Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.youtube.com/watch?v=I53HDr0-Qew
Hmmm. I may have to look into this. Im assuming you need a massive economy though and hope the RNG doesn't make you spend 10,000 minerals if you dont have it.
My understanding is that Ecunempolis-type planets are really planet-wide cities; how you could have an ocean-world that's also a planet-wide city is beyond me, "physics-wise" I mean, the engineering would be *quite* something and is what is baffling me.
Now if you *can* do that and believe it a *good* idea; why not go with it in a game you're playing, come to think of it?
It is a doable policy for putting an end to a civil war, even *as* a tyrant; I well remember a game from some previous updates back in a "Star Wars" Stellaris game I was playing where as Palpatine I managed to fend off the Rebellion, they wound up a vassal of the Mandalorians, and then I vassalized their overlord via favors... it can work, feasibility-wise and is a sound political tactic at that, especially as any such fight is barely win-able at highest odds.