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So the combined +30% fire rate benefits is basically an upgrade to tier 2 weapons, right at the start of the game. The stronger admirals and enhanced command limit is a further benefit.
Use that as an early rush to capture systems, colonies or even vassalize other empires. And then use that to scale beyond the tech rush empires. After all, it’ll take them a few years to get T2 weapons online, even if they’re ignoring economic and science tech, which is a win-win for you. Oh and you can also scavenge debris to fill the tech gap.
However, Militarist is really strong as well, but it is still not research speed.
Feels like Research Speed is more Quality > Quantity than Militarist. Resource gathering efficiency would be on the other side of the spectrum; Quantity > Quality.
Before you start a game and create your empire think about what you want to do, what do you want to be and how do you want to go about it. Do you want to amass a ridiculously large fleet and outnumber your enemies or do you want superior ships? When you know the answer to those questions, you won't have a problem picking your ethics etc, just look up what they each do and how they work and you'll find your answer.
Personally I usually play Democratic with a focus on research and then I ally with those that have superior resource gathering but not as good of a research speed, because then I just trade with them for what I need in return for what they need.
Trades could've had more options in this game though, one thing I'd wish they add.
Another game called Distant Worlds has really nice trade; You can bully other nations if you're strong enough that you promise war if they don't give you what you want. If they deny, you just crush them, but the AI in that game is often smart enough to know when they stand no chance and better pay up. But now I'm getting off-topic so I end it here.
To me it sounds like you weren't fighting enough.
In theory: If you are playing militarist and keep targeting those high tech empires over the course of the game (trying to always pick a fight while you aren't to far behind so that your fire rate bonus let's you win some fights) you will get their weapon/defense/ship tech from the salvage while retaining your fire rate bonus on top of that.
Obviously the situation changes once you go into repeatables territory, but that is very late game.
Don't pick your ruler trait, so you get a random one after the game starts.
Venerable clone army, militarist, admiralty, supremacy. That's +55% attack speed and 50 instead of 20 corvettes to boot on first contact.