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In a complete fleet, corvettes are for anti-missile/fighter, doing chip damage on shields and armor, and for firing missiles (also just fodder to keep fire off your bigger ships). Frigates are dedicated Torpedo ships. Destroyers kind of fill a small missile screen role. Cruisers are the gunships and torpedo craft that keep the heat off your most important ships: the battleships. Battleships are the heavy hitters especially once they get spinal mount guns, and they're also robust fighter carriers.
You need ALL your ship types in a fleet.
You can get buy with an all corvette fleet, but your loses will be great. I tend to still build 1 fleet of all corvettes though when I have only a little room left for fleet cap. They do very well mixed with a very beefy station.
This is quite wrong, if you play at higher difficulties th ship setup and fleet composition matters.
But at the end of the day, the AI sucks at designing ships and if you manage to get enough Intel on them, you can hard counter with any type of fleet that can gear up with what they're weak too.
Long range battleship or cruiser fleets are less likely to take casualties so they're my go to in late game.
The downside of corvette spamming is that if you don't annihilate the enemy fleet in seconds, you lose half your ships. I've also seen people lose wars because their entire corvette fleet went MIA after a bad fight, and they forgot to set a retreat point, so the enemy player rushed their homeworld and bombed it into the ground before they could get the fleet back, which made them go bankrupt.
Honestly I don't really subscribe to the meta. I usually roleplay, and will also design my fleets for roleplay purposes. I like how my fleets look with a ton of variety. I like how the battles look with tons of different ships flying around doing different things. I think if you are playing multiplayer, you can't just play a specific strategy. You have to observe what your opponent is doing and predict/adapt to them.
In my last two campaigns (from the start of the new year until now) very small ships (especially frigates) proved a liability after mid game. Like someone already said they are too squishy which leads to unnecessary losses and quick accumulation of War Exhaustion.
It does seem that, until you get X-slot Battleships and Titans, Cruisers are the new META. They can get L weapons, torpedoes, crafts, and antimissile and anti-craft components. Or an all M tier weapon build to fill with swarmer missiles or disruptors.
So I fill a fleet full of Cruisers (of various builds) and just add in a few Destroyers to top off the fleet naval cap. Losing 1-5 Destroyers after each big battle is a lot more manageable than losing 10-25 corvettes/frigates.
I'm not gonna lie dude, I don't remember lol. It's also entirely possible that it never was-- I am a pretty casual stellaris player so I don't have any way of gauging if that was correct or not.