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Problem with nanite interdictor ships automatically want refit to other ship versions
Hi.
I have a very annoying problem with the nanite interdictor ship class. I like to have several classes of that shiptype in one nanite interdictor only fleet. The game always wants me to refit the ships in a fleet too ONE shipclass. Sometimes it counts all the ships in my fleets as one class even if there are serveral classes. This is the most annoying part becouse it completly messes up my fleet composition and makes it almost impossible too substitute losses from a battle.
I searched for solutions but all i could find was the tip to turn of automatic uprgade in the fleet designer. at first it seemed like it worked but shortly after the game returned to the mess again.
I really like to play as a nanite empire and i hope that there is someone out here who can help me fix this (bug)
Last edited by Herzog von Franken; Jun 27, 2024 @ 3:59am
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Showing 1-8 of 8 comments
Kalemenos Jun 24, 2024 @ 8:03pm 
I'm not familiar with a nanite empire - is that in the Astral or whatever latest upgrade? I didn't like the leader system so I went back to 3.7.4 and am loving it. The nanite interdictor is something you can get only once (I think) and it's something you find, you can't build it, and it's not upgradable. It seems you have a way of building your own.

So I'll propose a solution, only hoping that the mechanics in your version are the same. Essentially it is this: specify the class of each ship, for which Fleet Manager is the right tool. Once the class is specified, they never get mixed up. If you don't specify the class, the AI makes its own defaults.

I have had a similar challenge with every other kind of ship (vettes, cruisers, etc.), and this is what I do. I also have several classes of each ship type. Early game I have a mix of gun and missile corvettes. From early to late game I make then change then toss all sorts of kinds of cruisers and eventually stop using anything smaller than them. And I'll have at least three kinds of battleships in each fleet. I design them, build them, and upgrade them retaining my fleet paradigm.

If the nanite interdictor ships (NIS) work the same as the rest, the same method should help.

In ship designer I design several kinds of, say, cruisers (let's call them RR). One is for missiles, another for neutron launchers, and a third for torpedoes (I'll call them M,N, and T), each with complimentary weapons to fill in. I give each a UNIQUE NAME (e.g., RRM, RRN, RRT... I can get quite complicated making various builds). That "unique name" becomes what Stellaris calls its "class," while the "ship type" is a cruiser (its hull, I guess). Now, let's say I have one fleet of 10 cruisers, like when I integrate an AI empire. I have to break that one fleet up into three different fleets - one for M, one for NL, one for T. Then I upgrade each individual fleet to that model, so now I have three tiny fleets, for example one fleet of 4 RRM's, another of only 3 RRT's, and the last of just 3 RRN's.

When that is done, I can put them together or into my other fleets. Thereafter, if I upgrade the whole fleet, each boat gets upgraded according to the UNIQUE NAME ("class") of that boat. The RRN's stay RRN's for the rest of the game unless I change them.

I'm an avid user of the fleet manager. People hate it, I understand; but I learned how to use it and, with a few defects and limitations, it's great. In fleet manager, I can pull up each fleet, and there I see that I have, say, a fleet with 3 RRM's and 6 RRN's. If I upgrade, I remain with the same 3 and 6. But if I want three of those RRN's to become a different class, like a RRT, I have to separate three into a new fleet of only three RRN's, then go into fleet manager, click on the little wrench next to those ships, and retrofit the three cruisers of that fleet to all to become RRT's. They do, and then I reincorporate them into the original fleet, and never again do my M, N, or T's get changed or switched into a different class.

That was long, and I'm only hoping I understood your question. I hope it helps.
With the new update and the machine age expansion you can build these ships on your own and design them in the fleet manager. The fact that i designed several classes of this ship type is part of the problem. For Example. if i Design 3 different classes of nanite interdictor ships, 2 types will always want to upgrade to the class wich seems to have the bigger firepower. This is very annoying becouse the layout of this ship type makes it impossible to complimate with only one class in the fleet composition. To have a balanced fleet copmposition you need at least 3 classes of this shiptype. I like it balanced. I am not the type of player who change his ships consantly to face different layouts from the ai. This is why i am desperate to find a solution to this "bug"
peto Jun 27, 2024 @ 7:29am 
I found them so made of paper that their actual loadout makes very little difference. They are more like ablative armour for your actual ships.
lardox2 Jun 27, 2024 @ 8:59am 
I encountered a similar bug, where after I refitted to a custom ship they would want to 'upgrade' to auto best and make them all the same. Only solution I found was to delete those ships, remove the ships from the fleet completely then add the custom nanite ships to the fleet instead. So basically you cannot refit nanite ships without triggering this bug I think. So I say try creating a new fleet with one of each ship and see if it work, maybe trying with a auto best ship and without.
Ichtys Jun 27, 2024 @ 2:53pm 
In my recent playthrough I have the same issue with the interdictor and also with the swarmer. Updating the fleet updates all into one swarmer and one interdictor layout.
Originally posted by peto:
I found them so made of paper that their actual loadout makes very little difference. They are more like ablative armour for your actual ships.
The Interdictor ships have the hull and armor of an cruiser with the amount of weapons from a battleship. with the right fleet composition these fleet destroy everything. and it doesn´t matter what stuff you put in the slots. it will only cost nanoits and no upkeep. these ships are great
MegaGame Nov 10, 2024 @ 3:23am 
This bug still seems to be ingame. Well one type of Interdictor I guess then.
MegaGame Nov 10, 2024 @ 3:27am 
well the Swarmer has the same problem, well one ship class for me only then ....
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Date Posted: Jun 24, 2024 @ 11:23am
Posts: 8