Stellaris

Stellaris

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ChaffyExpert May 10, 2024 @ 1:50pm
So is this the end of Stellaris mods?
Ever since the new update i've been completely unable to play with mods, it keeps crashing whenever i try.

I've tried to rollback to other versions but it still crashes, or has game-breaking bugs.
Last edited by ChaffyExpert; May 10, 2024 @ 2:14pm
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Showing 1-9 of 9 comments
Elitewrecker PT May 10, 2024 @ 1:52pm 
I managed to launch with all my previous achievement-compatible mods just fine two days ago.
jamcarmody May 10, 2024 @ 2:23pm 
I don't think the mods to the game're ended... that'd be peculiar.
ChaffyExpert May 10, 2024 @ 2:56pm 
I've tried to rollback to literally any version and it's not working- so if the mods aren't going to work i think i'm going to uninstall Stellaris despite being one of my favorite games, i'm sure unmodded is fun enough, but it just ruins it without certain mods specifically regarding internal politics and unrest.

It makes me sad, because of all the fun i've had playing Stellaris over the years, but nothing is working.
Last edited by ChaffyExpert; May 10, 2024 @ 3:02pm
Elitewrecker PT May 10, 2024 @ 3:03pm 
Rolling back won't help if some of your mods have already updated as then they'll possibly be incompatible with the previous version.
Either you wait for mods to update, or you rollback and use mods that aren't updated and/or legacy versions of already updated modes.
Rage000 May 10, 2024 @ 3:06pm 
with 3.12.1 there is an issue with most portrait mods. Unless the authors of the portrait mods fix their mods to work in 3.12.1 there is not much that can be done to make the portraits work.

The "Vanilla Portrait Category Merger" mod was to created for compatibility between portrait mods that have been updated as of May 7th, 2024 and the "More Events Mod".

The issue with portrait mods:
The problem is actually that the change in script made by Paradox now requires to overwrite base game entries (in this case the portrait categories). The modular adding that was added a year ago for portraits to species class has unfortunately not been ported over to the new system.

This means, any kind of mods that add portraits to existing portrait categories will now need compatibility patches in order to work together.
ChaffyExpert May 10, 2024 @ 3:08pm 
Originally posted by Rage000:
with 3.12.1 there is an issue with most portrait mods. Unless the authors of the portrait mods fix their mods to work in 3.12.1 there is not much that can be done to make the portraits work.

The "Vanilla Portrait Category Merger" mod was to created for compatibility between portrait mods that have been updated as of May 7th, 2024 and the "More Events Mod".

The issue with portrait mods:
The problem is actually that the change in script made by Paradox now requires to overwrite base game entries (in this case the portrait categories). The modular adding that was added a year ago for portraits to species class has unfortunately not been ported over to the new system.

This means, any kind of mods that add portraits to existing portrait categories will now need compatibility patches in order to work together.

I'm not using any portrait mods. I have portrait mods, but they aren't enabled.

I know how to problem solve, i turned off mods and did everything i could think of doing but it still crashes and has issues, and i don't think any of them updated to the new version.
Nether May 10, 2024 @ 3:16pm 
We're close to a major update, and it borked mods like basically every other major update before it.

The fact that even rolling back doesn't work probably means that part of your modlist updated, and part didn't - so if you're 100% allergic to vanilla, your options fundamentally are:

1 - Search the workshop and hope your mods left a legacy version, then rollback to the one with most compatible stuff.
2 - Play the 'start with a minimal modlist, keep adding stuff until it breaks' jenga. It's almost a game by itself.
3 - Put Stellaris away for a few weeks and wait for the mods to update. Hope your favourites actually do.

If you go with option 2, I can't stress enough that you WILL find instabilities even if the game doesn't crash - the release is recent and probably added amazing new bugs that will cause problems with the mods.
Then Paradox will release hotfixes to solve the bugs, and the hotfixes themselves will probably cause fun incompatibilities of different sorts.
ChaffyExpert May 10, 2024 @ 3:26pm 
Originally posted by Nether:
We're close to a major update, and it borked mods like basically every other major update before it.

The fact that even rolling back doesn't work probably means that part of your modlist updated, and part didn't - so if you're 100% allergic to vanilla, your options fundamentally are:

1 - Search the workshop and hope your mods left a legacy version, then rollback to the one with most compatible stuff.
2 - Play the 'start with a minimal modlist, keep adding stuff until it breaks' jenga. It's almost a game by itself.
3 - Put Stellaris away for a few weeks and wait for the mods to update. Hope your favourites actually do.

If you go with option 2, I can't stress enough that you WILL find instabilities even if the game doesn't crash - the release is recent and probably added amazing new bugs that will cause problems with the mods.
Then Paradox will release hotfixes to solve the bugs, and the hotfixes themselves will probably cause fun incompatibilities of different sorts.

Yeah generally every update means some "add and remove mods until it works" jenga, but I've never had just everything not work, with the bare minumum mods, like i'm talking mods i can't (well don't want to) play without only, and still not work.

Like every other update, it didn't break the mods nearly as bad as this last one.
Last edited by ChaffyExpert; May 10, 2024 @ 3:26pm
jamcarmody May 11, 2024 @ 8:08am 
Originally posted by ChaffyExpert:
Originally posted by Nether:
We're close to a major update, and it borked mods like basically every other major update before it.

The fact that even rolling back doesn't work probably means that part of your modlist updated, and part didn't - so if you're 100% allergic to vanilla, your options fundamentally are:

1 - Search the workshop and hope your mods left a legacy version, then rollback to the one with most compatible stuff.
2 - Play the 'start with a minimal modlist, keep adding stuff until it breaks' jenga. It's almost a game by itself.
3 - Put Stellaris away for a few weeks and wait for the mods to update. Hope your favourites actually do.

If you go with option 2, I can't stress enough that you WILL find instabilities even if the game doesn't crash - the release is recent and probably added amazing new bugs that will cause problems with the mods.
Then Paradox will release hotfixes to solve the bugs, and the hotfixes themselves will probably cause fun incompatibilities of different sorts.

Yeah generally every update means some "add and remove mods until it works" jenga, but I've never had just everything not work, with the bare minumum mods, like i'm talking mods i can't (well don't want to) play without only, and still not work.

Like every other update, it didn't break the mods nearly as bad as this last one.

Incompatibility *could* feasibly do it for this kind of mixup.
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Date Posted: May 10, 2024 @ 1:50pm
Posts: 9