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Sedmeister May 10, 2024 @ 6:24am
Cybernetic Creed origin question (potential bug?)
I played the new DLC as a standard bio Empire, prosperous unification. I cybernetically ascended and combined with generic engineering, I was able to make some great custom species and subspecies.

I gave Cybernetic Creed a run-through and at the completion of the ascendency, I had two subspecies. One was fully tricked out with all of the story elements but I couldn't edit them at all. No points left. The other species without the story elements could hardly be edited again not enough points.

I started a new game as cybernetic Creed but same thing.

Is it just me, or does standard bio species with a prosperous unification start give you more flexibility to edit your species than does Cybernetic Creed? Yes I know CC gives you cool buildings and some mods you can't get any other way, but I have very little control over the final species.

Any thoughts?
Last edited by Sedmeister; May 12, 2024 @ 1:55pm
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Showing 1-11 of 11 comments
Sedmeister May 10, 2024 @ 6:37am 
So a little bit of research leads me to the conclusion that the ways in which you respond to the story events determines what your pops will ultimately look like, and you won't be able to edit the final product. Can anyone else confirm this?
SigilQuiver May 10, 2024 @ 8:30pm 
I think maybe each creed has it's own presets
arronax06 May 10, 2024 @ 8:52pm 
If you go for the fusion of all the creed, you can then edit your pops how you want, that's probably the most flexible option if you don't want to go for one of the 4 presets :) .
Sedmeister May 11, 2024 @ 9:11am 
Originally posted by arronax06:
If you go for the fusion of all the creed, you can then edit your pops how you want, that's probably the most flexible option if you don't want to go for one of the 4 presets :) .

Is this a guess or can you confirm this? Also, if you do a fusion, which specialist building do you end up with?

Tia.
Sedmeister May 12, 2024 @ 6:16am 
I tried again. Whilst I ended up with species who's traits I could edit, I ended up with two different subspecies under the original species. One species was cybernetic, the other were cybernetic with the spiritualist mod. So I ended up with two species I could mod. I couldn't create one species.

This is frustrating. Again, am I missing anything?
Originally posted by Sedmeister:
I tried again. Whilst I ended up with species who's traits I could edit, I ended up with two different subspecies under the original species. One species was cybernetic, the other were cybernetic with the spiritualist mod. So I ended up with two species I could mod. I couldn't create one species.

This is frustrating. Again, am I missing anything?
yeah so pops in your empire that are spiritualists will get the "ritualistic implants" modifier. your other pops will just have the regular cybernetic, that's why you're seeing 2 species
Sedmeister May 12, 2024 @ 1:29pm 
Originally posted by KratomMaxi:
Originally posted by Sedmeister:
I tried again. Whilst I ended up with species who's traits I could edit, I ended up with two different subspecies under the original species. One species was cybernetic, the other were cybernetic with the spiritualist mod. So I ended up with two species I could mod. I couldn't create one species.

This is frustrating. Again, am I missing anything?
yeah so pops in your empire that are spiritualists will get the "ritualistic implants" modifier. your other pops will just have the regular cybernetic, that's why you're seeing 2 species

Ah, thank you! Does anyone know if some kind of flow chart of situation decisions exists somewhere that you can follow to arrive at one unified species you can edit?
Sedmeister May 12, 2024 @ 1:54pm 
Also, just saw a thread on the Paradox site. Seems CC is currently bugged and as the number of pops in your factions change, the number of pops in each category will change from month to month, but it's not quite working to plan apparently.
Erei May 12, 2024 @ 3:14pm 
Originally posted by Sedmeister:
I tried again. Whilst I ended up with species who's traits I could edit, I ended up with two different subspecies under the original species. One species was cybernetic, the other were cybernetic with the spiritualist mod. So I ended up with two species I could mod. I couldn't create one species.

This is frustrating. Again, am I missing anything?
Basically, ritualistic implants are reward for the faithful, in lore. In game, that mean the one with it are the spiritualist, the one without aren't. And it update if they the pop change their "ideology". It also affects the other species of your empire the same way. Except for slaves.

Honestly, it make thing a bit complex and bloated. Unless you either have nobody else or enslave everyone, you get basically twice the number of species.
It's also annoying if you change the non implanted people to be non leader (because implanted leader are better) with the negative leader trait for free point, because when they switch they keep those traits and just add the implants, making yet another "species". And since they switch all the time due to changing their ideology you can't control it once and for all, like you would with regular modified pop.

I went for "union" of all faith, and my ritualistic implants had +5% eng research, +5% alloy, +10% unity, +5% worker resource, +5% army damage. I don't know if it changes if you stick to one faith.
Last edited by Erei; May 12, 2024 @ 3:15pm
BigTurnip May 12, 2024 @ 4:41pm 
Originally posted by Sedmeister:
Originally posted by KratomMaxi:
yeah so pops in your empire that are spiritualists will get the "ritualistic implants" modifier. your other pops will just have the regular cybernetic, that's why you're seeing 2 species

Ah, thank you! Does anyone know if some kind of flow chart of situation decisions exists somewhere that you can follow to arrive at one unified species you can edit?

There is no flow chart its a single choice pick one of the creeds or unite the creeds
Sedmeister May 12, 2024 @ 10:13pm 
Yeah, just did a playthrough then. Prosperous unification origin, cybernetic ascension, no hassles. Much easier.
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Date Posted: May 10, 2024 @ 6:24am
Posts: 11