Stellaris

Stellaris

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shrbyte May 12, 2024 @ 3:23pm
Cosmogenesis dilemma
Is there at least one reason not to take the path of cosmogenesis? This crisis path gives strong bonuses to science-oriented empires, and unlike the second crisis path, it does not make you an enemy of the entire galaxy even in the final stages.
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As far as I know, finishing it only kills 9% of the overall galaxy, half of all starbases in the game are killed, 30% of all fleets and realistically, all colonized planets only have a 30% chance of being destroyed.

And the best part is, your empire self-deletes itself.

Ya you basically get the idea, you don't fear total war in exchange of being a Pandora's box for everyone including yourself and get to live with the outcome of knowing that at the dice roll there's only a 30% chance of any colony dying in the game.


Effectively yes, you don't have to fear war but have to accept the exchange of only having a chance of actually killing all life, you don't get a 100% on that even because even if you do pull it off, your own empire gets killed which means that the 30% is a massive chance on accepting you may kill all other colonies that are not yours or you die and the surviving NPC's instantly win as you kinda deleted your own system32
dLFN May 12, 2024 @ 3:39pm 
Other than roleplaying reasons not really. You get an opinion penalty but even at the last stage it's only -200 which is easily manageable.
Takichi May 12, 2024 @ 3:46pm 
For Singleplayer, no not Really.....Or Rather it kind of Depends on your generall Nation/Empire.... If you dont focus on Science, you dont get the Pop Growth or Other Ways to Suply the Matrix (lets be honest here, they can call it how they want its the Matrix xD) there are Overall more usefull Options. For example i Think the Purifyers, Hungry Swarms and such, would still benefit more from the Menace Crisis Path, or some other Ascension Perks.

But yeah it will be benefical for a lot of Empires overall, at least in SP. In MP i am not so sure about. I would assume if you arnt into a game which is already "Ruled" as a "Long Game" it might be to slow. You can dip rather fast into all the Stuff yeah but until you reach at least Level 2 and the First FE-Ships, you would be overrun and taken out by most other Players. At least if the Game is somewhat Competetiv.
shrbyte May 12, 2024 @ 4:02pm 
Originally posted by Takichi:
For Singleplayer, no not Really.....Or Rather it kind of Depends on your generall Nation/Empire.... If you dont focus on Science, you dont get the Pop Growth or Other Ways to Suply the Matrix (lets be honest here, they can call it how they want its the Matrix xD) there are Overall more usefull Options. For example i Think the Purifyers, Hungry Swarms and such, would still benefit more from the Menace Crisis Path, or some other Ascension Perks.

But yeah it will be benefical for a lot of Empires overall, at least in SP. In MP i am not so sure about. I would assume if you arnt into a game which is already "Ruled" as a "Long Game" it might be to slow. You can dip rather fast into all the Stuff yeah but until you reach at least Level 2 and the First FE-Ships, you would be overrun and taken out by most other Players. At least if the Game is somewhat Competetiv.

That's the thing, I'm looking at a science-oriented empire and I think this perk is the ultimate due to the bunch of bonuses it gives - and I'm not even talking about the new ship templates. It seems to me that there is nothing to choose among the perks; most of them, in my opinion, are useless in comparison with this particular one.
As for the ships, they seemed very expensive to me, which is why the loss of even a small part of the fleet is very painful.
mss73055 May 12, 2024 @ 5:39pm 
Originally posted by shrbyte:
.... As for the ships, they seemed very expensive to me, which is why the loss of even a small part of the fleet is very painful.

They are expensive but do they pack a punch. You get 4 times the ship for 2 times the cost.
The Enigma Battleship got two spinal slots. Arcanotech does pay with those things.
VoiD May 12, 2024 @ 5:53pm 
Well, it's no different from the old crisis, there's no reason not to take it either.

You don't have to take the last step to end the galaxy, and the military bonuses you get before that are incomparable to everything else, the sum of every ascension perk in the game was still far weaker than an unfinished galactic nemesis.
Oakshadow May 12, 2024 @ 6:21pm 
FYI they added a new Fallen empire type to the game that will awaken when any empire hits a certain tech level. I'm guessing it triggers off the crisis levels but I don't know for sure. I missed the notification for when they woke up. Either way they'll declare war on you and do everything in their power to wipe you out.

So there IS some counter balance to becoming the crisis. Which makes sense since unlike the other crisis perk you don't aggro other empires quite as hard with this one.
Gingermonkey May 12, 2024 @ 6:55pm 
I just won my cosmogenesis game. As long as you dont build the synaptic lathe you'll be fine from opinion penalties, so there really isnt a reason to not take it. The tech you gain access to is extremely useful and can quickly pop you to the top of the food chain.

That being said, nothing changed in my galaxy after escaping into the black hole (i entered Gargantua). My former empire shrunk down to just its core sector, with all my other territory being abandoned, but all the other empires didnt change. So i basically just abandoned everyone to Cetana's whims
Originally posted by RMS_Gingermonkey:
I just won my cosmogenesis game. As long as you dont build the synaptic lathe you'll be fine from opinion penalties, so there really isnt a reason to not take it. The tech you gain access to is extremely useful and can quickly pop you to the top of the food chain.

That being said, nothing changed in my galaxy after escaping into the black hole (i entered Gargantua). My former empire shrunk down to just its core sector, with all my other territory being abandoned, but all the other empires didnt change. So i basically just abandoned everyone to Cetana's whims
Fun fact, using any named black hole of the following - Great Wound, Gargantua, Pantagruel, Terminal Egress, the black holes where Dimensional Horror or The Elder One emerge, the black hole where the Horizon Signal event chain started and the black hole created by The Worm - All give unique different ending messages

Turns out that the place the Horror worms come from is still beyond our technology, oof!
mss73055 May 12, 2024 @ 11:41pm 
The lathe works for free or quite efficient if you only put 1 extra pop in it. Other empires will forgive you at that rate. You only need crisis rank 3 to get the battlecruisers, that's 6k.
The efficient lathe will chip away 48 a year, it's much like an extra scholarium.

There are a few events and digsites what give a repeatable tech for free. Early on these count as 6k chips. If you research Assemby Patterns > Construction Templates, then discovering the repeatable grants you 6k chips --- free rank 3.
Nolo Contendere May 13, 2024 @ 12:22am 
To provide op with an answer:

Do you want to kill all life in the galaxy?
Y: don't take cosmogenesis, take galactic nemasis
N: take cosmogenesis
Takichi May 13, 2024 @ 12:42am 
Originally posted by shrbyte:
Originally posted by Takichi:
For Singleplayer, no not Really.....Or Rather it kind of Depends on your generall Nation/Empire.... If you dont focus on Science, you dont get the Pop Growth or Other Ways to Suply the Matrix (lets be honest here, they can call it how they want its the Matrix xD) there are Overall more usefull Options. For example i Think the Purifyers, Hungry Swarms and such, would still benefit more from the Menace Crisis Path, or some other Ascension Perks.

But yeah it will be benefical for a lot of Empires overall, at least in SP. In MP i am not so sure about. I would assume if you arnt into a game which is already "Ruled" as a "Long Game" it might be to slow. You can dip rather fast into all the Stuff yeah but until you reach at least Level 2 and the First FE-Ships, you would be overrun and taken out by most other Players. At least if the Game is somewhat Competetiv.

That's the thing, I'm looking at a science-oriented empire and I think this perk is the ultimate due to the bunch of bonuses it gives - and I'm not even talking about the new ship templates. It seems to me that there is nothing to choose among the perks; most of them, in my opinion, are useless in comparison with this particular one.
As for the ships, they seemed very expensive to me, which is why the loss of even a small part of the fleet is very painful.


Yeah it is extremly Powerfull and aside from Nemesis nothing really compares. Or Rather, because it does not Block any other Ascencion Perks some Combinations are kind of a "Must Take" if you want to play Efficent over Roleplay.
However i Think thats also due to how strong the Game changed over the Years since Release. For Example the Tech Ascension Perk, which knowadays basicly gives you "Just" 10 Percent Research Speed.... Before Empire Size Penaltys, that Thing was a MUST Pick as First Perk every Run no Matter what Empire Typ you played. Simply because how easy it boosted your Tech Output, also you didnt need any kind of Extra Ascencion Perk for Megastructures, which where the Default Way to Go anyway.
However even back then, this wasnt comparable to Nemesis or Cosmogenesis, simply becaust that was all it did.
Nihilistic Stuff also became a extremly Strong stable to boost your Econemy trough the Roof for some Empires.
DNA, Ecomunopolis and such also are very Strong.
However they all more or less give all their Bonuses in an Instance and dont provide more.
With Nemesis and now Cosmogenesis what we can observe, is how the Devs Changed their View on what Acsencion Perks can Provide and do.
Both Nemesis and Cosmo provide way bigger Opportunities wich much bigger Impact, while also Providing seperate Win Conditions IF you are willing to use them and put in the Effort to reach them. Thats basicly a Hughe Advancment from the "An Ascencion Perk does only one Specific Task" Ideas we got before. So yeah more complex Options in a Game like Stellars are kinda bound to also become most likely the more Powerfull ones.


What i Personaly would like to see, would be a "Rework" of some of the Older Perks and if we talkin about that also some of the Old Tradition Trees. Over the Years a lot of them got Changed, Swapped around and Nerfed or Buffed, that many of them are only Taken because of its "Finished" Effect or because 1 Single Nod in it is very usefull for a Specific kind of Build. While also a Handfull are no Brainers for 99% of the Empires.
Bloodartist May 13, 2024 @ 3:16am 
Originally posted by mss73055:
The lathe works for free or quite efficient if you only put 1 extra pop in it.

Does it? Im trying cosmogenesis but holding myself at crisis lvl 2 so far... the lathe consumes my pops at quite fast rate.. Meaning I have to keep pumping pops into it to get any benefit from it? What have I missed..

Originally posted by ❤ Star Commander Succubus ❤:
Turns out that the place the Horror worms come from is still beyond our technology, oof!

I had an event that allowed me to research it after transporting the horror corpse (terrifying negative mass) to my homeworld, but chose not to do it cause it sounded something bad might happen to my homeworld...
Last edited by Bloodartist; May 13, 2024 @ 3:18am
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Date Posted: May 12, 2024 @ 3:23pm
Posts: 13