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it's a good thing because FEs were total pushovers and got rolled by normal AIs in the late game.
With player empires being able to do more with every DLC, it kind of broke the fantasy when they weren't a threat by mid game. And I am not even that much of a min/max player
You could easily take one out on your own for dark matter tech well before the war of heaven kicked off.
I can't speak to developer intent, but I have all DLCs, and in my latest run through I didn't (and possibly couldn't) take them out on my own when the war in heaven broke out.
I got my doomstack from the 10+ empires that came together when I converted my fed to non-aligned powers and took point.
Also, IIRC they get a debuff over time after they awaken so they eventually fizzle out and become easier to challenge as the game wears on.
That said, Fallen Empires are supposed to be challenging for new players. They even have a mechanic that weaken them called Decadence:
If they're still too much for you, then either increase end game year (they can only awaken after end game year) or disable them.
update game, include some changes, but gate power creep for player behind dlc
btw fallen empire ships are terrible vs disruptors/arc emitter (they have no armor/shield hardening) and their weaponry are very specialized, so can you can easily counter if you're having issues with them
I think this is a YMMV situation.
I would have to disagree that their new power level is inappropriately balanced. If anything, it mostly caught me off gaurd, and actually made for an interesting play through as I had to make different decisions than I otherwise would have.