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Can you talk me through your build and playstyle? I'm interested in giving it a try.
Fyr, my go to builds are criminal heritage megacorp, some other kind of slave taking megacorp or authoritarian materialists.
Playstyle is very simple: build corvettes. Conquer. Necrophage purge all non-hive mind biological species (which will convert 75% of them to your species). Any hive minds you conquer you can keep 100% of the pops. Stay away from machines, though. You can't convert them. Because you start next to two primitive worlds, you don't need to build colony ships. Instead you can spend the resources on corvettes.
If you run low on minerals or alloys, start consuming planets. Keep the "good" worlds like capital worlds that you conquer, or any world that's larger than size 14 or has lots of districts/ buildings. Consume everything else.
Priority tech: Blue lasers. Build a research lab as your first building, then start spamming as many industrial and generator districts as you can afford. Save up 2k energy for the naval upkeep and by 2215 you should have 4-5k fleet power, which is more than enough to conquer your neighbor and start the snowball.
It's simple. The only thing you have micromanage is to make sure you never grow your main species. And the only real decision you have to make is whether or not to consume a world.
They got a buff from halving colony ship alloy costs so now in early game they can both corvette rush and colonize. And they can integrate machine pops.
And they don't have to consume planets for minerals because their research costs energy instead.
Energy is still a resource. Terravores rely almost entirely on minerals, and they have easy access to it thanks to consume planet. In contrast getting energy as a machine is much more difficult because you have to build districts. And you still need ways to get minerals for buildings and alloys.
Midgame is all about getting your lathe up and feeding pops into it. Terravore necrophages can get to that point faster.
I was always intimidated by the sizes of their fleets, but maybe with early supremacy you can dance around and actually capture stuff with 20-40 against 60-80.
Easily. By 2213 you should have 50 or so, because you don't need colony ships. Combine it with your terravore military bonuses...
Bruh......Virtuality just pays 0 ♥♥♥♥♥ to any thing you are saying.
They have infinit insta pop to fill up all the jobs.
https://ibb.co/MSjyhhG
Thats my virtual year 2250....
Sorry...i didnt get it well...how many pop 2213 ? Ah! 50 or so...
What about 950 pop year 2250 on virtual?
Oh sry...comme again...when you start snowballing?...
Beacuse you better hurry up , by year 2300 virtual sit on 1200 fleet , about 300k each fleet , and megarstructures.
How do I do this? Just invade the planets and then manage them post invasion? Transfer some of my main species as rulers? If so how do I deal with planetary preferences?
Or do I kidnap or transfer them to my Homeworld? To other planets I want to set up as specialised for certain resources?
Thanks.
And you don't have to transfer your ruler pops over. They're hive mind so they'll work for you now.