Stellaris

Stellaris

View Stats:
jeremywyx Jun 25, 2024 @ 9:28am
how to deal with strong hostiles in random systems
Amor Alveo:
I am a really new player to Stelaris and allready have lost to a hostile empire. this time in a
new save i have discovered that there are hostile fleets in a trinary system with really hot and hostile conditions and a gas giant with something doing a "mateing ritual" (acordeig to the flavor text, to be said.). After reading all the alerts it gave me it started a first contact protocol. in the meantime i will avoid this area and if everything hapends i will update this thread.

help me i am kinda scared to die again in 5 seconds.:Nervous_Elk:

Edit: turns out theire space ameaba!

Tau ceti:

Whoops! i have encountered some hostiles in the tau ceti system too! i think tau ceti is a real star so that migh be a clue? anyway i willl do first contact and in the meantime awoid them!
Last edited by jeremywyx; Jun 25, 2024 @ 9:50am
Originally posted by Geoff:
Originally posted by jeremywyx:
Edit: turns out theire space ameaba!
Yes, you've found their breeding ground. The system name should be "Amor Alveo." Once you've established contact, if you have pacifistic or xenophile ethics you can learn to co-exist with them, at which point you can build an outpost right in the middle of their love nest. Otherwise, you have to either avoid them or kill them.
< >
Showing 1-15 of 15 comments
The author of this thread has indicated that this post answers the original topic.
Geoff Jun 25, 2024 @ 9:38am 
Originally posted by jeremywyx:
Edit: turns out theire space ameaba!
Yes, you've found their breeding ground. The system name should be "Amor Alveo." Once you've established contact, if you have pacifistic or xenophile ethics you can learn to co-exist with them, at which point you can build an outpost right in the middle of their love nest. Otherwise, you have to either avoid them or kill them.
jeremywyx Jun 25, 2024 @ 9:42am 
Originally posted by Geoff:
Originally posted by jeremywyx:
Edit: turns out theire space ameaba!
Yes, you've found their breeding ground. The system name should be "Amor Alveo." Once you've established contact, if you have pacifistic or xenophile ethics you can learn to co-exist with them, at which point you can build an outpost right in the middle of their love nest. Otherwise, you have to either avoid them or kill them.
Oh really cool! wath do they do? wath do they eat? how do they behave? are they social or solitary? how do they get theire food? are they tameable?
Geoff Jun 25, 2024 @ 10:10am 
Originally posted by jeremywyx:
Oh really cool! wath do they do? wath do they eat? how do they behave? are they social or solitary? how do they get theire food? are they tameable?
They seem to graze on gas giant atmospheres.

If you study how to co-exist with them, it will tell you why they attack your ships so I'll let you figure that out for yourself.

They travel in packs and have a sort of size-like hierarchy. Each big amoeba can spawn a little fleet of smaller attack organisms that act like fighter strike craft. Later in the game, you can incorporate those organisms into your own ships and send little swarms of amoeboid allies to attack enemy vessels. You can also eventually incorporate their cellular regeneration powers into the hulls of your own vessels.

There is an event in which you discover an infant amoeba which you can nurture and which will then become a ship you can command like any other. If you can keep it alive for a century, it will grow into a very large creature indeed. There are also origins and civics that let you reanimate dead amoebae, so you can have undead amoebae in your fleet.
jeremywyx Jun 25, 2024 @ 10:12am 
Originally posted by Geoff:
Originally posted by jeremywyx:
Oh really cool! wath do they do? wath do they eat? how do they behave? are they social or solitary? how do they get theire food? are they tameable?
They seem to graze on gas giant atmospheres.

If you study how to co-exist with them, it will tell you why they attack your ships so I'll let you figure that out for yourself.

They travel in packs and have a sort of size-like hierarchy. Each big amoeba can spawn a little fleet of smaller attack organisms that act like fighter strike craft. Later in the game, you can incorporate those organisms into your own ships and send little swarms of amoeboid allies to attack enemy vessels. You can also eventually incorporate their cellular regeneration powers into the hulls of your own vessels.

There is an event in which you discover an infant amoeba which you can nurture and which will then become a ship you can command like any other. If you can keep it alive for a century, it will grow into a very large creature indeed. There are also origins and civics that let you reanimate dead amoebae, so you can have undead amoebae in your fleet.
Cool and also wath aboat Tau ceti? shoud i be worried?
Geoff Jun 25, 2024 @ 10:18am 
Originally posted by jeremywyx:
Cool and also wath aboat Tau ceti? shoud i be worried?
Tau Ceti should be a normal system, not a unique system. Which means I don't know what you're seeing in it. That depends on the random generation process that created your galaxy. Amor Alveo is a unique system, any time it occurs in your galaxy it will pretty much occur the same way - it will always be the breeding ground of the amoebae.

If you don't learn to coexist with the amoebae, they're a minor impediment to your initial expansion. They cannot destroy a starbase outpost, though they can temporarily neutralize it if it is poorly defended. Amor Alveo is a tough fight, but the wandering packs of ameobae can usually be taken out with one or two fleets of corvettes.

If they're blocking your construction vessels or your science vessels, you can set the vessels from "evasive" to "passive" on the ship command menu, which means they will no longer run from threats. The amoebae will only attack if your vessels move too close. So I wouldn't recommend trying to survey a system with an active amoeba in it, but you can usually steer your ship past them safely if you do the steering yourself and want to see what lies beyond the system they are active in. They do migrate from system to system, so they may appear in space you thought was clear but that also means they may disappear from space you thought was blocked.
Biggs Jun 25, 2024 @ 11:53am 
just dont go in that system, avoid them.
choose battles carefully.
Lasagna Jun 25, 2024 @ 3:23pm 
Whoops! i have encountered some hostiles in the tau ceti system too!

literally the plot of Marathon lmao
jeremywyx Jun 26, 2024 @ 7:39am 
Originally posted by zil:
just dont go in that system, avoid them.
choose battles carefully.
Oh wait youre talking aboat Tau ceti or the space ameobas?



Originally posted by Lasagna:
Whoops! i have encountered some hostiles in the tau ceti system too!

literally the plot of Marathon lmao
oh, i havent been able to see wath is in the tau ceti system since my intel over there is basicaly non existent and everytime i send anything there it dies to said hostile fleets!

Edit: its automated mineing drones how do i deal with them?
Last edited by jeremywyx; Jun 26, 2024 @ 7:49am
Geoff Jun 26, 2024 @ 9:38am 
Originally posted by jeremywyx:
Edit: its automated mineing drones how do i deal with them?
Mining drones have to be destroyed. You can steer civilian ships past them just like you can with the amoeba if they're blocking your explorations. But they will not move and there is no resolution but to disable them.

Most of the time, the drones will be weak enough you can defeat them easily with a fleet of 20 corvettes. Technically you can do it with half that. They have no shields and only use lasers, so if you want to tailor a fleet to counter them, give your ships shields and lasers. But with sufficient firepower, a balanced fleet can easily do the job.

Early in the expansion phase, mining drones can be a bit of a mixed blessing. On the one hand, they block your advance. On the other hand, they block the advance of whatever is on the far side of them too. So sometimes that means they're blocking a pocket of systems you can wait and come back for later after you've joined frontiers with other powers. Other times it means they're holding back an aggressive enemy who will require more attention to deal with than the drones do.

So, in general, they're a problem that has to be dealt with by force, but because they won't move from the system you find them in, you don't have to rush to deal with them. You have all the technology and potential firepower you need to deal with the average drone fleet from day one of the game - but I'd recommend waiting until you've built your first 20 corvettes unless you're in a real hurry for some reason.
jeremywyx Jun 28, 2024 @ 6:20am 
Originally posted by Geoff:
Originally posted by jeremywyx:
Edit: its automated mineing drones how do i deal with them?
Mining drones have to be destroyed. You can steer civilian ships past them just like you can with the amoeba if they're blocking your explorations. But they will not move and there is no resolution but to disable them.

Most of the time, the drones will be weak enough you can defeat them easily with a fleet of 20 corvettes. Technically you can do it with half that. They have no shields and only use lasers, so if you want to tailor a fleet to counter them, give your ships shields and lasers. But with sufficient firepower, a balanced fleet can easily do the job.

Early in the expansion phase, mining drones can be a bit of a mixed blessing. On the one hand, they block your advance. On the other hand, they block the advance of whatever is on the far side of them too. So sometimes that means they're blocking a pocket of systems you can wait and come back for later after you've joined frontiers with other powers. Other times it means they're holding back an aggressive enemy who will require more attention to deal with than the drones do.

So, in general, they're a problem that has to be dealt with by force, but because they won't move from the system you find them in, you don't have to rush to deal with them. You have all the technology and potential firepower you need to deal with the average drone fleet from day one of the game - but I'd recommend waiting until you've built your first 20 corvettes unless you're in a real hurry for some reason.
Oh thanks! luckly i have discovered a AI neiburgh that seemed to take care of some of the drones.
Geoff Jun 28, 2024 @ 7:45am 
Originally posted by jeremywyx:
Oh thanks! luckly i have discovered a AI neiburgh that seemed to take care of some of the drones.
Keep an eye on them. If they're strong enough to tangle with the drones, they could think they're strong enough to tangle with your fleets. Machine empires are not always hard to get along with, but they often can be.

It will slow down your expansion, but signing a non-aggression pact, or even a defensive pact, will give you some assurance that you won't face an immediate threat from that direction. Once you have a border with a neighbor you need to start looking to your defense, and especially when you're new that's easiest done by looking to other neighbors for allies.
CrUsHeR Jun 28, 2024 @ 8:30am 
Space critters can generally be countered with energy weapons. None of them should have shields.

So my classic mop-up crew used to be corvettes with only plasma guns. Shields are better defense against mining drones, while the amoeba have strike craft (ignore shields).
Crystals are generally too strong to kill early on.

Just make sure to refit the corvettes to auto-cannons and laser once you have to fight other empires, or just to impress the AI with high fleet power.

And yes of course the pacification is great. This also spawns more amoebae / crystal fleets within your borders, fleet power in the thousands. They also should attack everything hostile to you, wether it is pirates, meteors and whatnot.


If you have neither option, disable the evasive mode on your science ships, fly through the hostile system, re-enable evasive mode and keep surveying beyond.
With amoebae patrols, make sure to move several systems because the evasive mode lets the ship return to where it came from (killing the ship if the amoebae hunters catch up)
Last edited by CrUsHeR; Jun 28, 2024 @ 8:34am
jeremywyx Jun 28, 2024 @ 9:19am 
Originally posted by Geoff:
Originally posted by jeremywyx:
Oh thanks! luckly i have discovered a AI neiburgh that seemed to take care of some of the drones.
Keep an eye on them. If they're strong enough to tangle with the drones, they could think they're strong enough to tangle with your fleets. Machine empires are not always hard to get along with, but they often can be.

It will slow down your expansion, but signing a non-aggression pact, or even a defensive pact, will give you some assurance that you won't face an immediate threat from that direction. Once you have a border with a neighbor you need to start looking to your defense, and especially when you're new that's easiest done by looking to other neighbors for allies.
Oh by "AI" i meant an "NPC" (or NPE? non playable empire?).

but yeah were doing good with my neighburg and theire quite big + theire like super frendly and really nice to me.
Geoff Jun 28, 2024 @ 11:08pm 
Originally posted by jeremywyx:
Oh by "AI" i meant an "NPC" (or NPE? non playable empire?).

but yeah were doing good with my neighburg and theire quite big + theire like super frendly and really nice to me.
Oh, right yeah - that's the normal way people refer to them - as "AI empires." It was an assumption on my part that you meant a "machine empire" which... I realize now was a bit of a leap. Though the general rules still apply to any neighbor. Signing pacts with them will slow your expansion down but ignoring them too much can get you invaded.

A basic good rule for early on is that your first friends are your friends because they're close. Later you will be able to pick friends because you get along well with them. So it's often a good idea to make good friends even with bad neighbors. Then later when the Galactic Community forms, there will be a chance for people to team up with more like-minded friends and those first alliances of desperate convenience tend to come apart.
corisai Jun 29, 2024 @ 1:10am 
Originally posted by CrUsHeR:
So my classic mop-up crew used to be corvettes with only plasma guns. Shields are better defense against mining drones, while the amoeba have strike craft (ignore shields).
IMHO: Flak & 2 lasers/plasma is superior combo - easier to deal with amoeba + they are actually capable to perform well in early game battles against other empires.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Jun 25, 2024 @ 9:28am
Posts: 15