Stellaris

Stellaris

View Stats:
Synthetic fertility is a bit underwhelming...
Don't know what you guys think but the resolution of this origin is quite fast (37 years), hopefully something will happen later on...
< >
Showing 1-15 of 19 comments
Argus von Stein May 7, 2024 @ 4:46pm 
The problem isn't that it's fast, it's more that it's worse than any of the synth ascension paths. No nanites, virtual pops don't autospawn, and IDK what augments are supposed to do, but there are no additional traits for synth after its conclusion. WHY?!?!

I mean, if I'm supposed to be happy to have it without wasting an ascension slot, than I'd much rather waste one than have this...
Last edited by Argus von Stein; May 7, 2024 @ 4:47pm
Garatgh Deloi May 7, 2024 @ 4:47pm 
Originally posted by Argus von Stein:
The problem isn't that it's fast, it's more that it's worse than any of the synth ascension paths. No nanites, virtual pops don't autospawn, and IDK what augments are supposed to do, but there are no additional traits for synth after its conclusion. WHY?!?!

Virtual pops do auto spawn to fill any jobs available, it was shown in detail before release. Unless its bugged in the release version.
Last edited by Garatgh Deloi; May 7, 2024 @ 4:50pm
Argus von Stein May 7, 2024 @ 4:55pm 
Originally posted by Garatgh Deloi:
Originally posted by Argus von Stein:
The problem isn't that it's fast, it's more that it's worse than any of the synth ascension paths. No nanites, virtual pops don't autospawn, and IDK what augments are supposed to do, but there are no additional traits for synth after its conclusion. WHY?!?!

Virtual pops do auto spawn to fill any jobs available, it was shown in detail before release. Unless its bugged in the release version.
Yeah. Just not in SF. I've had 2 playthroughs with it, and Virtual pops DO NOT auto spown if gained through SF. It's either a bug, or the origin is intentionally awful.

They also do not despown, there's no planet number penalty and no "shut down the servers" button in planetary decisions.
Last edited by Argus von Stein; May 7, 2024 @ 4:56pm
Bloodartist May 7, 2024 @ 5:13pm 
I thought one of the main reasons are the identity buildings that produce a lot of research and scale off each other (the more you have, the more each provides research)
TheCrazyHeadGamer May 7, 2024 @ 11:10pm 
Also, the skin of my specie didn’t change to a more robotic one, It straight up changed for the classic robot one
Argus von Stein May 8, 2024 @ 3:32am 
Originally posted by Bloodartist:
I thought one of the main reasons are the identity buildings that produce a lot of research and scale off each other (the more you have, the more each provides research)
Thing is thoug, you can't load more on board after you transcend your mortal flesh. Would be really cool if we could endlessly load organics on board.
Thuradin May 8, 2024 @ 3:40am 
It's complete trash, your already old leaders get a new body but their lifespan isn't reset, Couple that with no traits and your leaders are dead 30 years in guaranteed. It isn't just underwhelming, it's borderline unplayable.
arronax06 May 8, 2024 @ 4:05am 
Originally posted by Argus von Stein:
Originally posted by Garatgh Deloi:

Virtual pops do auto spawn to fill any jobs available, it was shown in detail before release. Unless its bugged in the release version.
Yeah. Just not in SF. I've had 2 playthroughs with it, and Virtual pops DO NOT auto spown if gained through SF. It's either a bug, or the origin is intentionally awful.

They also do not despown, there's no planet number penalty and no "shut down the servers" button in planetary decisions.
You're confusing the virtualization from the bio to synth ascension (which gives a +25% boost to habitability, a -90% reduction to housing usage and immortal leaders) and that just requires to choose the correct government type after the ascension, vs the virtualization from when an already machine empire takes the virtualization ascension (which auto-spawns pops) by completing the virtualization tradition tree. They both are very different :)

Originally posted by TheCrazyHeadGamer:
Also, the skin of my specie didn’t change to a more robotic one, It straight up changed for the classic robot one
That only works if you chose one of the species portrait in the "synthetic" category when you created your empire. They didn't make custom synth portrait for every portrait, just for the ones in that category :)

Originally posted by TheCrazyHeadGamer:
Don't know what you guys think but the resolution of this origin is quite fast (37 years), hopefully something will happen later on...
You get to ascend in that short a time, can get immortal leaders, and get 2 special buildings with huge benefits: the +33% output from jobs on your capital, 66 of each research and unity trade for the first one, and +2 mech pop assembly for your entire empire from the second. They are both very strong in my opinion :) .
Last edited by arronax06; May 8, 2024 @ 4:19am
Elitewrecker PT May 8, 2024 @ 4:20am 
THe wiki doesn't show any difference on Virtuality for bio or gestalt ascensions.
The first part you mentioned is the initial trait from starting the virtuality tradition, the last is what you get from finishing it.
Last edited by Elitewrecker PT; May 8, 2024 @ 4:22am
Originally posted by arronax06:
That only works if you chose one of the species portrait in the "synthetic" category when you created your empire. They didn't make custom synth portrait for every portrait, just for the ones in that category :)

I did, that's why i'm a bit disapointed
arronax06 May 8, 2024 @ 4:27am 
Originally posted by Elitewrecker PT:
THe wiki doesn't show any difference on Virtuality for bio or gestalt ascensions.
The first part you mentioned is the initial trait from starting the virtuality tradition, the last is what you get from finishing it.
The virtuality tradition tree (that lets you auto-spawn) is only available to machine empire (you don't need to be gestalt anymore btw), as it requires the "Synthetic Age" ascension perk, not to bio who ascend to synth by using the "Synthetic Evolution" ascension perk (or the synthetic fertility origin). 2 different perks for 2 different types of empires and 2 different results for going virtual :)

Originally posted by TheCrazyHeadGamer:
Originally posted by arronax06:
That only works if you chose one of the species portrait in the "synthetic" category when you created your empire. They didn't make custom synth portrait for every portrait, just for the ones in that category :)

I did, that's why i'm a bit disapointed
You should raise a bug ticket on the paradox forum, for what it's worth, the one I selected worked correctly, maybe there is a bug with that specific one then, I'm sure they'll be interested to know which one :)
Last edited by arronax06; May 8, 2024 @ 4:29am
Elitewrecker PT May 8, 2024 @ 4:34am 
Ah, I get it now.
Ducesrwild Jun 12, 2024 @ 7:32am 
This take is crazy to me.

Synthetic Fertility is absolutely the strongest origin in the game right now.

The pop growth bonus from the building makes your pops scale at a rate that is unmatched even in grand admiral by boosted ai. I had 1500 pops in my empire by 2300.

Virtual decision allows for immortal leaders with no cost.

Crazy amounts of mod points to supercharge your population. Which is only one race due to assimilation.

I have not played a single game with this origin that has not been a total steamroll of the game. The start is difficult, but if you take Genesis arks and just uplift pre sapients and assimilate them. Your empire will be unmatched by any other origin in the game.
CrUsHeR Jun 12, 2024 @ 8:01am 
Originally posted by Ducesrwild:
Synthetic Fertility is absolutely the strongest origin in the game right now.

Individualistic Machines, Voidforged, Synthetic Age with Virtual Ascension


Originally posted by Thuradin:
It's complete trash, your already old leaders get a new body but their lifespan isn't reset, Couple that with no traits and your leaders are dead 30 years in guaranteed. It isn't just underwhelming, it's borderline unplayable.

Nah it is relatively strong. Try doing that thing with a trade empire / megacorp, unity rush with Marketplace of Ideas
Last edited by CrUsHeR; Jun 12, 2024 @ 8:03am
Namethatworks Jun 13, 2024 @ 12:43am 
Originally posted by CrUsHeR:
Originally posted by Ducesrwild:
Synthetic Fertility is absolutely the strongest origin in the game right now.

Individualistic Machines, Voidforged, Synthetic Age with Virtual Ascension


Originally posted by Thuradin:
It's complete trash, your already old leaders get a new body but their lifespan isn't reset, Couple that with no traits and your leaders are dead 30 years in guaranteed. It isn't just underwhelming, it's borderline unplayable.

Nah it is relatively strong. Try doing that thing with a trade empire / megacorp, unity rush with Marketplace of Ideas

I don't know, my Holographic Individualist machine, Syncretic Evolution, Mega Death Church - I was done both research & ascending in ridiculous fashion.

Even had latent psychic on my sacrificial race from the psychic Paragon. Also got Cybrex as a precursor So that and a stolen Ocean Paradise were most of my nation.
Last edited by Namethatworks; Jun 13, 2024 @ 12:47am
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: May 7, 2024 @ 3:50pm
Posts: 19