enough energy to buy them, so this help me to fill to 40 pops and later few of them. Also I get robot from Raiding and when this get to one of my planets, where I have Assembly Complex I could create robots! Only one sadly, because even if you choose to forceful creation of choose pop, this only create one pop and stop produce more, so this can't helpful.
Now about Nihilistic Acquisition, where is two conditions I found that decide, where to send pop, after this is taken from colony and all planets you control are machine worlds:
1) If stolen pop is a robot/machine, they have chance to be send to one of your planets, as they can survive on Machine Worlds.
2) If stolen pop is a organic, then this is send directly to Lathe, as this is the only place they can survive.
The problem with this method I found is, to fill the Lathe is that depend, what kind empire you attack and if this have ground forces, as Raiding become weaker as the ground forces reduce chance to steal pops from planets. Also raiding machine empire can send pops all over your planets, so if you don't resettle them, they will be assimilated to be main pops in your empire.
In my entire game, I was only in two wars, where I steal pops from two planets and get this above results, as I was not eager to steal more pops, because Xenophobe Fallen Empire become more angry as I research more fallen technology and I was too scary to send more fleets to war in the time, when they send warning, I only have 2 tier shields and armor. However, neither Fallen Xenophobe Empire nor Fallen Xenophile Empire do not attack me, what was strange, because I was also in my last tier of crisis in Cosmogenesis and even entire galaxy do not declare me as the crisis, so I was prepared for the worst and somehow I manage to avoid it (but not still growing quota from Obsessional Directive). Also I found out that machine world with alloy production is not that strong as ecumenopolis.
So, in short I can say that this is better to invade colony, steal as many as you want and then destroy colony, if you conquer it.
Kaneda Jul 11, 2024 @ 12:10am 
My Advice for you is, just play the Game and dont read any Guides.
Exploring the Game is the one thing what makes really fun, you cant get this exp back, once you had figured all out. And dont just play the actual Meta, like others here told you, create your own spcies as you like, even its not as good as it could be. That is this one thing i really like in Stellaris, that not all is perfectly balanced.
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Date Posted: Jul 4, 2024 @ 5:54am
Posts: 13