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That just leaves Psionic and Genetic. Erudite can get you diet-lite fleet bonuses of Psionic and much better growth so I tend to favor Genetic over Psionic. Psionic assimilation can tank your economy sometimes so I tend to prefer it on more Xenophobic empires. Genetic works with either playstyle.
Anyway, thank you very much for your input. I was leaning towards Bio-ascension too.
Cybernetic is the only path I never tried before and wanted to try it in one of my future campaigns. Is there a build that works best with Cybernetics?
I don't tend to play organic species, but on the rare occasion that I do I tend to pick whatever appears to line up with what they've become in a round about way. Did I get lucky and get a few pops with psychic abilities, sweet that's their path then, was I constantly forced into war then I'm probably gonna pick synths, depending on mods I may pick bio but that's usually when I've had a peaceful run.
- Hydrocentric. It decreases cost of terraforming, and gives a 10% buff on food, minerals, and energy. I make all the planets oceans and all the species ocean-preference, and many species I also give the aquatic trait for the bonuses. So it pairs well with genetic. Then I specialize planets and then further specialize species for specific planets. While it never turns the whole planet 100% one preferred species (they move around on their own), it adds bonuses to bonuses.
- Since they're strong on the basic resources, Technological ascendency compliments the advanced resource of research. I also compliment with species traits like Intelligent/Erudite, and Traditional for the unity bonus.
By mid-game I have so many resources, and am exceeding the AI on research and unity, that its quite amazing. The down-side is that an aquatic-trait species has a hard start to the game, as it doesn't inhabit other planets well. A possible solution is to start the game any way that seems good to you, and then when you get genetics, then change your traits to the aquatic trait when you can terraform many planets cheaply into ocean worlds.
Can you get the aquatic trait with cybernetics? If not, genetics might be more powerful than cybernetics.